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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /dom/canvas/WebGLFormats.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/canvas/WebGLFormats.cpp')
-rw-r--r-- | dom/canvas/WebGLFormats.cpp | 1126 |
1 files changed, 1126 insertions, 0 deletions
diff --git a/dom/canvas/WebGLFormats.cpp b/dom/canvas/WebGLFormats.cpp new file mode 100644 index 000000000..d2fc38548 --- /dev/null +++ b/dom/canvas/WebGLFormats.cpp @@ -0,0 +1,1126 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "WebGLFormats.h" + +#include "gfxPrefs.h" +#include "GLContext.h" +#include "GLDefs.h" +#include "mozilla/gfx/Logging.h" +#include "mozilla/StaticMutex.h" + +#ifdef FOO +#error FOO is already defined! We use FOO() macros to keep things succinct in this file. +#endif + +namespace mozilla { +namespace webgl { + +template<typename K, typename V, typename K2, typename V2> +static inline void +AlwaysInsert(std::map<K,V>& dest, const K2& key, const V2& val) +{ + auto res = dest.insert({ key, val }); + bool didInsert = res.second; + MOZ_ALWAYS_TRUE(didInsert); +} + +template<typename K, typename V, typename K2> +static inline V* +FindOrNull(const std::map<K,V*>& dest, const K2& key) +{ + auto itr = dest.find(key); + if (itr == dest.end()) + return nullptr; + + return itr->second; +} + +// Returns a pointer to the in-place value for `key`. +template<typename K, typename V, typename K2> +static inline V* +FindPtrOrNull(std::map<K,V>& dest, const K2& key) +{ + auto itr = dest.find(key); + if (itr == dest.end()) + return nullptr; + + return &(itr->second); +} + +////////////////////////////////////////////////////////////////////////////////////////// + +std::map<EffectiveFormat, const CompressedFormatInfo> gCompressedFormatInfoMap; +std::map<EffectiveFormat, FormatInfo> gFormatInfoMap; + +static inline const CompressedFormatInfo* +GetCompressedFormatInfo(EffectiveFormat format) +{ + MOZ_ASSERT(!gCompressedFormatInfoMap.empty()); + return FindPtrOrNull(gCompressedFormatInfoMap, format); +} + +static inline FormatInfo* +GetFormatInfo_NoLock(EffectiveFormat format) +{ + MOZ_ASSERT(!gFormatInfoMap.empty()); + return FindPtrOrNull(gFormatInfoMap, format); +} + +////////////////////////////////////////////////////////////////////////////////////////// + +static void +AddCompressedFormatInfo(EffectiveFormat format, uint16_t bitsPerBlock, uint8_t blockWidth, + uint8_t blockHeight, CompressionFamily family) +{ + MOZ_ASSERT(bitsPerBlock % 8 == 0); + uint16_t bytesPerBlock = bitsPerBlock / 8; // The specs always state these in bits, + // but it's only ever useful to us as + // bytes. + MOZ_ASSERT(bytesPerBlock <= 255); + + const CompressedFormatInfo info = { format, uint8_t(bytesPerBlock), blockWidth, + blockHeight, family }; + AlwaysInsert(gCompressedFormatInfoMap, format, info); +} + +static void +InitCompressedFormatInfo() +{ + // GLES 3.0.4, p147, table 3.19 + // GLES 3.0.4, p286+, $C.1 "ETC Compressed Texture Image Formats" + AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGB8_ETC2 , 64, 4, 4, CompressionFamily::ES3); + AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_SRGB8_ETC2 , 64, 4, 4, CompressionFamily::ES3); + AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGBA8_ETC2_EAC , 128, 4, 4, CompressionFamily::ES3); + AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_SRGB8_ALPHA8_ETC2_EAC , 128, 4, 4, CompressionFamily::ES3); + AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_R11_EAC , 64, 4, 4, CompressionFamily::ES3); + AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RG11_EAC , 128, 4, 4, CompressionFamily::ES3); + AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_SIGNED_R11_EAC , 64, 4, 4, CompressionFamily::ES3); + AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_SIGNED_RG11_EAC , 128, 4, 4, CompressionFamily::ES3); + AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 , 64, 4, 4, CompressionFamily::ES3); + AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, 64, 4, 4, CompressionFamily::ES3); + + // AMD_compressed_ATC_texture + AddCompressedFormatInfo(EffectiveFormat::ATC_RGB_AMD , 64, 4, 4, CompressionFamily::ATC); + AddCompressedFormatInfo(EffectiveFormat::ATC_RGBA_EXPLICIT_ALPHA_AMD , 128, 4, 4, CompressionFamily::ATC); + AddCompressedFormatInfo(EffectiveFormat::ATC_RGBA_INTERPOLATED_ALPHA_AMD, 128, 4, 4, CompressionFamily::ATC); + + // EXT_texture_compression_s3tc + AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGB_S3TC_DXT1_EXT , 64, 4, 4, CompressionFamily::S3TC); + AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGBA_S3TC_DXT1_EXT, 64, 4, 4, CompressionFamily::S3TC); + AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGBA_S3TC_DXT3_EXT, 128, 4, 4, CompressionFamily::S3TC); + AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGBA_S3TC_DXT5_EXT, 128, 4, 4, CompressionFamily::S3TC); + + // IMG_texture_compression_pvrtc + AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGB_PVRTC_4BPPV1 , 256, 8, 8, CompressionFamily::PVRTC); + AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGBA_PVRTC_4BPPV1, 256, 8, 8, CompressionFamily::PVRTC); + AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGB_PVRTC_2BPPV1 , 256, 16, 8, CompressionFamily::PVRTC); + AddCompressedFormatInfo(EffectiveFormat::COMPRESSED_RGBA_PVRTC_2BPPV1, 256, 16, 8, CompressionFamily::PVRTC); + + // OES_compressed_ETC1_RGB8_texture + AddCompressedFormatInfo(EffectiveFormat::ETC1_RGB8_OES, 