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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /dom/canvas/WebGLContextVertices.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/canvas/WebGLContextVertices.cpp')
-rw-r--r--dom/canvas/WebGLContextVertices.cpp344
1 files changed, 344 insertions, 0 deletions
diff --git a/dom/canvas/WebGLContextVertices.cpp b/dom/canvas/WebGLContextVertices.cpp
new file mode 100644
index 000000000..ba3156693
--- /dev/null
+++ b/dom/canvas/WebGLContextVertices.cpp
@@ -0,0 +1,344 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "WebGLContext.h"
+
+#include "GLContext.h"
+#include "mozilla/CheckedInt.h"
+#include "WebGLBuffer.h"
+#include "WebGLFramebuffer.h"
+#include "WebGLProgram.h"
+#include "WebGLRenderbuffer.h"
+#include "WebGLShader.h"
+#include "WebGLTexture.h"
+#include "WebGLVertexArray.h"
+#include "WebGLVertexAttribData.h"
+
+#include "mozilla/Casting.h"
+
+namespace mozilla {
+
+JSObject*
+WebGLContext::GetVertexAttribFloat32Array(JSContext* cx, GLuint index)
+{
+ GLfloat attrib[4];
+ if (index) {
+ gl->fGetVertexAttribfv(index, LOCAL_GL_CURRENT_VERTEX_ATTRIB, attrib);
+ } else {
+ memcpy(attrib, mGenericVertexAttrib0Data, sizeof(mGenericVertexAttrib0Data));
+ }
+ return dom::Float32Array::Create(cx, this, 4, attrib);
+}
+
+JSObject*
+WebGLContext::GetVertexAttribInt32Array(JSContext* cx, GLuint index)
+{
+ GLint attrib[4];
+ if (index) {
+ gl->fGetVertexAttribIiv(index, LOCAL_GL_CURRENT_VERTEX_ATTRIB, attrib);
+ } else {
+ memcpy(attrib, mGenericVertexAttrib0Data, sizeof(mGenericVertexAttrib0Data));
+ }
+ return dom::Int32Array::Create(cx, this, 4, attrib);
+}
+
+JSObject*
+WebGLContext::GetVertexAttribUint32Array(JSContext* cx, GLuint index)
+{
+ GLuint attrib[4];
+ if (index) {
+ gl->fGetVertexAttribIuiv(index, LOCAL_GL_CURRENT_VERTEX_ATTRIB, attrib);
+ } else {
+ memcpy(attrib, mGenericVertexAttrib0Data, sizeof(mGenericVertexAttrib0Data));
+ }
+ return dom::Uint32Array::Create(cx, this, 4, attrib);
+}
+
+////////////////////////////////////////
+
+void
+WebGLContext::VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w,
+ const char* funcName)
+{
+ if (!funcName) {
+ funcName = "vertexAttrib4f";
+ }
+
+ if (IsContextLost())
+ return;
+
+ if (!ValidateAttribIndex(index, funcName))
+ return;
+
+ ////
+
+ gl->MakeCurrent();
+ if (index || !gl->IsCompatibilityProfile()) {
+ gl->fVertexAttrib4f(index, x, y, z, w);
+ }
+
+ ////
+
+ mGenericVertexAttribTypes[index] = LOCAL_GL_FLOAT;
+
+ if (!index) {
+ const float data[4] = { x, y, z, w };
+ memcpy(mGenericVertexAttrib0Data, data, sizeof(data));
+ }
+}
+
+void
+WebGL2Context::VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w,
+ const char* funcName)
+{
+ if (!funcName) {
+ funcName = "vertexAttribI4i";
+ }
+
+ if (IsContextLost())
+ return;
+
+ if (!ValidateAttribIndex(index, funcName))
