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author | wolfbeast <mcwerewolf@wolfbeast.com> | 2019-08-18 16:25:15 +0200 |
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committer | wolfbeast <mcwerewolf@wolfbeast.com> | 2019-08-18 16:26:16 +0200 |
commit | 202296d02aa99afa90581333ab059c050b9c3ade (patch) | |
tree | 6ed8a1289bed1bb06d2703ea77cba5fccd3bdffa /dom/canvas/WebGLExtensionVertexArray.cpp | |
parent | 1530f48c27fb13d7cbd2708c9f0fcf2dabc6ed6a (diff) | |
parent | ab6242a93b849b0a3c7525b16bc01dd3172fc167 (diff) | |
download | UXP-202296d02aa99afa90581333ab059c050b9c3ade.tar UXP-202296d02aa99afa90581333ab059c050b9c3ade.tar.gz UXP-202296d02aa99afa90581333ab059c050b9c3ade.tar.lz UXP-202296d02aa99afa90581333ab059c050b9c3ade.tar.xz UXP-202296d02aa99afa90581333ab059c050b9c3ade.zip |
Pull Basilisk-release forward.
Diffstat (limited to 'dom/canvas/WebGLExtensionVertexArray.cpp')
-rw-r--r-- | dom/canvas/WebGLExtensionVertexArray.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/dom/canvas/WebGLExtensionVertexArray.cpp b/dom/canvas/WebGLExtensionVertexArray.cpp index 0984582f5..39aa96801 100644 --- a/dom/canvas/WebGLExtensionVertexArray.cpp +++ b/dom/canvas/WebGLExtensionVertexArray.cpp @@ -25,7 +25,7 @@ WebGLExtensionVertexArray::~WebGLExtensionVertexArray() already_AddRefed<WebGLVertexArray> WebGLExtensionVertexArray::CreateVertexArrayOES() { - if (mIsLost) + if (mIsLost || !mContext) return nullptr; return mContext->CreateVertexArray(); @@ -34,7 +34,7 @@ WebGLExtensionVertexArray::CreateVertexArrayOES() void WebGLExtensionVertexArray::DeleteVertexArrayOES(WebGLVertexArray* array) { - if (mIsLost) + if (mIsLost || !mContext) return; mContext->DeleteVertexArray(array); @@ -43,7 +43,7 @@ WebGLExtensionVertexArray::DeleteVertexArrayOES(WebGLVertexArray* array) bool WebGLExtensionVertexArray::IsVertexArrayOES(const WebGLVertexArray* array) { - if (mIsLost) + if (mIsLost || !mContext) return false; return mContext->IsVertexArray(array); @@ -52,7 +52,7 @@ WebGLExtensionVertexArray::IsVertexArrayOES(const WebGLVertexArray* array) void WebGLExtensionVertexArray::BindVertexArrayOES(WebGLVertexArray* array) { - if (mIsLost) + if (mIsLost || !mContext) return; mContext->BindVertexArray(array); |