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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /dom/canvas/ImageBitmapColorUtils.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip |
Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/canvas/ImageBitmapColorUtils.cpp')
-rw-r--r-- | dom/canvas/ImageBitmapColorUtils.cpp | 2080 |
1 files changed, 2080 insertions, 0 deletions
diff --git a/dom/canvas/ImageBitmapColorUtils.cpp b/dom/canvas/ImageBitmapColorUtils.cpp new file mode 100644 index 000000000..2b65c1f10 --- /dev/null +++ b/dom/canvas/ImageBitmapColorUtils.cpp @@ -0,0 +1,2080 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim:set ts=2 sw=2 sts=2 et cindent: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "ImageBitmapColorUtils.h" + +namespace mozilla { +namespace dom { + +/* + * Utility function form libyuv source files. + */ +static __inline int32 clamp0(int32 v) { + return ((-(v) >> 31) & (v)); +} + +static __inline int32 clamp255(int32 v) { + return (((255 - (v)) >> 31) | (v)) & 255; +} + +static __inline uint32 Clamp(int32 val) { + int v = clamp0(val); + return (uint32)(clamp255(v)); +} + +#define YG 74 /* (int8)(1.164 * 64 + 0.5) */ + +#define UB 127 /* min(63,(int8)(2.018 * 64)) */ +#define UG -25 /* (int8)(-0.391 * 64 - 0.5) */ +#define UR 0 + +#define VB 0 +#define VG -52 /* (int8)(-0.813 * 64 - 0.5) */ +#define VR 102 /* (int8)(1.596 * 64 + 0.5) */ + +// Bias +#define BB UB * 128 + VB * 128 +#define BG UG * 128 + VG * 128 +#define BR UR * 128 + VR * 128 + +static __inline void +YuvPixel(uint8 y, uint8 u, uint8 v, uint8* b, uint8* g, uint8* r) +{ + int32 y1 = ((int32)(y) - 16) * YG; + *b = Clamp((int32)((u * UB + v * VB) - (BB) + y1) >> 6); + *g = Clamp((int32)((u * UG + v * VG) - (BG) + y1) >> 6); + *r = Clamp((int32)((u * UR + v * VR) - (BR) + y1) >> 6); +} + +static __inline int +RGBToY(uint8 r, uint8 g, uint8 b) +{ + return (66 * r + 129 * g + 25 * b + 0x1080) >> 8; +} + +static __inline int +RGBToU(uint8 r, uint8 g, uint8 b) +{ + return (112 * b - 74 * g - 38 * r + 0x8080) >> 8; +} + +static __inline int +RGBToV(uint8 r, uint8 g, uint8 b) +{ + return (112 * r - 94 * g - 18 * b + 0x8080) >> 8; +} + +/* + * Generic functions. + */ +template<int aSrcRIndex, int aSrcGIndex, int aSrcBIndex, + int aDstRIndex, int aDstGIndex, int aDstBIndex, int aDstAIndex> +static int +RGBFamilyToRGBAFamily(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + static_assert(aSrcRIndex == 0 || aSrcRIndex == 2, "Wrong SrcR index."); + static_assert(aSrcGIndex == 1, "Wrong SrcG index."); + static_assert(aSrcBIndex == 0 || aSrcBIndex == 2, "Wrong SrcB index."); + static_assert(aDstRIndex == 0 || aDstRIndex == 2, "Wrong DstR index."); + static_assert(aDstGIndex == 1, "Wrong DstG index."); + static_assert(aDstBIndex == 0 || aDstBIndex == 2, "Wrong DstB index."); + static_assert(aDstAIndex == 3, "Wrong DstA index."); + + for (int i = 0; i < aHeight; ++i) { + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + uint8_t* dstBuffer = aDstBuffer + aDstStride * i; + + for (int j = 0; j < aWidth; ++j) { + uint8_t r = *(srcBuffer + aSrcRIndex); + uint8_t g = *(srcBuffer + aSrcGIndex); + uint8_t b = *(srcBuffer + aSrcBIndex); + *(dstBuffer + aDstRIndex) = r; + *(dstBuffer + aDstGIndex) = g; + *(dstBuffer + aDstBIndex) = b; + *(dstBuffer + aDstAIndex) = 255; + srcBuffer += 3; + dstBuffer += 4; + } + } + + return 0; +} + +template<int aSrcRIndex, int aSrcGIndex, int aSrcBIndex, + int aDstRIndex, int aDstGIndex, int aDstBIndex> +static int +RGBAFamilyToRGBFamily(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + static_assert(aSrcRIndex == 0 || aSrcRIndex == 2, "Wrong SrcR index."); + static_assert(aSrcGIndex == 1, "Wrong SrcG index."); + static_assert(aSrcBIndex == 0 || aSrcBIndex == 2, "Wrong SrcB index."); + static_assert(aDstRIndex == 0 || aDstRIndex == 2, "Wrong DstR index."); + static_assert(aDstGIndex == 1, "Wrong DstG index."); + static_assert(aDstBIndex == 0 || aDstBIndex == 2, "Wrong DstB index."); + + for (int i = 0; i < aHeight; ++i) { + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + uint8_t* dstBuffer = aDstBuffer + aDstStride * i; + + for (int j = 0; j < aWidth; ++j) { + uint8_t r = *(srcBuffer + aSrcRIndex); + uint8_t g = *(srcBuffer + aSrcGIndex); + uint8_t b = *(srcBuffer + aSrcBIndex); + *(dstBuffer + aDstRIndex) = r; + *(dstBuffer + aDstGIndex) = g; + *(dstBuffer + aDstBIndex) = b; + srcBuffer += 4; + dstBuffer += 3; + } + } + + return 0; +} + +template<int aPixel1YOffset, int aPixel1UOffset, int aPixel1VOffset, + int aPixel2YOffset, int aPixel2UOffset, int aPixel2VOffset, + int aYStep, int aUStep, int aVStep, + int aRIndex, int aGIndex, int aBIndex> +void +YUVFamilyToRGBFamily_Row(const uint8_t* aYBuffer, + const uint8_t* aUBuffer, + const uint8_t* aVBuffer, + uint8_t* aDstBuffer, + int aWidth) +{ + static_assert(aRIndex == 0 || aRIndex == 2, "Wrong R index."); + static_assert(aGIndex == 1, "Wrong G index."); + static_assert(aBIndex == 0 || aBIndex == 2, "Wrong B index."); + + for (int j = 0; j < aWidth - 1; j += 2) { + YuvPixel(aYBuffer[aPixel1YOffset], aUBuffer[aPixel1UOffset], aVBuffer[aPixel1VOffset], + aDstBuffer + aBIndex, aDstBuffer + aGIndex, aDstBuffer + aRIndex); + YuvPixel(aYBuffer[aPixel2YOffset], aUBuffer[aPixel2UOffset], aVBuffer[aPixel2VOffset], + aDstBuffer + aBIndex + 3, aDstBuffer + aGIndex + 3, aDstBuffer + aRIndex + 3); + aYBuffer += aYStep; + aUBuffer += aUStep; + aVBuffer += aVStep; + aDstBuffer += 6; + } + + if (aWidth & 1) { + YuvPixel(aYBuffer[aPixel1YOffset], aUBuffer[aPixel1UOffset], aVBuffer[aPixel1VOffset], + aDstBuffer + aBIndex, aDstBuffer + aGIndex, aDstBuffer + aRIndex); + } +} + +template<int aPixel1YOffset, int aPixel1UOffset, int aPixel1VOffset, + int aPixel2YOffset, int aPixel2UOffset, int aPixel2VOffset, + int aYStep, int aUStep, int aVStep, + int aRIndex, int aGIndex, int aBIndex, int aAIndex> +void +YUVFamilyToRGBAFamily_Row(const uint8_t* aYBuffer, + const uint8_t* aUBuffer, + const uint8_t* aVBuffer, + uint8_t* aDstBuffer, + int aWidth) +{ + static_assert(aRIndex == 0 || aRIndex == 2, "Wrong R index."); + static_assert(aGIndex == 1, "Wrong G index."); + static_assert(aBIndex == 0 || aBIndex == 2, "Wrong B index."); + static_assert(aAIndex == 3, "Wrong A index."); + + for (int j = 0; j < aWidth - 1; j += 2) { + YuvPixel(aYBuffer[aPixel1YOffset], aUBuffer[aPixel1UOffset], aVBuffer[aPixel1VOffset], + aDstBuffer + aBIndex, aDstBuffer + aGIndex, aDstBuffer + aRIndex); + YuvPixel(aYBuffer[aPixel2YOffset], aUBuffer[aPixel2UOffset], aVBuffer[aPixel2VOffset], + aDstBuffer + aBIndex + 4, aDstBuffer + aGIndex + 4, aDstBuffer + aRIndex + 4); + aDstBuffer[aAIndex] = 255; + aDstBuffer[aAIndex + 4] = 255; + + aYBuffer += aYStep; + aUBuffer += aUStep; + aVBuffer += aVStep; + aDstBuffer += 8; + } + + if (aWidth & 1) { + YuvPixel(aYBuffer[aPixel1YOffset], aUBuffer[aPixel1UOffset], aVBuffer[aPixel1VOffset], + aDstBuffer + aBIndex, aDstBuffer + aGIndex, aDstBuffer + aRIndex); + aDstBuffer[aAIndex] = 255; + } +} + +template< int aRIndex, int aGIndex, int aBIndex> +static void +RGBFamilyToY_Row(const uint8_t* aSrcBuffer, uint8_t* aYBuffer, int aWidth) +{ + static_assert(aRIndex == 0 || aRIndex == 2, "Wrong R index."); + static_assert(aGIndex == 1, "Wrong G index."); + static_assert(aBIndex == 0 || aBIndex == 2, "Wrong B index."); + + for (int j = 0; j < aWidth - 1; j += 2) { + aYBuffer[0] = RGBToY(aSrcBuffer[aRIndex], aSrcBuffer[aGIndex], aSrcBuffer[aBIndex]); + aYBuffer[1] = RGBToY(aSrcBuffer[aRIndex + 3], aSrcBuffer[aGIndex + 3], aSrcBuffer[aBIndex + 3]); + + aYBuffer += 2; + aSrcBuffer += 3 * 2; + } + + if (aWidth & 1) { + aYBuffer[0] = RGBToY(aSrcBuffer[aRIndex], aSrcBuffer[aGIndex], aSrcBuffer[aBIndex]); + } +} + +template< int aRIndex, int aGIndex, int aBIndex, int aUStep, int aVStep> +static void +RGBFamilyToUV_Row(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aUBuffer, uint8_t* aVBuffer, int aWidth) +{ + static_assert(aRIndex == 0 || aRIndex == 2, "Wrong R index."); + static_assert(aGIndex == 1, "Wrong G index."); + static_assert(aBIndex == 0 || aBIndex == 2, "Wrong B index."); + + uint8_t averageR = 0; + uint8_t averageG = 0; + uint8_t averageB = 0; + + const uint8_t* aSrcBufferNextRow = aSrcBuffer + aSrcStride; + for (int j = 0; j < aWidth - 1; j += 2) { + averageR = (aSrcBuffer[aRIndex] + aSrcBuffer[aRIndex + 3] + aSrcBufferNextRow[aRIndex] + aSrcBufferNextRow[aRIndex + 3]) >> 2; + averageG = (aSrcBuffer[aGIndex] + aSrcBuffer[aGIndex + 3] + aSrcBufferNextRow[aGIndex] + aSrcBufferNextRow[aGIndex + 3]) >> 2; + averageB = (aSrcBuffer[aBIndex] + aSrcBuffer[aBIndex + 3] + aSrcBufferNextRow[aBIndex] + aSrcBufferNextRow[aBIndex + 3]) >> 2; + + aUBuffer[0] = RGBToU(averageR, averageG, averageB); + aVBuffer[0] = RGBToV(averageR, averageG, averageB); + + aUBuffer += aUStep; + aVBuffer += aVStep; + aSrcBuffer += 3 * 2; + aSrcBufferNextRow += 3 * 2; + } + + if (aWidth & 1) { + averageR = (aSrcBuffer[aRIndex] + aSrcBufferNextRow[aRIndex]) >> 1; + averageG = (aSrcBuffer[aGIndex] + aSrcBufferNextRow[aGIndex]) >> 1; + averageB = (aSrcBuffer[aBIndex] + aSrcBufferNextRow[aBIndex]) >> 1; + + aUBuffer[0] = RGBToU(averageR, averageG, averageB); + aVBuffer[0] = RGBToV(averageR, averageG, averageB); + } +} + +template< int aRIndex, int aGIndex, int aBIndex> +static void +RGBAFamilyToY_Row(const uint8_t* aSrcBuffer, uint8_t* aYBuffer, int aWidth) +{ + static_assert(aRIndex == 0 || aRIndex == 2, "Wrong R index."); + static_assert(aGIndex == 1, "Wrong G index."); + static_assert(aBIndex == 0 || aBIndex == 2, "Wrong B index."); + + for (int j = 0; j < aWidth - 1; j += 2) { + aYBuffer[0] = RGBToY(aSrcBuffer[aRIndex], aSrcBuffer[aGIndex], aSrcBuffer[aBIndex]); + aYBuffer[1] = RGBToY(aSrcBuffer[aRIndex + 4], aSrcBuffer[aGIndex + 4], aSrcBuffer[aBIndex + 4]); + + aYBuffer += 2; + aSrcBuffer += 4 * 2; + } + + if (aWidth & 1) { + aYBuffer[0] = RGBToY(aSrcBuffer[aRIndex], aSrcBuffer[aGIndex], aSrcBuffer[aBIndex]); + } +} + +template< int aRIndex, int aGIndex, int aBIndex, int aUStep, int aVStep> +static void +RGBAFamilyToUV_Row(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aUBuffer, uint8_t* aVBuffer, int aWidth) +{ + static_assert(aRIndex == 0 || aRIndex == 2, "Wrong R index."); + static_assert(aGIndex == 1, "Wrong G index."); + static_assert(aBIndex == 0 || aBIndex == 2, "Wrong B index."); + + uint8_t averageR = 0; + uint8_t averageG = 0; + uint8_t averageB = 0; + + const uint8_t* aSrcBufferNextRow = aSrcBuffer + aSrcStride; + for (int j = 0; j < aWidth - 1; j += 2) { + averageR = (aSrcBuffer[aRIndex] + aSrcBuffer[aRIndex + 4] + aSrcBufferNextRow[aRIndex] + aSrcBufferNextRow[aRIndex + 4]) >> 2; + averageG = (aSrcBuffer[aGIndex] + aSrcBuffer[aGIndex + 4] + aSrcBufferNextRow[aGIndex] + aSrcBufferNextRow[aGIndex + 4]) >> 2; + averageB = (aSrcBuffer[aBIndex] + aSrcBuffer[aBIndex + 4] + aSrcBufferNextRow[aBIndex] + aSrcBufferNextRow[aBIndex + 4]) >> 2; + + aUBuffer[0] = RGBToU(averageR, averageG, averageB); + aVBuffer[0] = RGBToV(averageR, averageG, averageB); + + aUBuffer += aUStep; + aVBuffer += aVStep; + aSrcBuffer += 4 * 2; + aSrcBufferNextRow += 4 * 2; + } + + if (aWidth & 1) { + averageR = (aSrcBuffer[aRIndex] + aSrcBufferNextRow[aRIndex]) >> 1; + averageG = (aSrcBuffer[aGIndex] + aSrcBufferNextRow[aGIndex]) >> 1; + averageB = (aSrcBuffer[aBIndex] + aSrcBufferNextRow[aBIndex]) >> 1; + + aUBuffer[0] = RGBToU(averageR, averageG, averageB); + aVBuffer[0] = RGBToV(averageR, averageG, averageB); + } +} + +/* + * RGB family -> RGBA family. + */ +int +RGB24ToRGBA32(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + return RGBFamilyToRGBAFamily<0, 1, 2, 0, 1, 2, 3>(aSrcBuffer, aSrcStride, + aDstBuffer, aDstStride, + aWidth, aHeight); +} + +int +BGR24ToRGBA32(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + return RGBFamilyToRGBAFamily<2, 1, 0, 0, 1, 2, 3>(aSrcBuffer, aSrcStride, + aDstBuffer, aDstStride, + aWidth, aHeight); +} + +int +RGB24ToBGRA32(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + return RGBFamilyToRGBAFamily<0, 1, 2, 2, 1, 0, 3>(aSrcBuffer, aSrcStride, + aDstBuffer, aDstStride, + aWidth, aHeight); +} + +int +BGR24ToBGRA32(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + return RGBFamilyToRGBAFamily<2, 1, 0, 2, 1, 0, 3>(aSrcBuffer, aSrcStride, + aDstBuffer, aDstStride, + aWidth, aHeight); +} + +/* + * RGBA family -> RGB family. + */ +int +RGBA32ToRGB24(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + return RGBAFamilyToRGBFamily<0, 1, 2, 0, 1, 2>(aSrcBuffer, aSrcStride, + aDstBuffer, aDstStride, + aWidth, aHeight); +} + +int +BGRA32ToRGB24(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + return RGBAFamilyToRGBFamily<2, 1, 0, 0, 1, 2>(aSrcBuffer, aSrcStride, + aDstBuffer, aDstStride, + aWidth, aHeight); +} + +int +RGBA32ToBGR24(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + return RGBAFamilyToRGBFamily<0, 1, 2, 2, 1, 0>(aSrcBuffer, aSrcStride, + aDstBuffer, aDstStride, + aWidth, aHeight); +} + +int +BGRA32ToBGR24(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + return RGBAFamilyToRGBFamily<2, 1, 0, 2, 1, 0>(aSrcBuffer, aSrcStride, + aDstBuffer, aDstStride, + aWidth, aHeight); +} + +/* + * Among RGB family. + */ +int +RGB24Copy(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + MOZ_ASSERT(aSrcStride == aDstStride, "RGB24Copy: aSrcStride != aDstStride"); + + const uint32_t length = aHeight * aDstStride; + memcpy(aDstBuffer, aSrcBuffer, length); + return 0; +} + +int +RGB24ToBGR24(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight; ++i) { + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + uint8_t* dstBuffer = aDstBuffer + aDstStride * i; + + for (int j = 0; j < aWidth; ++j) { + *(dstBuffer + 0) = *(srcBuffer + 2); + *(dstBuffer + 1) = *(srcBuffer + 1); + *(dstBuffer + 2) = *(srcBuffer + 0); + srcBuffer += 3; + dstBuffer += 3; + } + } + + return 0; +} + +/* + * YUV family -> RGB family. + */ +int +YUV444PToRGB24(const uint8_t* aYBuffer, int aYStride, + const uint8_t* aUBuffer, int aUStride, + const uint8_t* aVBuffer, int aVStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight; ++i) { + const uint8_t* yBuffer = aYBuffer + aYStride * i; + const uint8_t* uBuffer = aUBuffer + aUStride * i; + const uint8_t* vBuffer = aVBuffer + aVStride * i; + uint8_t* dstBuffer = aDstBuffer + aDstStride * i; + + YUVFamilyToRGBFamily_Row<0, 0, 0, 1, 1, 1, 2, 2, 2, 0, 1, 2>(yBuffer, + uBuffer, + vBuffer, + dstBuffer, + aWidth); + } + + return 0; +} + +int +YUV422PToRGB24(const uint8_t* aYBuffer, int aYStride, + const uint8_t* aUBuffer, int aUStride, + const uint8_t* aVBuffer, int aVStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight; ++i) { + const uint8_t* yBuffer = aYBuffer + aYStride * i; + const uint8_t* uBuffer = aUBuffer + aUStride * i; + const uint8_t* vBuffer = aVBuffer + aVStride * i; + uint8_t* dstBuffer = aDstBuffer + aDstStride * i; + + YUVFamilyToRGBFamily_Row<0, 0, 0, 1, 0, 0, 2, 1, 1, 0, 1, 2>(yBuffer, + uBuffer, + vBuffer, + dstBuffer, + aWidth); + } + + return 0; +} + +int +YUV420PToRGB24(const uint8_t* aYBuffer, int aYStride, + const uint8_t* aUBuffer, int aUStride, + const uint8_t* aVBuffer, int aVStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight; ++i) { + const uint8_t* yBuffer = aYBuffer + aYStride * i; + const uint8_t* uBuffer = aUBuffer + aUStride * (i / 2); + const uint8_t* vBuffer = aVBuffer + aVStride * (i / 2); + uint8_t* dstBuffer = aDstBuffer + aDstStride * i; + + YUVFamilyToRGBFamily_Row<0, 0, 0, 1, 0, 0, 2, 1, 1, 0, 1, 2>(yBuffer, + uBuffer, + vBuffer, + dstBuffer, + aWidth); + } + + return 0; +} + +int +NV12ToRGB24(const uint8_t* aYBuffer, int aYStride, + const uint8_t* aUVBuffer, int aUVStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight; ++i) { + const uint8_t* yBuffer = aYBuffer + aYStride * i; + const uint8_t* uBuffer = aUVBuffer + aUVStride * (i / 2); + const uint8_t* vBuffer = aUVBuffer + aUVStride * (i / 2) + 1; + uint8_t* dstBuffer = aDstBuffer + aDstStride * i; + + YUVFamilyToRGBFamily_Row<0, 0, 0, 1, 0, 0, 2, 2, 2, 0, 1, 2>(yBuffer, + uBuffer, + vBuffer, + dstBuffer, + aWidth); + } + + return 0; +} + +int +NV21ToRGB24(const uint8_t* aYBuffer, int aYStride, + const uint8_t* aVUBuffer, int aVUStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight; ++i) { + const uint8_t* yBuffer = aYBuffer + aYStride * i; + const uint8_t* uBuffer = aVUBuffer + aVUStride * (i / 2) + 1; + const uint8_t* vBuffer = aVUBuffer + aVUStride * (i / 2); + uint8_t* dstBuffer = aDstBuffer + aDstStride * i; + + YUVFamilyToRGBFamily_Row<0, 0, 0, 1, 0, 0, 2, 2, 2, 0, 1, 2>(yBuffer, + uBuffer, + vBuffer, + dstBuffer, + aWidth); + } + + return 0; +} + +int +YUV444PToBGR24(const uint8_t* aYBuffer, int aYStride, + const uint8_t* aUBuffer, int aUStride, + const uint8_t* aVBuffer, int aVStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight; ++i) { + const uint8_t* yBuffer = aYBuffer + aYStride * i; + const uint8_t* uBuffer = aUBuffer + aUStride * i; + const uint8_t* vBuffer = aVBuffer + aVStride * i; + uint8_t* dstBuffer = aDstBuffer + aDstStride * i; + + YUVFamilyToRGBFamily_Row<0, 0, 0, 1, 1, 1, 2, 2, 2, 2, 1, 0>(yBuffer, + uBuffer, + vBuffer, + dstBuffer, + aWidth); + } + + return 0; +} + +int +YUV422PToBGR24(const uint8_t* aYBuffer, int aYStride, + const uint8_t* aUBuffer, int aUStride, + const uint8_t* aVBuffer, int aVStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight; ++i) { + const uint8_t* yBuffer = aYBuffer + aYStride * i; + const uint8_t* uBuffer = aUBuffer + aUStride * i; + const uint8_t* vBuffer = aVBuffer + aVStride * i; + uint8_t* dstBuffer = aDstBuffer + aDstStride * i; + + YUVFamilyToRGBFamily_Row<0, 0, 0, 1, 0, 0, 2, 1, 1, 2, 1, 0>(yBuffer, + uBuffer, + vBuffer, + dstBuffer, + aWidth); + } + + return 0; +} + +int +YUV420PToBGR24(const uint8_t* aYBuffer, int aYStride, + const uint8_t* aUBuffer, int aUStride, + const uint8_t* aVBuffer, int aVStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight; ++i) { + const uint8_t* yBuffer = aYBuffer + aYStride * i; + const uint8_t* uBuffer = aUBuffer + aUStride * (i / 2); + const uint8_t* vBuffer = aVBuffer + aVStride * (i / 2); + uint8_t* dstBuffer = aDstBuffer + aDstStride * i; + + YUVFamilyToRGBFamily_Row<0, 0, 0, 1, 0, 0, 2, 1, 1, 2, 1, 0>(yBuffer, + uBuffer, + vBuffer, + dstBuffer, + aWidth); + } + + return 0; +} + +int +NV12ToBGR24(const uint8_t* aYBuffer, int aYStride, + const uint8_t* aUVBuffer, int aUVStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight; ++i) { + const uint8_t* yBuffer = aYBuffer + aYStride * i; + const uint8_t* uBuffer = aUVBuffer + aUVStride * (i / 2); + const uint8_t* vBuffer = aUVBuffer + aUVStride * (i / 2) + 1; + uint8_t* dstBuffer = aDstBuffer + aDstStride * i; + + YUVFamilyToRGBFamily_Row<0, 0, 0, 1, 0, 0, 2, 2, 2, 2, 1, 0>(yBuffer, + uBuffer, + vBuffer, + dstBuffer, + aWidth); + } + + return 0; +} + +int +NV21ToBGR24(const uint8_t* aYBuffer, int aYStride, + const uint8_t* aVUBuffer, int aVUStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight; ++i) { + const uint8_t* yBuffer = aYBuffer + aYStride * i; + const uint8_t* uBuffer = aVUBuffer + aVUStride * (i / 2) + 1; + const uint8_t* vBuffer = aVUBuffer + aVUStride * (i / 2); + uint8_t* dstBuffer = aDstBuffer + aDstStride * i; + + YUVFamilyToRGBFamily_Row<0, 0, 0, 1, 0, 0, 2, 2, 2, 2, 1, 0>(yBuffer, + uBuffer, + vBuffer, + dstBuffer, + aWidth); + } + + return 0; +} + +/* + * YUV family -> RGBA family. + */ +int +YUV444PToRGBA32(const uint8_t* aYBuffer, int aYStride, + const uint8_t* aUBuffer, int aUStride, + const uint8_t* aVBuffer, int aVStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight; ++i) { + const uint8_t* yBuffer = aYBuffer + aYStride * i; + const uint8_t* uBuffer = aUBuffer + aUStride * i; + const uint8_t* vBuffer = aVBuffer + aVStride * i; + uint8_t* dstBuffer = aDstBuffer + aDstStride * i; + + YUVFamilyToRGBAFamily_Row<0, 0, 0, 1, 1, 1, 2, 2, 2, 0, 1, 2, 3>(yBuffer, + uBuffer, + vBuffer, + dstBuffer, + aWidth); + } + + return 0; +} + +int +YUV422PToRGBA32(const uint8_t* aYBuffer, int aYStride, + const uint8_t* aUBuffer, int aUStride, + const uint8_t* aVBuffer, int aVStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight; ++i) { + const uint8_t* yBuffer = aYBuffer + aYStride * i; + const uint8_t* uBuffer = aUBuffer + aUStride * i; + const uint8_t* vBuffer = aVBuffer + aVStride * i; + uint8_t* dstBuffer = aDstBuffer + aDstStride * i; + + YUVFamilyToRGBAFamily_Row<0, 0, 0, 1, 0, 0, 2, 1, 1, 0, 1, 2, 3>(yBuffer, + uBuffer, + vBuffer, + dstBuffer, + aWidth); + } + + return 0; +} + +int +YUV420PToRGBA32(const uint8_t* aYBuffer, int aYStride, + const uint8_t* aUBuffer, int aUStride, + const uint8_t* aVBuffer, int aVStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight; ++i) { + const uint8_t* yBuffer = aYBuffer + aYStride * i; + const uint8_t* uBuffer = aUBuffer + aUStride * (i / 2); + const uint8_t* vBuffer = aVBuffer + aVStride * (i / 2); + uint8_t* dstBuffer = aDstBuffer + aDstStride * i; + + YUVFamilyToRGBAFamily_Row<0, 0, 0, 1, 0, 0, 2, 1, 1, 0, 1, 2, 3>(yBuffer, + uBuffer, + vBuffer, + dstBuffer, + aWidth); + } + + return 0; +} + +int +NV12ToRGBA32(const uint8_t* aYBuffer, int aYStride, + const uint8_t* aUVBuffer, int aUVStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight; ++i) { + const uint8_t* yBuffer = aYBuffer + aYStride * i; + const uint8_t* uBuffer = aUVBuffer + aUVStride * (i / 2); + const uint8_t* vBuffer = aUVBuffer + aUVStride * (i / 2) + 1; + uint8_t* dstBuffer = aDstBuffer + aDstStride * i; + + YUVFamilyToRGBAFamily_Row<0, 0, 0, 1, 0, 0, 2, 2, 2, 0, 1, 2, 3>(yBuffer, + uBuffer, + vBuffer, + dstBuffer, + aWidth); + } + + return 0; +} + +int +NV21ToRGBA32(const uint8_t* aYBuffer, int aYStride, + const uint8_t* aVUBuffer, int aVUStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight; ++i) { + const uint8_t* yBuffer = aYBuffer + aYStride * i; + const uint8_t* uBuffer = aVUBuffer + aVUStride * (i / 2) + 1; + const uint8_t* vBuffer = aVUBuffer + aVUStride * (i / 2); + uint8_t* dstBuffer = aDstBuffer + aDstStride * i; + + YUVFamilyToRGBAFamily_Row<0, 0, 0, 1, 0, 0, 2, 2, 2, 0, 1, 2, 3>(yBuffer, + uBuffer, + vBuffer, + dstBuffer, + aWidth); + } + + return 0; +} + +int +YUV444PToBGRA32(const uint8_t* aYBuffer, int aYStride, + const uint8_t* aUBuffer, int aUStride, + const uint8_t* aVBuffer, int aVStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight; ++i) { + const uint8_t* yBuffer = aYBuffer + aYStride * i; + const uint8_t* uBuffer = aUBuffer + aUStride * i; + const uint8_t* vBuffer = aVBuffer + aVStride * i; + uint8_t* dstBuffer = aDstBuffer + aDstStride * i; + + YUVFamilyToRGBAFamily_Row<0, 0, 0, 1, 1, 1, 2, 2, 2, 2, 1, 0, 3>(yBuffer, + uBuffer, + vBuffer, + dstBuffer, + aWidth); + } + + return 0; +} + +int +YUV422PToBGRA32(const uint8_t* aYBuffer, int aYStride, + const uint8_t* aUBuffer, int aUStride, + const uint8_t* aVBuffer, int aVStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight; ++i) { + const uint8_t* yBuffer = aYBuffer + aYStride * i; + const uint8_t* uBuffer = aUBuffer + aUStride * i; + const uint8_t* vBuffer = aVBuffer + aVStride * i; + uint8_t* dstBuffer = aDstBuffer + aDstStride * i; + + YUVFamilyToRGBAFamily_Row<0, 0, 0, 1, 0, 0, 2, 1, 1, 2, 1, 0, 3>(yBuffer, + uBuffer, + vBuffer, + dstBuffer, + aWidth); + } + + return 0; +} + +int +YUV420PToBGRA32(const uint8_t* aYBuffer, int aYStride, + const uint8_t* aUBuffer, int aUStride, + const uint8_t* aVBuffer, int aVStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight; ++i) { + const uint8_t* yBuffer = aYBuffer + aYStride * i; + const uint8_t* uBuffer = aUBuffer + aUStride * (i / 2); + const uint8_t* vBuffer = aVBuffer + aVStride * (i / 2); + uint8_t* dstBuffer = aDstBuffer + aDstStride * i; + + YUVFamilyToRGBAFamily_Row<0, 0, 0, 1, 0, 0, 2, 1, 1, 2, 1, 0, 3>(yBuffer, + uBuffer, + vBuffer, + dstBuffer, + aWidth); + } + + return 0; +} + +int +NV12ToBGRA32(const uint8_t* aYBuffer, int aYStride, + const uint8_t* aUVBuffer, int aUVStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight; ++i) { + const uint8_t* yBuffer = aYBuffer + aYStride * i; + const uint8_t* uBuffer = aUVBuffer + aUVStride * (i / 2); + const uint8_t* vBuffer = aUVBuffer + aUVStride * (i / 2) + 1; + uint8_t* dstBuffer = aDstBuffer + aDstStride * i; + + YUVFamilyToRGBAFamily_Row<0, 0, 0, 1, 0, 0, 2, 2, 2, 2, 1, 0, 3>(yBuffer, + uBuffer, + vBuffer, + dstBuffer, + aWidth); + } + + return 0; +} + +int +NV21ToBGRA32(const uint8_t* aYBuffer, int aYStride, + const uint8_t* aVUBuffer, int aVUStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight; ++i) { + const uint8_t* yBuffer = aYBuffer + aYStride * i; + const uint8_t* uBuffer = aVUBuffer + aVUStride * (i / 2) + 1; + const uint8_t* vBuffer = aVUBuffer + aVUStride * (i / 2); + uint8_t* dstBuffer = aDstBuffer + aDstStride * i; + + YUVFamilyToRGBAFamily_Row<0, 0, 0, 1, 0, 0, 2, 2, 2, 2, 1, 0, 3>(yBuffer, + uBuffer, + vBuffer, + dstBuffer, + aWidth); + } + + return 0; +} + +/* + * RGB family -> YUV family. + */ +int +RGB24ToYUV444P(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aYBuffer, int aYStride, + uint8_t* aUBuffer, int aUStride, + uint8_t* aVBuffer, int aVStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight; ++i) { + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + uint8_t* yBuffer = aYBuffer + aYStride * i; + uint8_t* uBuffer = aUBuffer + aUStride * i; + uint8_t* vBuffer = aVBuffer + aVStride * i; + + for (int j = 0; j < aWidth; ++j) { + yBuffer[0] = RGBToY(srcBuffer[0], srcBuffer[1], srcBuffer[2]); + uBuffer[0] = RGBToU(srcBuffer[0], srcBuffer[1], srcBuffer[2]); + vBuffer[0] = RGBToV(srcBuffer[0], srcBuffer[1], srcBuffer[2]); + + yBuffer += 1; + uBuffer += 1; + vBuffer += 1; + srcBuffer += 3; + } + } + + return 0; +} + +int +RGB24ToYUV422P(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aYBuffer, int aYStride, + uint8_t* aUBuffer, int aUStride, + uint8_t* aVBuffer, int aVStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight; ++i) { + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + uint8_t* yBuffer = aYBuffer + aYStride * i; + uint8_t* uBuffer = aUBuffer + aUStride * i; + uint8_t* vBuffer = aVBuffer + aVStride * i; + + RGBFamilyToY_Row<0, 1, 2>(srcBuffer, yBuffer, aWidth); + + // Pass 0 as the aSrcStride so we don't sample next row's RGB information. + RGBFamilyToUV_Row<0, 1, 2, 1, 1>(srcBuffer, 0, uBuffer, vBuffer, aWidth); + } + + return 0; +} + +int +RGB24ToYUV420P(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aYBuffer, int aYStride, + uint8_t* aUBuffer, int aUStride, + uint8_t* aVBuffer, int aVStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight - 1; i += 2) { + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + uint8_t* yBuffer = aYBuffer + aYStride * i; + uint8_t* uBuffer = aUBuffer + aUStride * (i / 2); + uint8_t* vBuffer = aVBuffer + aVStride * (i / 2); + + RGBFamilyToY_Row<0, 1, 2>(srcBuffer, yBuffer, aWidth); + RGBFamilyToY_Row<0, 1, 2>(srcBuffer + aSrcStride, yBuffer + aYStride, aWidth); + RGBFamilyToUV_Row<0, 1, 2, 1, 1>(srcBuffer, aSrcStride, uBuffer, vBuffer, aWidth); + } + + if (aHeight & 1) { + const int i = aHeight - 1; + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + uint8_t* yBuffer = aYBuffer + aYStride * i; + uint8_t* uBuffer = aUBuffer + aUStride * (i / 2); + uint8_t* vBuffer = aVBuffer + aVStride * (i / 2); + + RGBFamilyToY_Row<0, 1, 2>(srcBuffer, yBuffer, aWidth); + + // Pass 0 as the aSrcStride so we don't sample next row's RGB information. + RGBFamilyToUV_Row<0, 1, 2, 1, 1>(srcBuffer, 0, uBuffer, vBuffer, aWidth); + } + + return 0; +} + +int +RGB24ToNV12(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aYBuffer, int aYStride, + uint8_t* aUVBuffer, int aUVStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight - 1; i += 2) { + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + uint8_t* yBuffer = aYBuffer + aYStride * i; + uint8_t* uBuffer = aUVBuffer + aUVStride * (i / 2); + uint8_t* vBuffer = aUVBuffer + aUVStride * (i / 2) + 1; + + RGBFamilyToY_Row<0, 1, 2>(srcBuffer, yBuffer, aWidth); + RGBFamilyToY_Row<0, 1, 2>(srcBuffer + aSrcStride, yBuffer + aYStride, aWidth); + RGBFamilyToUV_Row<0, 1, 2, 2, 2>(srcBuffer, aSrcStride, uBuffer, vBuffer, aWidth); + } + + if (aHeight & 1) { + const int i = aHeight - 1; + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + uint8_t* yBuffer = aYBuffer + aYStride * i; + uint8_t* uBuffer = aUVBuffer + aUVStride * (i / 2); + uint8_t* vBuffer = aUVBuffer + aUVStride * (i / 2) + 1; + + RGBFamilyToY_Row<0, 1, 2>(srcBuffer, yBuffer, aWidth); + + // Pass 0 as the aSrcStride so we don't sample next row's RGB information. + RGBFamilyToUV_Row<0, 1, 2, 2, 2>(srcBuffer, 0, uBuffer, vBuffer, aWidth); + } + + return 0; +} + +int +RGB24ToNV21(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aYBuffer, int aYStride, + uint8_t* aVUBuffer, int aVUStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight - 1; i += 2) { + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + uint8_t* yBuffer = aYBuffer + aYStride * i; + uint8_t* uBuffer = aVUBuffer + aVUStride * (i / 2) + 1; + uint8_t* vBuffer = aVUBuffer + aVUStride * (i / 2); + + RGBFamilyToY_Row<0, 1, 2>(srcBuffer, yBuffer, aWidth); + RGBFamilyToY_Row<0, 1, 2>(srcBuffer + aSrcStride, yBuffer + aYStride, aWidth); + RGBFamilyToUV_Row<0, 1, 2, 2, 2>(srcBuffer, aSrcStride, uBuffer, vBuffer, aWidth); + } + + if (aHeight & 1) { + const int i = aHeight - 1; + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + uint8_t* yBuffer = aYBuffer + aYStride * i; + uint8_t* uBuffer = aVUBuffer + aVUStride * (i / 2) + 1; + uint8_t* vBuffer = aVUBuffer + aVUStride * (i / 2); + + RGBFamilyToY_Row<0, 1, 2>(srcBuffer, yBuffer, aWidth); + + // Pass 0 as the aSrcStride so we don't sample next row's RGB information. + RGBFamilyToUV_Row<0, 1, 2, 2, 2>(srcBuffer, 0, uBuffer, vBuffer, aWidth); + } + + return 0; +} + +int +BGR24ToYUV444P(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aYBuffer, int aYStride, + uint8_t* aUBuffer, int aUStride, + uint8_t* aVBuffer, int aVStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight; ++i) { + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + uint8_t* yBuffer = aYBuffer + aYStride * i; + uint8_t* uBuffer = aUBuffer + aUStride * i; + uint8_t* vBuffer = aVBuffer + aVStride * i; + + for (int j = 0; j < aWidth; ++j) { + yBuffer[0] = RGBToY(srcBuffer[2], srcBuffer[1], srcBuffer[0]); + uBuffer[0] = RGBToU(srcBuffer[2], srcBuffer[1], srcBuffer[0]); + vBuffer[0] = RGBToV(srcBuffer[2], srcBuffer[1], srcBuffer[0]); + + yBuffer += 1; + uBuffer += 1; + vBuffer += 1; + srcBuffer += 3; + } + } + + return 0; +} + +int +BGR24ToYUV422P(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aYBuffer, int aYStride, + uint8_t* aUBuffer, int aUStride, + uint8_t* aVBuffer, int aVStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight; ++i) { + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + uint8_t* yBuffer = aYBuffer + aYStride * i; + uint8_t* uBuffer = aUBuffer + aUStride * i; + uint8_t* vBuffer = aVBuffer + aVStride * i; + + RGBFamilyToY_Row<2, 1, 0>(srcBuffer, yBuffer, aWidth); + + // Pass 0 as the aSrcStride so we don't sample next row's RGB information. + RGBFamilyToUV_Row<2, 1, 0, 1, 1>(srcBuffer, 0, uBuffer, vBuffer, aWidth); + } + + return 0; +} + +int +BGR24ToYUV420P(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aYBuffer, int aYStride, + uint8_t* aUBuffer, int aUStride, + uint8_t* aVBuffer, int aVStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight - 1; i += 2) { + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + uint8_t* yBuffer = aYBuffer + aYStride * i; + uint8_t* uBuffer = aUBuffer + aUStride * (i / 2); + uint8_t* vBuffer = aVBuffer + aVStride * (i / 2); + + RGBFamilyToY_Row<2, 1, 0>(srcBuffer, yBuffer, aWidth); + RGBFamilyToY_Row<2, 1, 0>(srcBuffer + aSrcStride, yBuffer + aYStride, aWidth); + RGBFamilyToUV_Row<2, 1, 0, 1, 1>(srcBuffer, aSrcStride, uBuffer, vBuffer, aWidth); + } + + if (aHeight & 1) { + const int i = aHeight - 1; + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + uint8_t* yBuffer = aYBuffer + aYStride * i; + uint8_t* uBuffer = aUBuffer + aUStride * (i / 2); + uint8_t* vBuffer = aVBuffer + aVStride * (i / 2); + + RGBFamilyToY_Row<2, 1, 0>(srcBuffer, yBuffer, aWidth); + + // Pass 0 as the aSrcStride so we don't sample next row's RGB information. + RGBFamilyToUV_Row<2, 1, 0, 1, 1>(srcBuffer, 0, uBuffer, vBuffer, aWidth); + } + + return 0; +} + +int +BGR24ToNV12(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aYBuffer, int aYStride, + uint8_t* aUVBuffer, int aUVStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight - 1; i += 2) { + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + uint8_t* yBuffer = aYBuffer + aYStride * i; + uint8_t* uBuffer = aUVBuffer + aUVStride * (i / 2); + uint8_t* vBuffer = aUVBuffer + aUVStride * (i / 2) + 1; + + RGBFamilyToY_Row<2, 1, 0>(srcBuffer, yBuffer, aWidth); + RGBFamilyToY_Row<2, 1, 0>(srcBuffer + aSrcStride, yBuffer + aYStride, aWidth); + RGBFamilyToUV_Row<2, 1, 0, 2, 2>(srcBuffer, aSrcStride, uBuffer, vBuffer, aWidth); + } + + if (aHeight & 1) { + const int i = aHeight - 1; + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + uint8_t* yBuffer = aYBuffer + aYStride * i; + uint8_t* uBuffer = aUVBuffer + aUVStride * (i / 2); + uint8_t* vBuffer = aUVBuffer + aUVStride * (i / 2) + 1; + + RGBFamilyToY_Row<2, 1, 0>(srcBuffer, yBuffer, aWidth); + + // Pass 0 as the aSrcStride so we don't sample next row's RGB information. + RGBFamilyToUV_Row<2, 1, 0, 2, 2>(srcBuffer, 0, uBuffer, vBuffer, aWidth); + } + + return 0; +} + +int +BGR24ToNV21(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aYBuffer, int aYStride, + uint8_t* aVUBuffer, int aVUStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight - 1; i += 2) { + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + uint8_t* yBuffer = aYBuffer + aYStride * i; + uint8_t* uBuffer = aVUBuffer + aVUStride * (i / 2) + 1; + uint8_t* vBuffer = aVUBuffer + aVUStride * (i / 2); + + RGBFamilyToY_Row<2, 1, 0>(srcBuffer, yBuffer, aWidth); + RGBFamilyToY_Row<2, 1, 0>(srcBuffer + aSrcStride, yBuffer + aYStride, aWidth); + RGBFamilyToUV_Row<2, 1, 0, 2, 2>(srcBuffer, aSrcStride, uBuffer, vBuffer, aWidth); + } + + if (aHeight & 1) { + const int i = aHeight - 1; + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + uint8_t* yBuffer = aYBuffer + aYStride * i; + uint8_t* uBuffer = aVUBuffer + aVUStride * (i / 2) + 1; + uint8_t* vBuffer = aVUBuffer + aVUStride * (i / 2); + + RGBFamilyToY_Row<2, 1, 0>(srcBuffer, yBuffer, aWidth); + + // Pass 0 as the aSrcStride so we don't sample next row's RGB information. + RGBFamilyToUV_Row<2, 1, 0, 2, 2>(srcBuffer, 0, uBuffer, vBuffer, aWidth); + } + + return 0; +} + +/* + * RGBA family -> YUV family. + */ +int +RGBA32ToYUV444P(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aYBuffer, int aYStride, + uint8_t* aUBuffer, int aUStride, + uint8_t* aVBuffer, int aVStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight; ++i) { + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + uint8_t* yBuffer = aYBuffer + aYStride * i; + uint8_t* uBuffer = aUBuffer + aUStride * i; + uint8_t* vBuffer = aVBuffer + aVStride * i; + + for (int j = 0; j < aWidth; ++j) { + yBuffer[0] = RGBToY(srcBuffer[0], srcBuffer[1], srcBuffer[2]); + uBuffer[0] = RGBToU(srcBuffer[0], srcBuffer[1], srcBuffer[2]); + vBuffer[0] = RGBToV(srcBuffer[0], srcBuffer[1], srcBuffer[2]); + + yBuffer += 1; + uBuffer += 1; + vBuffer += 1; + srcBuffer += 4; + } + } + + return 0; +} + +int +RGBA32ToYUV422P(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aYBuffer, int aYStride, + uint8_t* aUBuffer, int aUStride, + uint8_t* aVBuffer, int aVStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight; ++i) { + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + uint8_t* yBuffer = aYBuffer + aYStride * i; + uint8_t* uBuffer = aUBuffer + aUStride * i; + uint8_t* vBuffer = aVBuffer + aVStride * i; + + RGBAFamilyToY_Row<0, 1, 2>(srcBuffer, yBuffer, aWidth); + + // Pass 0 as the aSrcStride so we don't sample next row's RGB information. + RGBAFamilyToUV_Row<0, 1, 2, 1, 1>(srcBuffer, 0, uBuffer, vBuffer, aWidth); + } + + return 0; +} + +int +RGBA32ToYUV420P(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aYBuffer, int aYStride, + uint8_t* aUBuffer, int aUStride, + uint8_t* aVBuffer, int aVStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight - 1; i += 2) { + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + uint8_t* yBuffer = aYBuffer + aYStride * i; + uint8_t* uBuffer = aUBuffer + aUStride * (i / 2); + uint8_t* vBuffer = aVBuffer + aVStride * (i / 2); + + RGBAFamilyToY_Row<0, 1, 2>(srcBuffer, yBuffer, aWidth); + RGBAFamilyToY_Row<0, 1, 2>(srcBuffer + aSrcStride, yBuffer + aYStride, aWidth); + RGBAFamilyToUV_Row<0, 1, 2, 1, 1>(srcBuffer, aSrcStride, uBuffer, vBuffer, aWidth); + } + + if (aHeight & 1) { + const int i = aHeight - 1; + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + uint8_t* yBuffer = aYBuffer + aYStride * i; + uint8_t* uBuffer = aUBuffer + aUStride * (i / 2); + uint8_t* vBuffer = aVBuffer + aVStride * (i / 2); + + RGBAFamilyToY_Row<0, 1, 2>(srcBuffer, yBuffer, aWidth); + + // Pass 0 as the aSrcStride so we don't sample next row's RGB information. + RGBAFamilyToUV_Row<0, 1, 2, 1, 1>(srcBuffer, 0, uBuffer, vBuffer, aWidth); + } + + return 0; +} + +int +RGBA32ToNV12(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aYBuffer, int aYStride, + uint8_t* aUVBuffer, int aUVStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight - 1; i += 2) { + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + uint8_t* yBuffer = aYBuffer + aYStride * i; + uint8_t* uBuffer = aUVBuffer + aUVStride * (i / 2); + uint8_t* vBuffer = aUVBuffer + aUVStride * (i / 2) + 1; + + RGBAFamilyToY_Row<0, 1, 2>(srcBuffer, yBuffer, aWidth); + RGBAFamilyToY_Row<0, 1, 2>(srcBuffer + aSrcStride, yBuffer + aYStride, aWidth); + RGBAFamilyToUV_Row<0, 1, 2, 2, 2>(srcBuffer, aSrcStride, uBuffer, vBuffer, aWidth); + } + + if (aHeight & 1) { + const int i = aHeight - 1; + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + uint8_t* yBuffer = aYBuffer + aYStride * i; + uint8_t* uBuffer = aUVBuffer + aUVStride * (i / 2); + uint8_t* vBuffer = aUVBuffer + aUVStride * (i / 2) + 1; + + RGBAFamilyToY_Row<0, 1, 2>(srcBuffer, yBuffer, aWidth); + + // Pass 0 as the aSrcStride so we don't sample next row's RGB information. + RGBAFamilyToUV_Row<0, 1, 2, 2, 2>(srcBuffer, 0, uBuffer, vBuffer, aWidth); + } + + return 