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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /dom/canvas/WebGLExtensionDepthTexture.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/canvas/WebGLExtensionDepthTexture.cpp')
-rw-r--r--dom/canvas/WebGLExtensionDepthTexture.cpp49
1 files changed, 49 insertions, 0 deletions
diff --git a/dom/canvas/WebGLExtensionDepthTexture.cpp b/dom/canvas/WebGLExtensionDepthTexture.cpp
new file mode 100644
index 000000000..5afd6ba66
--- /dev/null
+++ b/dom/canvas/WebGLExtensionDepthTexture.cpp
@@ -0,0 +1,49 @@
+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "WebGLExtensions.h"
+
+#include "GLContext.h"
+#include "mozilla/dom/WebGLRenderingContextBinding.h"
+#include "WebGLContext.h"
+
+namespace mozilla {
+
+WebGLExtensionDepthTexture::WebGLExtensionDepthTexture(WebGLContext* webgl)
+ : WebGLExtensionBase(webgl)
+{
+ auto& fua = webgl->mFormatUsage;
+
+ const auto fnAdd = [&fua](webgl::EffectiveFormat effFormat, GLenum unpackFormat,
+ GLenum unpackType)
+ {
+ auto usage = fua->EditUsage(effFormat);
+ usage->isFilterable = true;
+ usage->SetRenderable();
+
+ const webgl::PackingInfo pi = {unpackFormat, unpackType};
+ const webgl::DriverUnpackInfo dui = {unpackFormat, unpackFormat, unpackType};
+ fua->AddTexUnpack(usage, pi, dui);
+
+ fua->AllowUnsizedTexFormat(pi, usage);
+ };
+
+ fnAdd(webgl::EffectiveFormat::DEPTH_COMPONENT16, LOCAL_GL_DEPTH_COMPONENT,
+ LOCAL_GL_UNSIGNED_SHORT);
+
+ fnAdd(webgl::EffectiveFormat::DEPTH_COMPONENT24, LOCAL_GL_DEPTH_COMPONENT,
+ LOCAL_GL_UNSIGNED_INT);
+
+ fnAdd(webgl::EffectiveFormat::DEPTH24_STENCIL8, LOCAL_GL_DEPTH_STENCIL,
+ LOCAL_GL_UNSIGNED_INT_24_8);
+}
+
+WebGLExtensionDepthTexture::~WebGLExtensionDepthTexture()
+{
+}
+
+IMPL_WEBGL_EXTENSION_GOOP(WebGLExtensionDepthTexture, WEBGL_depth_texture)
+
+} // namespace mozilla