64, 4, 4, CompressionFamily::ETC1); +} + +////////////////////////////////////////////////////////////////////////////////////////// + +static void +AddFormatInfo(EffectiveFormat format, const char* name, GLenum sizedFormat, + uint8_t bytesPerPixel, uint8_t r, uint8_t g, uint8_t b, uint8_t a, + uint8_t d, uint8_t s, UnsizedFormat unsizedFormat, bool isSRGB, + ComponentType componentType) +{ + switch (unsizedFormat) { + case UnsizedFormat::R: + MOZ_ASSERT(r && !g && !b && !a && !d && !s); + break; + + case UnsizedFormat::RG: + MOZ_ASSERT(r && g && !b && !a && !d && !s); + break; + + case UnsizedFormat::RGB: + MOZ_ASSERT(r && g && b && !a && !d && !s); + break; + + case UnsizedFormat::RGBA: + MOZ_ASSERT(r && g && b && a && !d && !s); + break; + + case UnsizedFormat::L: + MOZ_ASSERT(r && !g && !b && !a && !d && !s); + break; + + case UnsizedFormat::A: + MOZ_ASSERT(!r && !g && !b && a && !d && !s); + break; + + case UnsizedFormat::LA: + MOZ_ASSERT(r && !g && !b && a && !d && !s); + break; + + case UnsizedFormat::D: + MOZ_ASSERT(!r && !g && !b && !a && d && !s); + break; + + case UnsizedFormat::S: + MOZ_ASSERT(!r && !g && !b && !a && !d && s); + break; + + case UnsizedFormat::DEPTH_STENCIL: + MOZ_ASSERT(!r && !g && !b && !a && d && s); + break; + } + + const CompressedFormatInfo* compressedFormatInfo = GetCompressedFormatInfo(format); + MOZ_ASSERT(!bytesPerPixel == bool(compressedFormatInfo)); + +#ifdef DEBUG + uint8_t totalBits = r + g + b + a + d + s; + if (format == EffectiveFormat::RGB9_E5) { + totalBits = 9 + 9 + 9 + 5; + } + + if (compressedFormatInfo) { + MOZ_ASSERT(totalBits); + MOZ_ASSERT(!bytesPerPixel); + } else { + MOZ_ASSERT(totalBits == bytesPerPixel*8); + } +#endif + + const FormatInfo info = { format, name, sizedFormat, unsizedFormat, componentType, + isSRGB, compressedFormatInfo, bytesPerPixel, r,g,b,a,d,s }; + AlwaysInsert(gFormatInfoMap, format, info); +} + +static void +InitFormatInfo() +{ +#define FOO(x) EffectiveFormat::x, #x, LOCAL_GL_ ## x + + // GLES 3.0.4, p130-132, table 3.13 + AddFormatInfo(FOO(R8 ), 1, 8, 0, 0, 0, 0,0, UnsizedFormat::R , false, ComponentType::NormUInt); + AddFormatInfo(FOO(R8_SNORM ), 1, 8, 0, 0, 0, 0,0, UnsizedFormat::R , false, ComponentType::NormInt ); + AddFormatInfo(FOO(RG8 ), 2, 8, 8, 0, 0, 0,0, UnsizedFormat::RG , false, ComponentType::NormUInt); + AddFormatInfo(FOO(RG8_SNORM ), 2, 8, 8, 0, 0, 0,0, UnsizedFormat::RG , false, ComponentType::NormInt ); + AddFormatInfo(FOO(RGB8 ), 3, 8, 8, 8, 0, 0,0, UnsizedFormat::RGB , false, ComponentType::NormUInt); + AddFormatInfo(FOO(RGB8_SNORM ), 3, 8, 8, 8, 0, 0,0, UnsizedFormat::RGB , false, ComponentType::NormInt ); + AddFormatInfo(FOO(RGB565 ), 2, 5, 6, 5, 0, 0,0, UnsizedFormat::RGB , false, ComponentType::NormUInt); + AddFormatInfo(FOO(RGBA4 ), 2, 4, 4, 4, 4, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); + AddFormatInfo(FOO(RGB5_A1 ), 2, 5, 5, 5, 1, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); + AddFormatInfo(FOO(RGBA8 ), 4, 8, 8, 8, 8, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); + AddFormatInfo(FOO(RGBA8_SNORM ), 4, 8, 8, 8, 8, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormInt ); + AddFormatInfo(FOO(RGB10_A2 ), 4, 10,10,10, 2, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); + AddFormatInfo(FOO(RGB10_A2UI ), 4, 10,10,10, 2, 0,0, UnsizedFormat::RGBA, false, ComponentType::UInt ); + + AddFormatInfo(FOO(SRGB8 ), 3, 8, 8, 8, 0, 0,0, UnsizedFormat::RGB , true , ComponentType::NormUInt); + AddFormatInfo(FOO(SRGB8_ALPHA8 ), 4, 8, 8, 8, 8, 0,0, UnsizedFormat::RGBA, true , ComponentType::NormUInt); + + AddFormatInfo(FOO(R16F ), 2, 16, 0, 0, 0, 0,0, UnsizedFormat::R , false, ComponentType::Float ); + AddFormatInfo(FOO(RG16F ), 4, 16,16, 0, 0, 0,0, UnsizedFormat::RG , false, ComponentType::Float ); + AddFormatInfo(FOO(RGB16F ), 6, 16,16,16, 0, 0,0, UnsizedFormat::RGB , false, ComponentType::Float ); + AddFormatInfo(FOO(RGBA16F ), 8, 16,16,16,16, 0,0, UnsizedFormat::RGBA, false, ComponentType::Float ); + AddFormatInfo(FOO(R32F ), 4, 32, 0, 0, 0, 0,0, UnsizedFormat::R , false, ComponentType::Float ); + AddFormatInfo(FOO(RG32F ), 8, 32,32, 0, 0, 0,0, UnsizedFormat::RG , false, ComponentType::Float ); + AddFormatInfo(FOO(RGB32F ), 12, 32,32,32, 0, 0,0, UnsizedFormat::RGB , false, ComponentType::Float ); + AddFormatInfo(FOO(RGBA32F ), 16, 32,32,32,32, 0,0, UnsizedFormat::RGBA, false, ComponentType::Float ); + + AddFormatInfo(FOO(R11F_G11F_B10F), 4, 11,11,10, 0, 0,0, UnsizedFormat::RGB , false, ComponentType::Float ); + AddFormatInfo(FOO(RGB9_E5 ), 4, 14,14,14, 0, 0,0, UnsizedFormat::RGB , false, ComponentType::Float ); + + AddFormatInfo(FOO(R8I ), 1, 8, 0, 0, 0, 0,0, UnsizedFormat::R , false, ComponentType::Int ); + AddFormatInfo(FOO(R8UI ), 1, 8, 0, 0, 0, 0,0, UnsizedFormat::R , false, ComponentType::UInt ); + AddFormatInfo(FOO(R16I ), 2, 16, 0, 0, 0, 0,0, UnsizedFormat::R , false, ComponentType::Int ); + AddFormatInfo(FOO(R16UI ), 2, 16, 0, 0, 0, 0,0, UnsizedFormat::R , false, ComponentType::UInt ); + AddFormatInfo(FOO(R32I ), 4, 32, 0, 0, 0, 0,0, UnsizedFormat::R , false, ComponentType::Int ); + AddFormatInfo(FOO(R32UI ), 4, 32, 0, 0, 0, 0,0, UnsizedFormat::R , false, ComponentType::UInt ); + + AddFormatInfo(FOO(RG8I ), 2, 8, 8, 0, 0, 0,0, UnsizedFormat::RG , false, ComponentType::Int ); + AddFormatInfo(FOO(RG8UI ), 2, 8, 8, 0, 0, 0,0, UnsizedFormat::RG , false, ComponentType::UInt ); + AddFormatInfo(FOO(RG16I ), 4, 16,16, 0, 0, 