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author | wolfbeast <mcwerewolf@wolfbeast.com> | 2019-10-24 12:17:39 +0200 |
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committer | wolfbeast <mcwerewolf@wolfbeast.com> | 2019-10-24 12:17:39 +0200 |
commit | f1308011aef318f40d05d93353db17d059db83a0 (patch) | |
tree | 7ea388ba9c73aae1aabf9766e0b9d42815a5a846 /dom/canvas/WebGLFramebuffer.cpp | |
parent | e8c5582bec49058508b2de9f2f292f3a25e5278e (diff) | |
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Add size checks to WebGLContext::BufferData()
On MacOS, particularly large allocations within the platform limits
(1.2G+) will fail and crash. This adds a specific size check for that
when working around driver bugs (default).
While there, added a generic size_t limited size check for the
platform, and reporting OOM if too large.
Diffstat (limited to 'dom/canvas/WebGLFramebuffer.cpp')
0 files changed, 0 insertions, 0 deletions