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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /dom/canvas/WebGLExtensions.h
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/canvas/WebGLExtensions.h')
-rw-r--r--dom/canvas/WebGLExtensions.h390
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diff --git a/dom/canvas/WebGLExtensions.h b/dom/canvas/WebGLExtensions.h
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+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef WEBGL_EXTENSIONS_H_
+#define WEBGL_EXTENSIONS_H_
+
+#include "mozilla/AlreadyAddRefed.h"
+#include "nsWrapperCache.h"
+#include "WebGLObjectModel.h"
+#include "WebGLTypes.h"
+
+namespace mozilla {
+
+namespace dom {
+template<typename T>
+class Sequence;
+} // namespace dom
+
+namespace webgl {
+class FormatUsageAuthority;
+} // namespace webgl
+
+class WebGLContext;
+class WebGLShader;
+class WebGLQuery;
+class WebGLVertexArray;
+
+class WebGLExtensionBase
+ : public nsWrapperCache
+ , public WebGLContextBoundObject
+{
+public:
+ explicit WebGLExtensionBase(WebGLContext* webgl);
+
+ WebGLContext* GetParentObject() const {
+ return mContext;
+ }
+
+ void MarkLost();
+
+ NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(WebGLExtensionBase)
+ NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(WebGLExtensionBase)
+
+protected:
+ virtual ~WebGLExtensionBase();
+
+ virtual void OnMarkLost() { }
+
+ bool mIsLost;
+};
+
+#define DECL_WEBGL_EXTENSION_GOOP \
+ virtual JSObject* WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) override;
+
+#define IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionType, WebGLBindingType)\
+ JSObject* \
+ WebGLExtensionType::WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto) { \
+ return dom::WebGLBindingType##Binding::Wrap(cx, this, givenProto); \
+ }
+
+class WebGLExtensionCompressedTextureATC
+ : public WebGLExtensionBase
+{
+public:
+ explicit WebGLExtensionCompressedTextureATC(WebGLContext*);
+ virtual ~WebGLExtensionCompressedTextureATC();
+
+ DECL_WEBGL_EXTENSION_GOOP
+};
+
+class WebGLExtensionCompressedTextureES3
+ : public WebGLExtensionBase
+{
+public:
+ explicit WebGLExtensionCompressedTextureES3(WebGLContext*);
+ virtual ~WebGLExtensionCompressedTextureES3();
+
+ DECL_WEBGL_EXTENSION_GOOP
+};
+
+class WebGLExtensionCompressedTextureETC1
+ : public WebGLExtensionBase
+{
+public:
+ explicit WebGLExtensionCompressedTextureETC1(WebGLContext*);
+ virtual ~WebGLExtensionCompressedTextureETC1();
+
+ DECL_WEBGL_EXTENSION_GOOP
+};
+
+class WebGLExtensionCompressedTexturePVRTC
+ : public WebGLExtensionBase
+{
+public:
+ explicit WebGLExtensionCompressedTexturePVRTC(WebGLContext*);
+ virtual ~WebGLExtensionCompressedTexturePVRTC();
+
+ DECL_WEBGL_EXTENSION_GOOP
+};
+
+class WebGLExtensionCompressedTextureS3TC
+ : public WebGLExtensionBase
+{
+public:
+ explicit WebGLExtensionCompressedTextureS3TC(WebGLContext*);
+ virtual ~WebGLExtensionCompressedTextureS3TC();
+
+ DECL_WEBGL_EXTENSION_GOOP
+};
+
+class WebGLExtensionDebugRendererInfo
+ : public WebGLExtensionBase
+{
+public:
+ explicit WebGLExtensionDebugRendererInfo(WebGLContext*);
+ virtual ~WebGLExtensionDebugRendererInfo();
+
+ DECL_WEBGL_EXTENSION_GOOP
+};
+
+class WebGLExtensionDebugShaders