+ return;
+
+ ////
+
+ gl->MakeCurrent();
+ if (index || !gl->IsCompatibilityProfile()) {
+ gl->fVertexAttribI4i(index, x, y, z, w);
+ }
+
+ ////
+
+ mGenericVertexAttribTypes[index] = LOCAL_GL_INT;
+
+ if (!index) {
+ const int32_t data[4] = { x, y, z, w };
+ memcpy(mGenericVertexAttrib0Data, data, sizeof(data));
+ }
+}
+
+void
+WebGL2Context::VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w,
+ const char* funcName)
+{
+ if (!funcName) {
+ funcName = "vertexAttribI4ui";
+ }
+
+ if (IsContextLost())
+ return;
+
+ if (!ValidateAttribIndex(index, funcName))
+ return;
+
+ ////
+
+ gl->MakeCurrent();
+ if (index || !gl->IsCompatibilityProfile()) {
+ gl->fVertexAttribI4ui(index, x, y, z, w);
+ }
+
+ ////
+
+ mGenericVertexAttribTypes[index] = LOCAL_GL_UNSIGNED_INT;
+
+ if (!index) {
+ const uint32_t data[4] = { x, y, z, w };
+ memcpy(mGenericVertexAttrib0Data, data, sizeof(data));
+ }
+}
+
+////////////////////////////////////////
+
+void
+WebGLContext::EnableVertexAttribArray(GLuint index)
+{
+ if (IsContextLost())
+ return;
+
+ if (!ValidateAttribIndex(index, "enableVertexAttribArray"))
+ return;
+
+ MakeContextCurrent();
+ InvalidateBufferFetching();
+
+ gl->fEnableVertexAttribArray(index);
+
+ MOZ_ASSERT(mBoundVertexArray);
+ mBoundVertexArray->mAttribs[index].mEnabled = true;
+}
+
+void
+WebGLContext::DisableVertexAttribArray(GLuint index)
+{
+ if (IsContextLost())
+ return;
+
+ if (!ValidateAttribIndex(index, "disableVertexAttribArray"))
+ return;
+
+ MakeContextCurrent();
+ InvalidateBufferFetching();
+
+ if (index || !gl->IsCompatibilityProfile()) {
+ gl->fDisableVertexAttribArray(index);
+ }
+
+ MOZ_ASSERT(mBoundVertexArray);
+ mBoundVertexArray->mAttribs[index].mEnabled = false;
+}
+
+JS::Value
+WebGLContext::GetVertexAttrib(JSContext* cx, GLuint index, GLenum pname,
+ ErrorResult& rv)
+{
+ const char funcName[] = "getVertexAttrib";
+ if (IsContextLost())
+ return JS::NullValue();
+
+ if (!ValidateAttribIndex(index, funcName))
+ return JS::NullValue();
+
+ MOZ_ASSERT(mBoundVertexArray);
+
+ MakeContextCurrent();
+
+ switch (pname) {
+ case LOCAL_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
+ return WebGLObjectAsJSValue(cx, mBoundVertexArray->mAttribs[index].mBuf.get(), rv);
+
+ case LOCAL_GL_VERTEX_ATTRIB_ARRAY_STRIDE:
+ return JS::Int32Value(mBoundVertexArray->mAttribs[index].Stride());
+
+ case LOCAL_GL_VERTEX_ATTRIB_ARRAY_SIZE:
+ return JS::Int32Value(mBoundVertexArray->mAttribs[index].Size());
+
+ case LOCAL_GL_VERTEX_ATTRIB_ARRAY_TYPE:
+ return JS::Int32Value(mBoundVertexArray->mAttribs[index].Type());
+
+ case LOCAL_GL_VERTEX_ATTRIB_ARRAY_INTEGER:
+ if (IsWebGL2())
+ return JS::BooleanValue(mBoundVertexArray->mAttribs[index].IntegerFunc());
+
+ break;
+
+ case LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
+ if (IsWebGL2() ||
+ IsExtensionEnabled(WebGLExtensionID::ANGLE_instanced_arrays))