0; +} + +int +RGBA32ToNV21(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aYBuffer, int aYStride, + uint8_t* aVUBuffer, int aVUStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight - 1; i += 2) { + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + uint8_t* yBuffer = aYBuffer + aYStride * i; + uint8_t* uBuffer = aVUBuffer + aVUStride * (i / 2) + 1; + uint8_t* vBuffer = aVUBuffer + aVUStride * (i / 2); + + RGBAFamilyToY_Row<0, 1, 2>(srcBuffer, yBuffer, aWidth); + RGBAFamilyToY_Row<0, 1, 2>(srcBuffer + aSrcStride, yBuffer + aYStride, aWidth); + RGBAFamilyToUV_Row<0, 1, 2, 2, 2>(srcBuffer, aSrcStride, uBuffer, vBuffer, aWidth); + } + + if (aHeight & 1) { + const int i = aHeight - 1; + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + uint8_t* yBuffer = aYBuffer + aYStride * i; + uint8_t* uBuffer = aVUBuffer + aVUStride * (i / 2) + 1; + uint8_t* vBuffer = aVUBuffer + aVUStride * (i / 2); + + RGBAFamilyToY_Row<0, 1, 2>(srcBuffer, yBuffer, aWidth); + + // Pass 0 as the aSrcStride so we don't sample next row's RGB information. + RGBAFamilyToUV_Row<0, 1, 2, 2, 2>(srcBuffer, 0, uBuffer, vBuffer, aWidth); + } + + return 0; +} + +int +BGRA32ToYUV444P(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aYBuffer, int aYStride, + uint8_t* aUBuffer, int aUStride, + uint8_t* aVBuffer, int aVStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight; ++i) { + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + uint8_t* yBuffer = aYBuffer + aYStride * i; + uint8_t* uBuffer = aUBuffer + aUStride * i; + uint8_t* vBuffer = aVBuffer + aVStride * i; + + for (int j = 0; j < aWidth; ++j) { + yBuffer[0] = RGBToY(srcBuffer[2], srcBuffer[1], srcBuffer[0]); + uBuffer[0] = RGBToU(srcBuffer[2], srcBuffer[1], srcBuffer[0]); + vBuffer[0] = RGBToV(srcBuffer[2], srcBuffer[1], srcBuffer[0]); + + yBuffer += 1; + uBuffer += 1; + vBuffer += 1; + srcBuffer += 4; + } + } + + return 0; +} + +int +BGRA32ToYUV422P(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aYBuffer, int aYStride, + uint8_t* aUBuffer, int aUStride, + uint8_t* aVBuffer, int aVStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight; ++i) { + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + uint8_t* yBuffer = aYBuffer + aYStride * i; + uint8_t* uBuffer = aUBuffer + aUStride * i; + uint8_t* vBuffer = aVBuffer + aVStride * i; + + RGBAFamilyToY_Row<2, 1, 0>(srcBuffer, yBuffer, aWidth); + + // Pass 0 as the aSrcStride so we don't sample next row's RGB information. + RGBAFamilyToUV_Row<2, 1, 0, 1, 1>(srcBuffer, 0, uBuffer, vBuffer, aWidth); + } + + return 0; +} + +int +BGRA32ToYUV420P(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aYBuffer, int aYStride, + uint8_t* aUBuffer, int aUStride, + uint8_t* aVBuffer, int aVStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight - 1; i += 2) { + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + uint8_t* yBuffer = aYBuffer + aYStride * i; + uint8_t* uBuffer = aUBuffer + aUStride * (i / 2); + uint8_t* vBuffer = aVBuffer + aVStride * (i / 2); + + RGBAFamilyToY_Row<2, 1, 0>(srcBuffer, yBuffer, aWidth); + RGBAFamilyToY_Row<2, 1, 0>(srcBuffer + aSrcStride, yBuffer + aYStride, aWidth); + RGBAFamilyToUV_Row<2, 1, 0, 1, 1>(srcBuffer, aSrcStride, uBuffer, vBuffer, aWidth); + } + + if (aHeight & 1) { + const int i = aHeight - 1; + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + uint8_t* yBuffer = aYBuffer + aYStride * i; + uint8_t* uBuffer = aUBuffer + aUStride * (i / 2); + uint8_t* vBuffer = aVBuffer + aVStride * (i / 2); + + RGBAFamilyToY_Row<2, 1, 0>(srcBuffer, yBuffer, aWidth); + + // Pass 0 as the aSrcStride so we don't sample next row's RGB information. + RGBAFamilyToUV_Row<2, 1, 0, 1, 1>(srcBuffer, 0, uBuffer, vBuffer, aWidth); + } + + return 0; +} + +int +BGRA32ToNV12(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aYBuffer, int aYStride, + uint8_t* aUVBuffer, int aUVStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight - 1; i += 2) { + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + uint8_t* yBuffer = aYBuffer + aYStride * i; + uint8_t* uBuffer = aUVBuffer + aUVStride * (i / 2); + uint8_t* vBuffer = aUVBuffer + aUVStride * (i / 2) + 1; + + RGBAFamilyToY_Row<2, 1, 0>(srcBuffer, yBuffer, aWidth); + RGBAFamilyToY_Row<2, 1, 0>(srcBuffer + aSrcStride, yBuffer + aYStride, aWidth); + RGBAFamilyToUV_Row<2, 1, 0, 2, 2>(srcBuffer, aSrcStride, uBuffer, vBuffer, aWidth); + } + + if (aHeight & 1) { + const int i = aHeight - 1; + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + uint8_t* yBuffer = aYBuffer + aYStride * i; + uint8_t* uBuffer = aUVBuffer + aUVStride * (i / 2); + uint8_t* vBuffer = aUVBuffer + aUVStride * (i / 2) + 1; + + RGBAFamilyToY_Row<2, 1, 0>(srcBuffer, yBuffer, aWidth); + + // Pass 0 as the aSrcStride so we don't sample next row's RGB information. + RGBAFamilyToUV_Row<2, 1, 0, 2, 2>(srcBuffer, 0, uBuffer, vBuffer, aWidth); + } + + return 0; +} + +int +BGRA32ToNV21(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aYBuffer, int aYStride, + uint8_t* aVUBuffer, int aVUStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight - 1; i += 2) { + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + uint8_t* yBuffer = aYBuffer + aYStride * i; + uint8_t* uBuffer = aVUBuffer + aVUStride * (i / 2) + 1; + uint8_t* vBuffer = aVUBuffer + aVUStride * (i / 2); + + RGBAFamilyToY_Row<2, 1, 0>(srcBuffer, yBuffer, aWidth); + RGBAFamilyToY_Row<2, 1, 0>(srcBuffer + aSrcStride, yBuffer + aYStride, aWidth); + RGBAFamilyToUV_Row<2, 1, 0, 2, 2>(srcBuffer, aSrcStride, uBuffer, vBuffer, aWidth); + } + + if (aHeight & 1) { + const int i = aHeight - 1; + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + uint8_t* yBuffer = aYBuffer + aYStride * i; + uint8_t* uBuffer = aVUBuffer + aVUStride * (i / 2) + 1; + uint8_t* vBuffer = aVUBuffer + aVUStride * (i / 2); + + RGBAFamilyToY_Row<2, 1, 0>(srcBuffer, yBuffer, aWidth); + + // Pass 0 as the aSrcStride so we don't sample next row's RGB information. + RGBAFamilyToUV_Row<2, 1, 0, 2, 2>(srcBuffer, 0, uBuffer, vBuffer, aWidth); + } + + return 0; +} + +/* + * RGBA/RGB family -> HSV. + * Reference: + * (1) https://en.wikipedia.org/wiki/HSL_and_HSV + * (2) OpenCV implementation: + * http://docs.opencv.org/3.1.0/de/d25/imgproc_color_conversions.html + */ +const float EPSILON = 1e-10f; + +template<int aRIndex, int aGIndex, int aBIndex, int aSrcStep> +int +RGBFamilyToHSV(const uint8_t* aSrcBuffer, int