+ : public WebGLExtensionBase
+{
+public:
+ explicit WebGLExtensionDebugShaders(WebGLContext*);
+ virtual ~WebGLExtensionDebugShaders();
+
+ void GetTranslatedShaderSource(const WebGLShader& shader, nsAString& retval) const;
+
+ DECL_WEBGL_EXTENSION_GOOP
+};
+
+class WebGLExtensionDepthTexture
+ : public WebGLExtensionBase
+{
+public:
+ explicit WebGLExtensionDepthTexture(WebGLContext*);
+ virtual ~WebGLExtensionDepthTexture();
+
+ DECL_WEBGL_EXTENSION_GOOP
+};
+
+class WebGLExtensionElementIndexUint
+ : public WebGLExtensionBase
+{
+public:
+ explicit WebGLExtensionElementIndexUint(WebGLContext*);
+ virtual ~WebGLExtensionElementIndexUint();
+
+ DECL_WEBGL_EXTENSION_GOOP
+};
+
+class WebGLExtensionEXTColorBufferFloat
+ : public WebGLExtensionBase
+{
+public:
+ explicit WebGLExtensionEXTColorBufferFloat(WebGLContext*);
+ virtual ~WebGLExtensionEXTColorBufferFloat() { }
+
+ static bool IsSupported(const WebGLContext*);
+
+ DECL_WEBGL_EXTENSION_GOOP
+};
+
+class WebGLExtensionFragDepth
+ : public WebGLExtensionBase
+{
+public:
+ explicit WebGLExtensionFragDepth(WebGLContext*);
+ virtual ~WebGLExtensionFragDepth();
+
+ static bool IsSupported(const WebGLContext* context);
+
+ DECL_WEBGL_EXTENSION_GOOP
+};
+
+class WebGLExtensionLoseContext
+ : public WebGLExtensionBase
+{
+public:
+ explicit WebGLExtensionLoseContext(WebGLContext*);
+ virtual ~WebGLExtensionLoseContext();
+
+ void LoseContext();
+ void RestoreContext();
+
+ DECL_WEBGL_EXTENSION_GOOP
+};
+
+class WebGLExtensionSRGB
+ : public WebGLExtensionBase
+{
+public:
+ explicit WebGLExtensionSRGB(WebGLContext*);
+ virtual ~WebGLExtensionSRGB();
+
+ static bool IsSupported(const WebGLContext* context);
+
+ DECL_WEBGL_EXTENSION_GOOP
+};
+
+class WebGLExtensionStandardDerivatives
+ : public WebGLExtensionBase
+{
+public:
+ explicit WebGLExtensionStandardDerivatives(WebGLContext*);
+ virtual ~WebGLExtensionStandardDerivatives();
+
+ DECL_WEBGL_EXTENSION_GOOP
+};
+
+class WebGLExtensionShaderTextureLod
+ : public WebGLExtensionBase
+{
+public:
+ explicit WebGLExtensionShaderTextureLod(WebGLContext*);
+ virtual ~WebGLExtensionShaderTextureLod();
+
+ DECL_WEBGL_EXTENSION_GOOP
+};
+
+class WebGLExtensionTextureFilterAnisotropic
+ : public WebGLExtensionBase
+{
+public:
+ explicit WebGLExtensionTextureFilterAnisotropic(WebGLContext*);
+ virtual ~WebGLExtensionTextureFilterAnisotropic();
+
+ DECL_WEBGL_EXTENSION_GOOP
+};
+
+class WebGLExtensionTextureFloat
+ : public WebGLExtensionBase
+{
+public:
+ static void InitWebGLFormats(webgl::FormatUsageAuthority* authority);
+
+ explicit WebGLExtensionTextureFloat(WebGLContext*);
+ virtual ~WebGLExtensionTextureFloat();
+
+ static bool IsSupported(const WebGLContext*);
+
+ DECL_WEBGL_EXTENSION_GOOP
+};
+
+class WebGLExtensionTextureFloatLinear
+ : public WebGLExtensionBase
+{
+public:
+ explicit WebGLExtensionTextureFloatLinear(WebGLContext*);
+ virtual ~WebGLExtensionTextureFloatLinear();
+
+ DECL_WEBGL_EXTENSION_GOOP
+};
+
+class WebGLExtensionTextureHalfFloat
+ : public WebGLExtensionBase
+{
+public:
+ static void InitWebGLFormats(webgl::FormatUsageAuthority* authority);
+
+ explicit WebGLExtensionTextureHalfFloat(WebGLContext*);
+ virtual ~WebGLExtensionTextureHalfFloat();
+
+ static bool IsSupported(const WebGLContext*);
+