+ {
+ return JS::Int32Value(mBoundVertexArray->mAttribs[index].mDivisor);
+ }
+ break;
+
+ case LOCAL_GL_CURRENT_VERTEX_ATTRIB:
+ {
+ JS::RootedObject obj(cx);
+ switch (mGenericVertexAttribTypes[index]) {
+ case LOCAL_GL_FLOAT:
+ obj = GetVertexAttribFloat32Array(cx, index);
+ break;
+
+ case LOCAL_GL_INT:
+ obj = GetVertexAttribInt32Array(cx, index);
+ break;
+
+ case LOCAL_GL_UNSIGNED_INT:
+ obj = GetVertexAttribUint32Array(cx, index);
+ break;
+ }
+
+ if (!obj)
+ rv.Throw(NS_ERROR_OUT_OF_MEMORY);
+ return JS::ObjectOrNullValue(obj);
+ }
+
+ case LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED:
+ return JS::BooleanValue(mBoundVertexArray->mAttribs[index].mEnabled);
+
+ case LOCAL_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
+ return JS::BooleanValue(mBoundVertexArray->mAttribs[index].Normalized());
+
+ default:
+ break;
+ }
+
+ ErrorInvalidEnumInfo("getVertexAttrib: parameter", pname);
+ return JS::NullValue();
+}
+
+WebGLsizeiptr
+WebGLContext::GetVertexAttribOffset(GLuint index, GLenum pname)
+{
+ if (IsContextLost())
+ return 0;
+
+ if (!ValidateAttribIndex(index, "getVertexAttribOffset"))
+ return 0;
+
+ if (pname != LOCAL_GL_VERTEX_ATTRIB_ARRAY_POINTER) {
+ ErrorInvalidEnum("getVertexAttribOffset: bad parameter");
+ return 0;
+ }
+
+ MOZ_ASSERT(mBoundVertexArray);
+ return mBoundVertexArray->mAttribs[index].ByteOffset();
+}
+
+void
+WebGLContext::VertexAttribPointer(GLuint index, GLint size, GLenum type,
+ WebGLboolean normalized, GLsizei stride,
+ WebGLintptr byteOffset)
+{
+ if (IsContextLost())
+ return;
+
+ if (!ValidateAttribIndex(index, "vertexAttribPointer"))
+ return;
+
+ if (!ValidateAttribPointer(false, index, size, type, normalized, stride, byteOffset, "vertexAttribPointer"))
+ return;
+
+ MOZ_ASSERT(mBoundVertexArray);
+
+ InvalidateBufferFetching();
+
+ /* XXX make work with bufferSubData & heterogeneous types
+ if (type != mBoundArrayBuffer->GLType())
+ return ErrorInvalidOperation("vertexAttribPointer: type must match bound VBO type: %d != %d", type, mBoundArrayBuffer->GLType());
+ */
+
+ MakeContextCurrent();
+ gl->fVertexAttribPointer(index, size, type, normalized, stride,
+ reinterpret_cast<void*>(byteOffset));
+
+ WebGLVertexAttribData& vd = mBoundVertexArray->mAttribs[index];
+ const bool integerFunc = false;
+ vd.VertexAttribPointer(integerFunc, mBoundArrayBuffer, size, type, normalized, stride,
+ byteOffset);
+}
+
+void
+WebGLContext::VertexAttribDivisor(GLuint index, GLuint divisor)
+{
+ if (IsContextLost())
+ return;
+
+ if (!ValidateAttribIndex(index, "vertexAttribDivisor"))
+ return;
+
+ MOZ_ASSERT(mBoundVertexArray);
+
+ WebGLVertexAttribData& vd = mBoundVertexArray->mAttribs[index];
+ vd.mDivisor = divisor;
+
+ InvalidateBufferFetching();
+
+ MakeContextCurrent();
+
+ gl->fVertexAttribDivisor(index, divisor);
+}
+
+} // namespace mozilla