0,0, UnsizedFormat::RG , false, ComponentType::Int ); + AddFormatInfo(FOO(RG16UI ), 4, 16,16, 0, 0, 0,0, UnsizedFormat::RG , false, ComponentType::UInt ); + AddFormatInfo(FOO(RG32I ), 8, 32,32, 0, 0, 0,0, UnsizedFormat::RG , false, ComponentType::Int ); + AddFormatInfo(FOO(RG32UI ), 8, 32,32, 0, 0, 0,0, UnsizedFormat::RG , false, ComponentType::UInt ); + + AddFormatInfo(FOO(RGB8I ), 3, 8, 8, 8, 0, 0,0, UnsizedFormat::RGB , false, ComponentType::Int ); + AddFormatInfo(FOO(RGB8UI ), 3, 8, 8, 8, 0, 0,0, UnsizedFormat::RGB , false, ComponentType::UInt ); + AddFormatInfo(FOO(RGB16I ), 6, 16,16,16, 0, 0,0, UnsizedFormat::RGB , false, ComponentType::Int ); + AddFormatInfo(FOO(RGB16UI ), 6, 16,16,16, 0, 0,0, UnsizedFormat::RGB , false, ComponentType::UInt ); + AddFormatInfo(FOO(RGB32I ), 12, 32,32,32, 0, 0,0, UnsizedFormat::RGB , false, ComponentType::Int ); + AddFormatInfo(FOO(RGB32UI ), 12, 32,32,32, 0, 0,0, UnsizedFormat::RGB , false, ComponentType::UInt ); + + AddFormatInfo(FOO(RGBA8I ), 4, 8, 8, 8, 8, 0,0, UnsizedFormat::RGBA, false, ComponentType::Int ); + AddFormatInfo(FOO(RGBA8UI ), 4, 8, 8, 8, 8, 0,0, UnsizedFormat::RGBA, false, ComponentType::UInt ); + AddFormatInfo(FOO(RGBA16I ), 8, 16,16,16,16, 0,0, UnsizedFormat::RGBA, false, ComponentType::Int ); + AddFormatInfo(FOO(RGBA16UI ), 8, 16,16,16,16, 0,0, UnsizedFormat::RGBA, false, ComponentType::UInt ); + AddFormatInfo(FOO(RGBA32I ), 16, 32,32,32,32, 0,0, UnsizedFormat::RGBA, false, ComponentType::Int ); + AddFormatInfo(FOO(RGBA32UI ), 16, 32,32,32,32, 0,0, UnsizedFormat::RGBA, false, ComponentType::UInt ); + + // GLES 3.0.4, p133, table 3.14 + AddFormatInfo(FOO(DEPTH_COMPONENT16 ), 2, 0,0,0,0, 16,0, UnsizedFormat::D , false, ComponentType::NormUInt); + AddFormatInfo(FOO(DEPTH_COMPONENT24 ), 3, 0,0,0,0, 24,0, UnsizedFormat::D , false, ComponentType::NormUInt); + AddFormatInfo(FOO(DEPTH_COMPONENT32F), 4, 0,0,0,0, 32,0, UnsizedFormat::D , false, ComponentType::Float); + AddFormatInfo(FOO(DEPTH24_STENCIL8 ), 4, 0,0,0,0, 24,8, UnsizedFormat::DEPTH_STENCIL, false, ComponentType::Special); + AddFormatInfo(FOO(DEPTH32F_STENCIL8 ), 5, 0,0,0,0, 32,8, UnsizedFormat::DEPTH_STENCIL, false, ComponentType::Special); + + // GLES 3.0.4, p205-206, "Required Renderbuffer Formats" + AddFormatInfo(FOO(STENCIL_INDEX8), 1, 0,0,0,0, 0,8, UnsizedFormat::S, false, ComponentType::UInt); + + // GLES 3.0.4, p147, table 3.19 + // GLES 3.0.4 p286+ $C.1 "ETC Compressed Texture Image Formats" + AddFormatInfo(FOO(COMPRESSED_RGB8_ETC2 ), 0, 1,1,1,0, 0,0, UnsizedFormat::RGB , false, ComponentType::NormUInt); + AddFormatInfo(FOO(COMPRESSED_SRGB8_ETC2 ), 0, 1,1,1,0, 0,0, UnsizedFormat::RGB , true , ComponentType::NormUInt); + AddFormatInfo(FOO(COMPRESSED_RGBA8_ETC2_EAC ), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); + AddFormatInfo(FOO(COMPRESSED_SRGB8_ALPHA8_ETC2_EAC ), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, true , ComponentType::NormUInt); + AddFormatInfo(FOO(COMPRESSED_R11_EAC ), 0, 1,0,0,0, 0,0, UnsizedFormat::R , false, ComponentType::NormUInt); + AddFormatInfo(FOO(COMPRESSED_RG11_EAC ), 0, 1,1,0,0, 0,0, UnsizedFormat::RG , false, ComponentType::NormUInt); + AddFormatInfo(FOO(COMPRESSED_SIGNED_R11_EAC ), 0, 1,0,0,0, 0,0, UnsizedFormat::R , false, ComponentType::NormInt ); + AddFormatInfo(FOO(COMPRESSED_SIGNED_RG11_EAC ), 0, 1,1,0,0, 0,0, UnsizedFormat::RG , false, ComponentType::NormInt ); + AddFormatInfo(FOO(COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 ), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); + AddFormatInfo(FOO(COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, true , ComponentType::NormUInt); + + // AMD_compressed_ATC_texture + AddFormatInfo(FOO(ATC_RGB_AMD ), 0, 1,1,1,0, 0,0, UnsizedFormat::RGB , false, ComponentType::NormUInt); + AddFormatInfo(FOO(ATC_RGBA_EXPLICIT_ALPHA_AMD ), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); + AddFormatInfo(FOO(ATC_RGBA_INTERPOLATED_ALPHA_AMD), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); + + // EXT_texture_compression_s3tc + AddFormatInfo(FOO(COMPRESSED_RGB_S3TC_DXT1_EXT ), 0, 1,1,1,0, 0,0, UnsizedFormat::RGB , false, ComponentType::NormUInt); + AddFormatInfo(FOO(COMPRESSED_RGBA_S3TC_DXT1_EXT), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); + AddFormatInfo(FOO(COMPRESSED_RGBA_S3TC_DXT3_EXT), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); + AddFormatInfo(FOO(COMPRESSED_RGBA_S3TC_DXT5_EXT), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); + + // IMG_texture_compression_pvrtc + AddFormatInfo(FOO(COMPRESSED_RGB_PVRTC_4BPPV1 ), 0, 1,1,1,0, 0,0, UnsizedFormat::RGB , false, ComponentType::NormUInt); + AddFormatInfo(FOO(COMPRESSED_RGBA_PVRTC_4BPPV1), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); + AddFormatInfo(FOO(COMPRESSED_RGB_PVRTC_2BPPV1 ), 0, 1,1,1,0, 0,0, UnsizedFormat::RGB , false, ComponentType::NormUInt); + AddFormatInfo(FOO(COMPRESSED_RGBA_PVRTC_2BPPV1), 0, 1,1,1,1, 0,0, UnsizedFormat::RGBA, false, ComponentType::NormUInt); + + // OES_compressed_ETC1_RGB8_texture + AddFormatInfo(FOO(ETC1_RGB8_OES), 0, 1,1,1,0, 0,0, UnsizedFormat::RGB, false, ComponentType::NormUInt); + +#undef FOO + + // 'Virtual' effective formats have no sizedFormat. +#define FOO(x) EffectiveFormat::x, #x, 0 + + // GLES 3.0.4, p128, table 3.12. + AddFormatInfo(FOO(Luminance8Alpha8), 2, 8,0,0,8, 0,0, UnsizedFormat::LA, false, ComponentType::NormUInt); + AddFormatInfo(FOO(Luminance8 ), 1, 8,0,0,0, 0,0, UnsizedFormat::L , false, ComponentType::NormUInt); + AddFormatInfo(FOO(Alpha8 ), 1, 0,0,0,8, 0,0, UnsizedFormat::A , false, ComponentType::NormUInt); + + // OES_texture_float + AddFormatInfo(FOO(Luminance32FAlpha32F), 8, 32,0,0,32, 0,0, UnsizedFormat::LA, false, ComponentType::Float); + AddFormatInfo(FOO(Luminance32F ), 4, 32,0,0, 0, 0,0, UnsizedFormat::L , false, ComponentType::Float); + AddFormatInfo(FOO(Alpha32F ), 4, 0,0,0,32, 0,0, UnsizedFormat::A , false, ComponentType::Float); + + // OES_texture_half_float + AddFormatInfo(FOO(Luminance16FAlpha16F), 4, 16,0,0,16, 0,0, UnsizedFormat::LA, false, ComponentType::Float); + AddFormatInfo(FOO(Luminance16F ), 2, 16,0,0, 0, 0,0, UnsizedFormat::L , false, ComponentType::Float); + AddFormatInfo(FOO(Alpha16F ), 2, 0,0,0,16, 0,0, UnsizedFormat::A , false, ComponentType::Float); + +#undef FOO + + //////////////////////////////////////////////////////////////////////////// + + const auto fnSetCopyDecay = [](EffectiveFormat src, EffectiveFormat asR, + EffectiveFormat asRG, EffectiveFormat asRGB, + EffectiveFormat asRGBA, EffectiveFormat asL, + EffectiveFormat asA, EffectiveFormat asLA) + { + auto& map = GetFormatInfo_NoLock(src)->copyDecayFormats; + + const auto fnSet = [&map](UnsizedFormat uf, EffectiveFormat ef) { + if (ef == EffectiveFormat::MAX) + return; + + const auto* format = GetFormatInfo_NoLock(ef); + MOZ_ASSERT(format->unsizedFormat == uf); + AlwaysInsert(map, uf, format); + }; + + fnSet(UnsizedFormat::R , asR); + fnSet(UnsizedFormat::RG , asRG); + fnSet(UnsizedFormat::RGB , asRGB); + fnSet(UnsizedFormat::RGBA, asRGBA); + fnSet(UnsizedFormat::L , asL); + fnSet(UnsizedFormat::A , asA); + fnSet(UnsizedFormat::LA , asLA); + }; + +#define SET_COPY_DECAY(src,asR,asRG,asRGB,asRGBA,asL,asA,asLA) \ + fnSetCopyDecay(EffectiveFormat::src, EffectiveFormat::asR, EffectiveFormat::asRG, \ + EffectiveFormat::asRGB, EffectiveFormat::asRGBA, EffectiveFormat::asL, \ + EffectiveFormat::asA, EffectiveFormat::asLA); + + ////// + +#define SET_BY_SUFFIX(X) \ + SET_COPY_DECAY( R##X, R##X, MAX, MAX, MAX, Luminance##X, MAX, MAX) \ + SET_COPY_DECAY( RG##X, R##X, RG##X, MAX, MAX, Luminance##X, MAX, MAX) \ + SET_COPY_DECAY( RGB##X, R##X, RG##X, RGB##X, MAX, Luminance##X, MAX, MAX) \ + SET_COPY_DECAY(RGBA##X, R##X, RG##X, RGB##X, RGBA##X, Luminance##X, Alpha##X, Luminance##X##Alpha##X) + + SET_BY_SUFFIX(8) // WebGL decided that RGB8 should be guaranteed renderable. + SET_BY_SUFFIX(16F) // RGB16F is renderable in EXT_color_buffer_half_float, though not + // EXT_color_buffer_float. + SET_BY_SUFFIX(32F) // Technically RGB32F is never renderable, but no harm here. + +#undef SET_BY_SUFFIX + + ////// + +#define SET_BY_SUFFIX(X) \ + SET_COPY_DECAY( R##X, R##X, MAX, MAX, MAX, MAX, MAX, MAX) \ + SET_COPY_DECAY( RG##X, R##X, RG##X, MAX, MAX, MAX, MAX, MAX) \ + SET_COPY_DECAY(RGBA##X, R##X, RG##X, RGB##X, RGBA##X, MAX, MAX, MAX) + + SET_BY_SUFFIX(8I) + SET_BY_SUFFIX(8UI) + + SET_BY_SUFFIX(16I) + SET_BY_SUFFIX(16UI) + + SET_BY_SUFFIX(32I) + SET_BY_SUFFIX(32UI) + +#undef SET_BY_SUFFIX + + ////// + + SET_COPY_DECAY( RGB565, R8, RG8, RGB565, MAX, Luminance8, MAX, MAX) + SET_COPY_DECAY( RGBA4, R8, RG8, RGB565, RGBA4, Luminance8, Alpha8, Luminance8Alpha8) + SET_COPY_DECAY( RGB5_A1, R8, RG8, RGB565, RGB5_A1, Luminance8, Alpha8, Luminance8Alpha8) + SET_COPY_DECAY( RGB10_A2, R8, RG8, RGB8, RGB10_A2, Luminance8, Alpha8, MAX) + + SET_COPY_DECAY(RGB10_A2UI, R8UI, RG8UI, RGB8UI, RGB10_A2UI, MAX, MAX, MAX) + + SET_COPY_DECAY(SRGB8_ALPHA8, MAX, MAX, MAX, SRGB8_ALPHA8, MAX, Alpha8, MAX) + + SET_COPY_DECAY(R11F_G11F_B10F, R16F, RG16F, R11F_G11F_B10F, MAX, Luminance16F, MAX, MAX) + +#undef SET_COPY_DECAY +} + +////////////////////////////////////////////////////////////////////////////////////////// + +bool gAreFormatTablesInitialized = false; + +static void +EnsureInitFormatTables(const StaticMutexAutoLock&) // Prove that you locked it! +{ + if (MOZ_LIKELY(gAreFormatTablesInitialized)) + return; + + gAreFormatTablesInitialized = true; + + InitCompressedFormatInfo(); + InitFormatInfo(); +} + +////////////////////////////////////////////////////////////////////////////////////////// +// Public funcs + +StaticMutex gFormatMapMutex; + +const FormatInfo* +GetFormat(EffectiveFormat format) +{ + StaticMutexAutoLock lock(gFormatMapMutex); + EnsureInitFormatTables(lock); + + return GetFormatInfo_NoLock(format); +} + +////////////////////////////////////////////////////////////////////////////////////////// + +const FormatInfo* +FormatInfo::GetCopyDecayFormat(UnsizedFormat uf) const +{ + return FindOrNull(this->copyDecayFormats, uf); +} + +bool +GetBytesPerPixel(const PackingInfo& packing, uint8_t* const out_bytes) +{ + uint8_t bytesPerChannel; + + switch (packing.type) { + case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4: + case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1: + case LOCAL_GL_UNSIGNED_SHORT_5_6_5: + *out_bytes = 2; + return true; + + case LOCAL_GL_UNSIGNED_INT_10F_11F_11F_REV: + case LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV: + case LOCAL_GL_UNSIGNED_INT_24_8: + case LOCAL_GL_UNSIGNED_INT_5_9_9_9_REV: + *out_bytes = 4; + return true; + + case LOCAL_GL_FLOAT_32_UNSIGNED_INT_24_8_REV: + *out_bytes = 8; + return true; + + // Alright, that's all the fixed-size unpackTypes. + + case LOCAL_GL_BYTE: + case LOCAL_GL_UNSIGNED_BYTE: + bytesPerChannel = 1; + break; + + case LOCAL_GL_SHORT: + case LOCAL_GL_UNSIGNED_SHORT: + case LOCAL_GL_HALF_FLOAT: + case LOCAL_GL_HALF_FLOAT_OES: + bytesPerChannel = 2; + break; + + case LOCAL_GL_INT: + case LOCAL_GL_UNSIGNED_INT: + case LOCAL_GL_FLOAT: + bytesPerChannel = 4; + break; + + default: + return false; + } + + uint8_t channels; + + switch (packing.format) { + case LOCAL_GL_RED: + case LOCAL_GL_RED_INTEGER: + case LOCAL_GL_LUMINANCE: + case LOCAL_GL_ALPHA: + case LOCAL_GL_DEPTH_COMPONENT: + channels = 1; + break; + + case LOCAL_GL_RG: + case LOCAL_GL_RG_INTEGER: + case LOCAL_GL_LUMINANCE_ALPHA: + channels = 2; + break; + + case LOCAL_GL_RGB: + case LOCAL_GL_RGB_INTEGER: + case LOCAL_GL_SRGB: + channels = 3; + break; + + case LOCAL_GL_BGRA: + case LOCAL_GL_RGBA: + case LOCAL_GL_RGBA_INTEGER: + case LOCAL_GL_SRGB_ALPHA: + channels = 4; + break; + + default: + return false; + } + + *out_bytes = bytesPerChannel * channels; + return true; +} + +uint8_t +BytesPerPixel(const PackingInfo& packing) +{ + uint8_t ret; + if (MOZ_LIKELY(GetBytesPerPixel(packing, &ret))) + return ret; + + gfxCriticalError() << "Bad `packing`: " << gfx::hexa(packing.format) << ", " + << gfx::hexa(packing.type); + MOZ_CRASH("Bad `packing`."); +} + +////////////////////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////////////////// +// FormatUsageAuthority + +bool +FormatUsageInfo::IsUnpackValid(const PackingInfo& key, + const DriverUnpackInfo** const out_value) const +{ + auto itr = validUnpacks.find(key); + if (itr == validUnpacks.end()) + return false; + + *out_value = &(itr->second); + return true; +} + +void +FormatUsageInfo::ResolveMaxSamples(gl::GLContext* gl) +{ + MOZ_ASSERT(!this->maxSamplesKnown); + MOZ_ASSERT(this->maxSamples == 0); + MOZ_ASSERT(gl->IsCurrent()); + + this->maxSamplesKnown = true; + + const GLenum internalFormat = this->format->sizedFormat; + if (!internalFormat) + return; + + if (!gl->IsSupported(gl::GLFeature::internalformat_query)) + return; // Leave it at 0. + + GLint maxSamplesGL = 0; + gl->fGetInternalformativ(LOCAL_GL_RENDERBUFFER, internalFormat, LOCAL_GL_SAMPLES, 1, + &maxSamplesGL); + + this->maxSamples = maxSamplesGL; +} + +//////////////////////////////////////// + +static void +AddSimpleUnsized(FormatUsageAuthority* fua, GLenum unpackFormat, GLenum unpackType, + EffectiveFormat effFormat) +{ + auto usage = fua->EditUsage(effFormat); + usage->isFilterable = true; + + const PackingInfo pi = {unpackFormat, unpackType}; + const DriverUnpackInfo dui = {unpackFormat, unpackFormat, unpackType}; + fua->AddTexUnpack(usage, pi, dui); + + fua->AllowUnsizedTexFormat(pi, usage); +}; + + +/*static*/ const GLint FormatUsageInfo::kLuminanceSwizzleRGBA[4] = { LOCAL_GL_RED, + LOCAL_GL_RED, + LOCAL_GL_RED, + LOCAL_GL_ONE }; +/*static*/ const GLint FormatUsageInfo::kAlphaSwizzleRGBA[4] = { LOCAL_GL_ZERO, + LOCAL_GL_ZERO, + LOCAL_GL_ZERO, + LOCAL_GL_RED }; +/*static*/ const GLint FormatUsageInfo::kLumAlphaSwizzleRGBA[4] = { LOCAL_GL_RED, + LOCAL_GL_RED, + LOCAL_GL_RED, + LOCAL_GL_GREEN }; + +static bool +AddLegacyFormats_LA8(FormatUsageAuthority* fua, gl::GLContext* gl) +{ + if (gl->IsCoreProfile()) { + if (!gl->IsSupported(gl::GLFeature::texture_swizzle)) + return false; + + PackingInfo pi; + DriverUnpackInfo dui; + + const auto fnAdd = [fua, &pi, &dui](EffectiveFormat effFormat, + const GLint* swizzle) + { + auto usage = fua->EditUsage(effFormat); + usage->isFilterable = true; + usage->textureSwizzleRGBA = swizzle; + + fua->AddTexUnpack(usage, pi, dui); + + fua->AllowUnsizedTexFormat(pi, usage); + }; + + pi = {LOCAL_GL_LUMINANCE, LOCAL_GL_UNSIGNED_BYTE}; + dui = {LOCAL_GL_R8, LOCAL_GL_RED, LOCAL_GL_UNSIGNED_BYTE}; + fnAdd(EffectiveFormat::Luminance8, FormatUsageInfo::kLuminanceSwizzleRGBA); + + pi = {LOCAL_GL_ALPHA, LOCAL_GL_UNSIGNED_BYTE}; + dui = {LOCAL_GL_R8, LOCAL_GL_RED, LOCAL_GL_UNSIGNED_BYTE}; + fnAdd(EffectiveFormat::Alpha8, FormatUsageInfo::kAlphaSwizzleRGBA); + + pi = {LOCAL_GL_LUMINANCE_ALPHA, LOCAL_GL_UNSIGNED_BYTE}; + dui = {LOCAL_GL_RG8, LOCAL_GL_RG, LOCAL_GL_UNSIGNED_BYTE}; + fnAdd(EffectiveFormat::Luminance8Alpha8, FormatUsageInfo::kLumAlphaSwizzleRGBA); + } else { + AddSimpleUnsized(fua, LOCAL_GL_LUMINANCE , LOCAL_GL_UNSIGNED_BYTE, EffectiveFormat::Luminance8 ); + AddSimpleUnsized(fua, LOCAL_GL_ALPHA , LOCAL_GL_UNSIGNED_BYTE, EffectiveFormat::Alpha8 ); + AddSimpleUnsized(fua, LOCAL_GL_LUMINANCE_ALPHA, LOCAL_GL_UNSIGNED_BYTE, EffectiveFormat::Luminance8Alpha8); + } + + return true; +} + +static bool +AddUnsizedFormats(FormatUsageAuthority* fua, gl::GLContext* gl) +{ + // GLES 2.0.25, p63, Table 3.4 + AddSimpleUnsized(fua, LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE , EffectiveFormat::RGBA8 ); + AddSimpleUnsized(fua, LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_SHORT_4_4_4_4, EffectiveFormat::RGBA4 ); + AddSimpleUnsized(fua, LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_SHORT_5_5_5_1, EffectiveFormat::RGB5_A1); + AddSimpleUnsized(fua, LOCAL_GL_RGB , LOCAL_GL_UNSIGNED_BYTE , EffectiveFormat::RGB8 ); + AddSimpleUnsized(fua, LOCAL_GL_RGB , LOCAL_GL_UNSIGNED_SHORT_5_6_5 , EffectiveFormat::RGB565 ); + + // L, A, LA + return AddLegacyFormats_LA8(fua, gl); +} + +void +FormatUsageInfo::SetRenderable() +{ + this->isRenderable = true; + +#ifdef DEBUG + const auto format = this->format; + if (format->IsColorFormat()) { + const auto& map = format->copyDecayFormats; + const auto itr = map.find(format->unsizedFormat); + MOZ_ASSERT(itr != map.end(), "Renderable formats must be in copyDecayFormats."); + MOZ_ASSERT(itr->second == format); + } +#endif +} + +UniquePtr<FormatUsageAuthority> +FormatUsageAuthority::CreateForWebGL1(gl::GLContext* gl) +{ + UniquePtr<FormatUsageAuthority> ret(new FormatUsageAuthority); + const auto ptr = ret.get(); + + //////////////////////////////////////////////////////////////////////////// + // Usages + + const auto fnSet = [ptr](EffectiveFormat effFormat, bool isRenderable, + bool isFilterable) + { + MOZ_ASSERT(!ptr->GetUsage(effFormat)); + + auto usage = ptr->EditUsage(effFormat); + usage->isFilterable = isFilterable; + + if (isRenderable) { + usage->SetRenderable(); + } + }; + + // GLES 2.0.25, p117, Table 4.5 + // RGBA8 is made renderable in WebGL 1.0, "Framebuffer Object Attachments" + // render filter + // able able + fnSet(EffectiveFormat::RGBA8 , true, true); + fnSet(EffectiveFormat::RGBA4 , true, true); + fnSet(EffectiveFormat::RGB5_A1, true, true); + fnSet(EffectiveFormat::RGB565 , true, true); + + // RGB8 is not guaranteed to be renderable, but we should allow it for web-compat. + // Min-capability mode should mark this as non-renderable. + fnSet(EffectiveFormat::RGB8, true, true); + + fnSet(EffectiveFormat::Luminance8Alpha8, false, true); + fnSet(EffectiveFormat::Luminance8 , false, true); + fnSet(EffectiveFormat::Alpha8 , false, true); + + fnSet(EffectiveFormat::DEPTH_COMPONENT16, true, false); + fnSet(EffectiveFormat::STENCIL_INDEX8 , true, false); + + // Added in WebGL 1.0 spec: + fnSet(EffectiveFormat::DEPTH24_STENCIL8, true, false); + + //////////////////////////////////// + // RB formats + +#define FOO(x) ptr->AllowRBFormat(LOCAL_GL_ ## x, ptr->GetUsage(EffectiveFormat::x)) + + FOO(RGBA4 ); + FOO(RGB5_A1 ); + FOO(RGB565 ); + FOO(DEPTH_COMPONENT16); + FOO(STENCIL_INDEX8 ); + //FOO(DEPTH24_STENCIL8 ); // WebGL 1 uses DEPTH_STENCIL instead of DEPTH24_STENCIL8. + +#undef FOO + + ptr->AllowRBFormat(LOCAL_GL_DEPTH_STENCIL, + ptr->GetUsage(EffectiveFormat::DEPTH24_STENCIL8)); + + //////////////////////////////////////////////////////////////////////////// + + if (!AddUnsizedFormats(ptr, gl)) + return nullptr; + + return Move(ret); +} + +UniquePtr<FormatUsageAuthority> +FormatUsageAuthority::CreateForWebGL2(gl::GLContext* gl) +{ + UniquePtr<FormatUsageAuthority> ret(new FormatUsageAuthority); + const auto ptr = ret.get(); + + //////////////////////////////////////////////////////////////////////////// + // GLES 3.0.4 p111-113 + + const auto fnAddSizedUnpack = [ptr](EffectiveFormat effFormat, GLenum internalFormat, + GLenum unpackFormat, GLenum unpackType) + { + auto usage = ptr->EditUsage(effFormat); + + const PackingInfo pi = {unpackFormat, unpackType}; + const DriverUnpackInfo dui = {internalFormat, unpackFormat, unpackType}; + ptr->AddTexUnpack(usage, pi, dui); + }; + +#define FOO(x) EffectiveFormat::x, LOCAL_GL_ ## x + + // RGBA + fnAddSizedUnpack(FOO(RGBA8 ), LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE ); + fnAddSizedUnpack(FOO(RGBA4 ), LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_SHORT_4_4_4_4 ); + fnAddSizedUnpack(FOO(RGBA4 ), LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE ); + fnAddSizedUnpack(FOO(RGB5_A1 ), LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_SHORT_5_5_5_1 ); + fnAddSizedUnpack(FOO(RGB5_A1 ), LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE ); + fnAddSizedUnpack(FOO(RGB5_A1 ), LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV); + fnAddSizedUnpack(FOO(SRGB8_ALPHA8), LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_BYTE ); + fnAddSizedUnpack(FOO(RGBA8_SNORM ), LOCAL_GL_RGBA, LOCAL_GL_BYTE ); + fnAddSizedUnpack(FOO(RGB10_A2 ), LOCAL_GL_RGBA, LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV); + fnAddSizedUnpack(FOO(RGBA16F ), LOCAL_GL_RGBA, LOCAL_GL_HALF_FLOAT ); + fnAddSizedUnpack(FOO(RGBA16F ), LOCAL_GL_RGBA, LOCAL_GL_FLOAT ); + fnAddSizedUnpack(FOO(RGBA32F ), LOCAL_GL_RGBA, LOCAL_GL_FLOAT ); + + // RGBA_INTEGER + fnAddSizedUnpack(FOO(RGBA8UI ), LOCAL_GL_RGBA_INTEGER, LOCAL_GL_UNSIGNED_BYTE ); + fnAddSizedUnpack(FOO(RGBA8I ), LOCAL_GL_RGBA_INTEGER, LOCAL_GL_BYTE ); + fnAddSizedUnpack(FOO(RGBA16UI ), LOCAL_GL_RGBA_INTEGER, LOCAL_GL_UNSIGNED_SHORT ); + fnAddSizedUnpack(FOO(RGBA16I ), LOCAL_GL_RGBA_INTEGER, LOCAL_GL_SHORT ); + fnAddSizedUnpack(FOO(RGBA32UI ), LOCAL_GL_RGBA_INTEGER, LOCAL_GL_UNSIGNED_INT ); + fnAddSizedUnpack(FOO(RGBA32I ), LOCAL_GL_RGBA_INTEGER, LOCAL_GL_INT ); + fnAddSizedUnpack(FOO(RGB10_A2UI), LOCAL_GL_RGBA_INTEGER, LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV); + + // RGB + fnAddSizedUnpack(FOO(RGB8 ), LOCAL_GL_RGB, LOCAL_GL_UNSIGNED_BYTE ); + fnAddSizedUnpack(FOO(SRGB8 ), LOCAL_GL_RGB, LOCAL_GL_UNSIGNED_BYTE ); + fnAddSizedUnpack(FOO(RGB565 ), LOCAL_GL_RGB, LOCAL_GL_UNSIGNED_SHORT_5_6_5 ); + fnAddSizedUnpack(FOO(RGB565 ), LOCAL_GL_RGB, LOCAL_GL_UNSIGNED_BYTE ); + fnAddSizedUnpack(FOO(RGB8_SNORM ), LOCAL_GL_RGB, LOCAL_GL_BYTE ); + fnAddSizedUnpack(FOO(R11F_G11F_B10F), LOCAL_GL_RGB, LOCAL_GL_UNSIGNED_INT_10F_11F_11F_REV); + fnAddSizedUnpack(FOO(R11F_G11F_B10F), LOCAL_GL_RGB, LOCAL_GL_HALF_FLOAT ); + fnAddSizedUnpack(FOO(R11F_G11F_B10F), LOCAL_GL_RGB, LOCAL_GL_FLOAT ); + fnAddSizedUnpack(FOO(RGB16F ), LOCAL_GL_RGB, LOCAL_GL_HALF_FLOAT ); + fnAddSizedUnpack(FOO(RGB16F ), LOCAL_GL_RGB, LOCAL_GL_FLOAT ); + fnAddSizedUnpack(FOO(RGB9_E5 ), LOCAL_GL_RGB, LOCAL_GL_UNSIGNED_INT_5_9_9_9_REV ); + fnAddSizedUnpack(FOO(RGB9_E5 ), LOCAL_GL_RGB, LOCAL_GL_HALF_FLOAT ); + fnAddSizedUnpack(FOO(RGB9_E5 ), LOCAL_GL_RGB, LOCAL_GL_FLOAT ); + fnAddSizedUnpack(FOO(RGB32F ), LOCAL_GL_RGB, LOCAL_GL_FLOAT ); + + // RGB_INTEGER + fnAddSizedUnpack(FOO(RGB8UI ), LOCAL_GL_RGB_INTEGER, LOCAL_GL_UNSIGNED_BYTE ); + fnAddSizedUnpack(FOO(RGB8I ), LOCAL_GL_RGB_INTEGER, LOCAL_GL_BYTE ); + fnAddSizedUnpack(FOO(RGB16UI), LOCAL_GL_RGB_INTEGER, LOCAL_GL_UNSIGNED_SHORT); + fnAddSizedUnpack(FOO(RGB16I ), LOCAL_GL_RGB_INTEGER, LOCAL_GL_SHORT ); + fnAddSizedUnpack(FOO(RGB32UI), LOCAL_GL_RGB_INTEGER, LOCAL_GL_UNSIGNED_INT ); + fnAddSizedUnpack(FOO(RGB32I ), LOCAL_GL_RGB_INTEGER, LOCAL_GL_INT ); + + // RG + fnAddSizedUnpack(FOO(RG8 ), LOCAL_GL_RG, LOCAL_GL_UNSIGNED_BYTE); + fnAddSizedUnpack(FOO(RG8_SNORM), LOCAL_GL_RG, LOCAL_GL_BYTE ); + fnAddSizedUnpack(FOO(RG16F ), LOCAL_GL_RG, LOCAL_GL_HALF_FLOAT ); + fnAddSizedUnpack(FOO(RG16F ), LOCAL_GL_RG, LOCAL_GL_FLOAT ); + fnAddSizedUnpack(FOO(RG32F ), LOCAL_GL_RG, LOCAL_GL_FLOAT ); + + // RG_INTEGER + fnAddSizedUnpack(FOO(RG8UI ), LOCAL_GL_RG_INTEGER, LOCAL_GL_UNSIGNED_BYTE ); + fnAddSizedUnpack(FOO(RG8I ), LOCAL_GL_RG_INTEGER, LOCAL_GL_BYTE ); + fnAddSizedUnpack(FOO(RG16UI), LOCAL_GL_RG_INTEGER, LOCAL_GL_UNSIGNED_SHORT); + fnAddSizedUnpack(FOO(RG16I ), LOCAL_GL_RG_INTEGER, LOCAL_GL_SHORT ); + fnAddSizedUnpack(FOO(RG32UI), LOCAL_GL_RG_INTEGER, LOCAL_GL_UNSIGNED_INT ); + fnAddSizedUnpack(FOO(RG32I ), LOCAL_GL_RG_INTEGER, LOCAL_GL_INT ); + + // RED + fnAddSizedUnpack(FOO(R8 ), LOCAL_GL_RED, LOCAL_GL_UNSIGNED_BYTE); + fnAddSizedUnpack(FOO(R8_SNORM), LOCAL_GL_RED, LOCAL_GL_BYTE ); + fnAddSizedUnpack(FOO(R16F ), LOCAL_GL_RED, LOCAL_GL_HALF_FLOAT ); + fnAddSizedUnpack(FOO(R16F ), LOCAL_GL_RED, LOCAL_GL_FLOAT ); + fnAddSizedUnpack(FOO(R32F ), LOCAL_GL_RED, LOCAL_GL_FLOAT ); + + // RED_INTEGER + fnAddSizedUnpack(FOO(R8UI ), LOCAL_GL_RED_INTEGER, LOCAL_GL_UNSIGNED_BYTE ); + fnAddSizedUnpack(FOO(R8I ), LOCAL_GL_RED_INTEGER, LOCAL_GL_BYTE ); + fnAddSizedUnpack(FOO(R16UI), LOCAL_GL_RED_INTEGER, LOCAL_GL_UNSIGNED_SHORT); + fnAddSizedUnpack(FOO(R16I ), LOCAL_GL_RED_INTEGER, LOCAL_GL_SHORT ); + fnAddSizedUnpack(FOO(R32UI), LOCAL_GL_RED_INTEGER, LOCAL_GL_UNSIGNED_INT ); + fnAddSizedUnpack(FOO(R32I ), LOCAL_GL_RED_INTEGER, LOCAL_GL_INT ); + + // DEPTH_COMPONENT + fnAddSizedUnpack(FOO(DEPTH_COMPONENT16 ), LOCAL_GL_DEPTH_COMPONENT, LOCAL_GL_UNSIGNED_SHORT); + fnAddSizedUnpack(FOO(DEPTH_COMPONENT16 ), LOCAL_GL_DEPTH_COMPONENT, LOCAL_GL_UNSIGNED_INT ); + fnAddSizedUnpack(FOO(DEPTH_COMPONENT24 ), LOCAL_GL_DEPTH_COMPONENT, LOCAL_GL_UNSIGNED_INT ); + fnAddSizedUnpack(FOO(DEPTH_COMPONENT32F), LOCAL_GL_DEPTH_COMPONENT, LOCAL_GL_FLOAT ); + + // DEPTH_STENCIL + fnAddSizedUnpack(FOO(DEPTH24_STENCIL8 ), LOCAL_GL_DEPTH_STENCIL, LOCAL_GL_UNSIGNED_INT_24_8 ); + fnAddSizedUnpack(FOO(DEPTH32F_STENCIL8), LOCAL_GL_DEPTH_STENCIL, LOCAL_GL_FLOAT_32_UNSIGNED_INT_24_8_REV); + +#undef FOO + + //////////////////////////////////////////////////////////////////////////// + + // For renderable, see GLES 3.0.4, p212 "Framebuffer Completeness" + // For filterable, see GLES 3.0.4, p161 "...a texture is complete unless..." + + const auto fnAllowES3TexFormat = [ptr](GLenum sizedFormat, EffectiveFormat effFormat, + bool isRenderable, bool isFilterable) + { + auto usage = ptr->EditUsage(effFormat); + usage->isFilterable = isFilterable; + + if (isRenderable) { + usage->SetRenderable(); + } + + ptr->AllowSizedTexFormat(sizedFormat, usage); + + if (isRenderable) { + ptr->AllowRBFormat(sizedFormat, usage); + } + }; + +#define FOO(x) LOCAL_GL_ ## x, EffectiveFormat::x + + // GLES 3.0.4, p128-129 "Required Texture Formats" + // GLES 3.0.4, p130-132, table 3.13 + // render filter + // able able + fnAllowES3TexFormat(FOO(R8 ), true , true ); + fnAllowES3TexFormat(FOO(R8_SNORM ), false, true ); + fnAllowES3TexFormat(FOO(RG8 ), true , true ); + fnAllowES3TexFormat(FOO(RG8_SNORM ), false, true ); + fnAllowES3TexFormat(FOO(RGB8 ), true , true ); + fnAllowES3TexFormat(FOO(RGB8_SNORM ), false, true ); + fnAllowES3TexFormat(FOO(RGB565 ), true , true ); + fnAllowES3TexFormat(FOO(RGBA4 ), true , true ); + fnAllowES3TexFormat(FOO(RGB5_A1 ), true , true ); + fnAllowES3TexFormat(FOO(RGBA8 ), true , true ); + fnAllowES3TexFormat(FOO(RGBA8_SNORM), false, true ); + fnAllowES3TexFormat(FOO(RGB10_A2 ), true , true ); + fnAllowES3TexFormat(FOO(RGB10_A2UI ), true , false); + + fnAllowES3TexFormat(FOO(SRGB8 ), false, true); + fnAllowES3TexFormat(FOO(SRGB8_ALPHA8), true , true); + + fnAllowES3TexFormat(FOO(R16F ), false, true); + fnAllowES3TexFormat(FOO(RG16F ), false, true); + fnAllowES3TexFormat(FOO(RGB16F ), false, true); + fnAllowES3TexFormat(FOO(RGBA16F), false, true); + + fnAllowES3TexFormat(FOO(R32F ), false, false); + fnAllowES3TexFormat(FOO(RG32F ), false, false); + fnAllowES3TexFormat(FOO(RGB32F ), false, false); + fnAllowES3TexFormat(FOO(RGBA32F), false, false); + + fnAllowES3TexFormat(FOO(R11F_G11F_B10F), false, true); + fnAllowES3TexFormat(FOO(RGB9_E5 ), false, true); + + fnAllowES3TexFormat(FOO(R8I ), true, false); + fnAllowES3TexFormat(FOO(R8UI ), true, false); + fnAllowES3TexFormat(FOO(R16I ), true, false); + fnAllowES3TexFormat(FOO(R16UI), true, false); + fnAllowES3TexFormat(FOO(R32I ), true, false); + fnAllowES3TexFormat(FOO(R32UI), true, false); + + fnAllowES3TexFormat(FOO(RG8I ), true, false); + fnAllowES3TexFormat(FOO(RG8UI ), true, false); + fnAllowES3TexFormat(FOO(RG16I ), true, false); + fnAllowES3TexFormat(FOO(RG16UI), true, false); + fnAllowES3TexFormat(FOO(RG32I ), true, false); + fnAllowES3TexFormat(FOO(RG32UI), true, false); + + fnAllowES3TexFormat(FOO(RGB8I ), false, false); + fnAllowES3TexFormat(FOO(RGB8UI ), false, false); + fnAllowES3TexFormat(FOO(RGB16I ), false, false); + fnAllowES3TexFormat(FOO(RGB16UI), false, false); + fnAllowES3TexFormat(FOO(RGB32I ), false, false); + fnAllowES3TexFormat(FOO(RGB32UI), false, false); + + fnAllowES3TexFormat(FOO(RGBA8I ), true, false); + fnAllowES3TexFormat(FOO(RGBA8UI ), true, false); + fnAllowES3TexFormat(FOO(RGBA16I ), true, false); + fnAllowES3TexFormat(FOO(RGBA16UI), true, false); + fnAllowES3TexFormat(FOO(RGBA32I ), true, false); + fnAllowES3TexFormat(FOO(RGBA32UI), true, false); + + // GLES 3.0.4, p133, table 3.14 + fnAllowES3TexFormat(FOO(DEPTH_COMPONENT16 ), true, false); + fnAllowES3TexFormat(FOO(DEPTH_COMPONENT24 ), true, false); + fnAllowES3TexFormat(FOO(DEPTH_COMPONENT32F), true, false); + fnAllowES3TexFormat(FOO(DEPTH24_STENCIL8 ), true, false); + fnAllowES3TexFormat(FOO(DEPTH32F_STENCIL8 ), true, false); + +#undef FOO + + // GLES 3.0.4, p206, "Required Renderbuffer Formats": + // "Implementations are also required to support STENCIL_INDEX8. Requesting this + // internal format for a renderbuffer will allocate at least 8 stencil bit planes." + + auto usage = ptr->EditUsage(EffectiveFormat::STENCIL_INDEX8); + usage->SetRenderable(); + ptr->AllowRBFormat(LOCAL_GL_STENCIL_INDEX8, usage); + + //////////////// + // Legacy formats + + if (!AddUnsizedFormats(ptr, gl)) + return nullptr; + + ptr->AllowRBFormat(LOCAL_GL_DEPTH_STENCIL, + ptr->GetUsage(EffectiveFormat::DEPTH24_STENCIL8)); + + if (gfxPrefs::WebGL2CompatMode()) { + AddSimpleUnsized(ptr, LOCAL_GL_RGBA, LOCAL_GL_FLOAT, EffectiveFormat::RGBA32F); + AddSimpleUnsized(ptr, LOCAL_GL_RGB , LOCAL_GL_FLOAT, EffectiveFormat::RGB32F ); + + AddSimpleUnsized(ptr, LOCAL_GL_RGBA, LOCAL_GL_HALF_FLOAT_OES, EffectiveFormat::RGBA16F); + AddSimpleUnsized(ptr, LOCAL_GL_RGB , LOCAL_GL_HALF_FLOAT_OES, EffectiveFormat::RGB16F ); + } + + //////////////////////////////////// + + return Move(ret); +} + +////////////////////////////////////////////////////////////////////////////////////////// + +void +FormatUsageAuthority::AddTexUnpack(FormatUsageInfo* usage, const PackingInfo& pi, + const DriverUnpackInfo& dui) +{ + // Don't AlwaysInsert here, since we'll see duplicates from sized and unsized formats. + auto res = usage->validUnpacks.insert({ pi, dui }); + auto itr = res.first; + + if (!usage->idealUnpack) { + // First one! + usage->idealUnpack = &(itr->second); + } + + mValidTexUnpackFormats.insert(pi.format); + mValidTexUnpackTypes.insert(pi.type); +} + +static bool +Contains(const std::set<GLenum>& set, GLenum key) +{ + return set.find(key) != set.end(); +} + +bool +FormatUsageAuthority::IsInternalFormatEnumValid(GLenum internalFormat) const +{ + return Contains(mValidTexInternalFormats, internalFormat); +} + +bool +FormatUsageAuthority::AreUnpackEnumsValid(GLenum unpackFormat, GLenum unpackType) const +{ + return (Contains(mValidTexUnpackFormats, unpackFormat) && + Contains(mValidTexUnpackTypes, unpackType)); +} + +//////////////////// + +void +FormatUsageAuthority::AllowRBFormat(GLenum sizedFormat, const FormatUsageInfo* usage) +{ + MOZ_ASSERT(!usage->format->compression); + MOZ_ASSERT(usage->format->sizedFormat); + MOZ_ASSERT(usage->IsRenderable()); + + AlwaysInsert(mRBFormatMap, sizedFormat, usage); +} + +void +FormatUsageAuthority::AllowSizedTexFormat(GLenum sizedFormat, + const FormatUsageInfo* usage) +{ + if (usage->format->compression) { + MOZ_ASSERT(usage->isFilterable, "Compressed formats should be filterable."); + } else { + MOZ_ASSERT(usage->validUnpacks.size() && usage->idealUnpack, + "AddTexUnpack() first."); + } + + AlwaysInsert(mSizedTexFormatMap, sizedFormat, usage); + + mValidTexInternalFormats.insert(sizedFormat); +} + +void +FormatUsageAuthority::AllowUnsizedTexFormat(const PackingInfo& pi, + const FormatUsageInfo* usage) +{ + MOZ_ASSERT(!usage->format->compression); + MOZ_ASSERT(usage->validUnpacks.size() && usage->idealUnpack, "AddTexUnpack() first."); + + AlwaysInsert(mUnsizedTexFormatMap, pi, usage); + + mValidTexInternalFormats.insert(pi.format); + mValidTexUnpackFormats.insert(pi.format); + mValidTexUnpackTypes.insert(pi.type); +} + +const FormatUsageInfo* +FormatUsageAuthority::GetRBUsage(GLenum sizedFormat) const +{ + return FindOrNull(mRBFormatMap, sizedFormat); +} + +const FormatUsageInfo* +FormatUsageAuthority::GetSizedTexUsage(GLenum sizedFormat) const +{ + return FindOrNull(mSizedTexFormatMap, sizedFormat); +} + +const FormatUsageInfo* +FormatUsageAuthority::GetUnsizedTexUsage(const PackingInfo& pi) const +{ + return FindOrNull(mUnsizedTexFormatMap, pi); +} + +FormatUsageInfo* +FormatUsageAuthority::EditUsage(EffectiveFormat format) +{ + auto itr = mUsageMap.find(format); + + if (itr == mUsageMap.end()) { + const FormatInfo* formatInfo = GetFormat(format); + MOZ_RELEASE_ASSERT(formatInfo, "GFX: no format info set."); + + FormatUsageInfo usage(formatInfo); + + auto res = mUsageMap.insert({ format, usage }); + DebugOnly<bool> didInsert = res.second; + MOZ_ASSERT(didInsert); + + itr = res.first; + } + + return &(itr->second); +} + +const FormatUsageInfo* +FormatUsageAuthority::GetUsage(EffectiveFormat format) const +{ + auto itr = mUsageMap.find(format); + if (itr == mUsageMap.end()) + return nullptr; + + return &(itr->second); +} + +//////////////////////////////////////////////////////////////////////////////// + +} // namespace webgl +} // namespace mozilla |