+ DECL_WEBGL_EXTENSION_GOOP
+};
+
+class WebGLExtensionTextureHalfFloatLinear
+ : public WebGLExtensionBase
+{
+public:
+ explicit WebGLExtensionTextureHalfFloatLinear(WebGLContext*);
+ virtual ~WebGLExtensionTextureHalfFloatLinear();
+
+ DECL_WEBGL_EXTENSION_GOOP
+};
+
+class WebGLExtensionColorBufferFloat
+ : public WebGLExtensionBase
+{
+public:
+ explicit WebGLExtensionColorBufferFloat(WebGLContext*);
+ virtual ~WebGLExtensionColorBufferFloat();
+
+ static bool IsSupported(const WebGLContext*);
+
+ DECL_WEBGL_EXTENSION_GOOP
+};
+
+class WebGLExtensionColorBufferHalfFloat
+ : public WebGLExtensionBase
+{
+public:
+ explicit WebGLExtensionColorBufferHalfFloat(WebGLContext*);
+ virtual ~WebGLExtensionColorBufferHalfFloat();
+
+ static bool IsSupported(const WebGLContext*);
+
+ DECL_WEBGL_EXTENSION_GOOP
+};
+
+class WebGLExtensionDrawBuffers
+ : public WebGLExtensionBase
+{
+public:
+ explicit WebGLExtensionDrawBuffers(WebGLContext*);
+ virtual ~WebGLExtensionDrawBuffers();
+
+ void DrawBuffersWEBGL(const dom::Sequence<GLenum>& buffers);
+
+ static bool IsSupported(const WebGLContext*);
+
+ DECL_WEBGL_EXTENSION_GOOP
+};
+
+class WebGLExtensionVertexArray
+ : public WebGLExtensionBase
+{
+public:
+ explicit WebGLExtensionVertexArray(WebGLContext* webgl);
+ virtual ~WebGLExtensionVertexArray();
+
+ already_AddRefed<WebGLVertexArray> CreateVertexArrayOES();
+ void DeleteVertexArrayOES(WebGLVertexArray* array);
+ bool IsVertexArrayOES(const WebGLVertexArray* array);
+ void BindVertexArrayOES(WebGLVertexArray* array);
+
+ DECL_WEBGL_EXTENSION_GOOP
+};
+
+class WebGLExtensionInstancedArrays
+ : public WebGLExtensionBase
+{
+public:
+ explicit WebGLExtensionInstancedArrays(WebGLContext* webgl);
+ virtual ~WebGLExtensionInstancedArrays();
+
+ void DrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count,
+ GLsizei primcount);
+ void DrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type,
+ WebGLintptr offset, GLsizei primcount);
+ void VertexAttribDivisorANGLE(GLuint index, GLuint divisor);
+
+ static bool IsSupported(const WebGLContext* webgl);
+
+ DECL_WEBGL_EXTENSION_GOOP
+};
+
+class WebGLExtensionBlendMinMax
+ : public WebGLExtensionBase
+{
+public:
+ explicit WebGLExtensionBlendMinMax(WebGLContext* webgl);
+ virtual ~WebGLExtensionBlendMinMax();
+
+ static bool IsSupported(const WebGLContext*);
+
+ DECL_WEBGL_EXTENSION_GOOP
+};
+
+class WebGLExtensionDisjointTimerQuery
+ : public WebGLExtensionBase
+{
+public:
+ explicit WebGLExtensionDisjointTimerQuery(WebGLContext* webgl);
+ virtual ~WebGLExtensionDisjointTimerQuery();
+
+ already_AddRefed<WebGLQuery> CreateQueryEXT() const;
+ void DeleteQueryEXT(WebGLQuery* query) const;
+ bool IsQueryEXT(const WebGLQuery* query) const;
+ void BeginQueryEXT(GLenum target, WebGLQuery& query) const;
+ void EndQueryEXT(GLenum target) const;
+ void QueryCounterEXT(WebGLQuery& query, GLenum target) const;
+ void GetQueryEXT(JSContext* cx, GLenum target, GLenum pname,
+ JS::MutableHandleValue retval) const;
+ void GetQueryObjectEXT(JSContext* cx, const WebGLQuery& query,
+ GLenum pname, JS::MutableHandleValue retval) const;
+
+ static bool IsSupported(const WebGLContext*);
+
+ DECL_WEBGL_EXTENSION_GOOP
+};
+
+} // namespace mozilla
+
+#endif // WEBGL_EXTENSIONS_H_