aSrcStride, + float* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight; ++i) { + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + float* dstBuffer = (float*)((uint8_t*)(aDstBuffer) + aDstStride * i); + + for (int j = 0; j < aWidth; ++j) { + const float r = (float)(srcBuffer[aRIndex]) / 255.0f; + const float g = (float)(srcBuffer[aGIndex]) / 255.0f; + const float b = (float)(srcBuffer[aBIndex]) / 255.0f; + float& h = dstBuffer[0]; + float& s = dstBuffer[1]; + float& v = dstBuffer[2]; + + float min = r; + if (g < min) min = g; + if (b < min) min = b; + + float max = r; + if (g > max) max = g; + if (b > max) max = b; + + const float diff = max - min + EPSILON; // Prevent dividing by zero. + + // Calculate v. + v = max; + + // Calculate s. + if (max == 0.0f) { + s = 0.0f; + } else { + s = diff / v; + } + + // Calculate h. + if (max == r) { + h = 60.0f * (g - b) / diff; + } else if (max == g) { + h = 60.0f * (b - r) / diff + 120.0f; + } else if (max == b) { + h = 60.0f * (r - g) / diff + 240.0f; + } + + if (h < 0.0f) { + h += 360.0f; + } + + // Step one pixel. + srcBuffer += aSrcStep; + dstBuffer += 3; + } + } + + return 0; +} + +static const int sector_data[][3]= {{0,3,1}, {2,0,1}, {1,0,3}, {1,2,0}, {3,1,0}, {0,1,2}}; + +// If the destination is a RGB24 or BGR24, set the aAIndex to be 0, 1 or 2, +// so that the r, g or b value will be set to 255 first than to the right value. +template<int aRIndex, int aGIndex, int aBIndex, int aAIndex, int aDstStep> +int +HSVToRGBAFamily(const float* aSrcBuffer, int aSrcStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + static_assert(aRIndex == 0 || aRIndex == 2, "Wrong R index."); + static_assert(aGIndex == 1, "Wrong G index."); + static_assert(aBIndex == 0 || aBIndex == 2, "Wrong B index."); + static_assert(aAIndex == 0 || aAIndex == 1 || aAIndex == 2 || aAIndex == 3, "Wrong A index."); + + for (int i = 0; i < aHeight; ++i) { + const float* srcBuffer = (const float*)((const uint8_t*)(aSrcBuffer) + aSrcStride * i); + uint8_t* dstBuffer = aDstBuffer + aDstStride * i; + + for (int j = 0; j < aWidth; ++j) { + const float h = srcBuffer[0]; + const float s = srcBuffer[1]; + const float v = srcBuffer[2]; + + // Calculate h-prime which should be in range [0, 6). -> h should be in + // range [0, 360). + float hPrime = h / 60.0f; + if (hPrime < 0.0f) + do hPrime += 6.0f; while (hPrime < 0.0f); + else if (hPrime >= 6.0f) + do hPrime -= 6.0f; while (hPrime >= 6.0f); + const int sector = floor(hPrime); + const float hMod1 = hPrime - sector; + + float values[4]; + values[0] = v; + values[1] = v * (1.0f - s); + values[2] = v * (1.0f - s * hMod1); + values[3] = v * (1.0f - s * (1.0f - hMod1)); + + dstBuffer[aAIndex] = 255; + dstBuffer[aRIndex] = Clamp(values[sector_data[sector][0]] * 255.0f); + dstBuffer[aGIndex] = Clamp(values[sector_data[sector][1]] * 255.0f); + dstBuffer[aBIndex] = Clamp(values[sector_data[sector][2]] * 255.0f); + + // Step one pixel. + srcBuffer += 3; + dstBuffer += aDstStep; + } + } + + return 0; +} + +int +RGBA32ToHSV(const uint8_t* aSrcBuffer, int aSrcStride, + float* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + return RGBFamilyToHSV<0, 1, 2, 4>(aSrcBuffer, aSrcStride, + aDstBuffer, aDstStride, + aWidth, aHeight); +} + +int +BGRA32ToHSV(const uint8_t* aSrcBuffer, int aSrcStride, + float* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + return RGBFamilyToHSV<2, 1, 0, 4>(aSrcBuffer, aSrcStride, + aDstBuffer, aDstStride, + aWidth, aHeight); +} + +int +RGB24ToHSV(const uint8_t* aSrcBuffer, int aSrcStride, + float* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + return RGBFamilyToHSV<0, 1, 2, 3>(aSrcBuffer, aSrcStride, + aDstBuffer, aDstStride, + aWidth, aHeight); +} + +int +BGR24ToHSV(const uint8_t* aSrcBuffer, int aSrcStride, + float* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + return RGBFamilyToHSV<2, 1, 0, 3>(aSrcBuffer, aSrcStride, + aDstBuffer, aDstStride, + aWidth, aHeight); +} + +int +HSVToRGBA32(const float* aSrcBuffer, int aSrcStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + return HSVToRGBAFamily<0, 1, 2, 3, 4>(aSrcBuffer, aSrcStride, + aDstBuffer, aDstStride, + aWidth, aHeight); +} + +int +HSVToBGRA32(const float* aSrcBuffer, int aSrcStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + return HSVToRGBAFamily<2, 1, 0, 3, 4>(aSrcBuffer, aSrcStride, + aDstBuffer, aDstStride, + aWidth, aHeight); +} + +int +HSVToRGB24(const float* aSrcBuffer, int aSrcStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + return HSVToRGBAFamily<0, 1, 2, 0, 3>(aSrcBuffer, aSrcStride, + aDstBuffer, aDstStride, + aWidth, aHeight); +} + +int +HSVToBGR24(const float* aSrcBuffer, int aSrcStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + return HSVToRGBAFamily<2, 1, 0, 0, 3>(aSrcBuffer, aSrcStride, + aDstBuffer, aDstStride, + aWidth, aHeight); +} + +/* + * RGBA/RGB family -> Lab. + * Reference: + * (1) https://en.wikipedia.org/wiki/SRGB + * (2) https://en.wikipedia.org/wiki/Lab_color_space + * (3) OpenCV implementation: + * http://docs.opencv.org/3.1.0/de/d25/imgproc_color_conversions.html + */ +static const float sRGBToXYZ_D65[] = {0.412453f, 0.357580f, 0.180423f, + 0.212671f, 0.715160f, 0.072169f, + 0.019334f, 0.119193f, 0.950227f}; +static const float XYZTosRGB_D65[] = {3.240479f, -1.53715f, -0.498535f, + -0.969256f, 1.875991f, 0.041556f, + 0.055648f, -0.204043f, 1.057311f}; +static const float whitept_D65[] = {0.950456f, 1.0f, 1.088754f}; +static const float _magic = std::pow((6.0 / 29.0), 3.0); // should be around 0.008856. +static const float _1_3 = 1.0f / 3.0f; +static const float _a = std::pow((29.0 / 6.0), 2.0) / 3.0; // should be around 7.787. +static const float _b = 16.0f / 116.0f; // should be around 0.1379. + +template<int aRIndex, int aGIndex, int aBIndex, int aSrcStep> +int +RGBFamilyToLab(const uint8_t* aSrcBuffer, int aSrcStride, + float* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + static_assert(aRIndex == 0 || aRIndex == 2, "Wrong R index."); + static_assert(aGIndex == 1, "Wrong G index."); + static_assert(aBIndex == 0 || aBIndex == 2, "Wrong B index."); + + const float C0 = sRGBToXYZ_D65[0] / whitept_D65[0], + C1 = sRGBToXYZ_D65[1] / whitept_D65[0], + C2 = sRGBToXYZ_D65[2] / whitept_D65[0], + C3 = sRGBToXYZ_D65[3] / whitept_D65[1], + C4 = sRGBToXYZ_D65[4] / whitept_D65[1], + C5 = sRGBToXYZ_D65[5] / whitept_D65[1], + C6 = sRGBToXYZ_D65[6] / whitept_D65[2], + C7 = sRGBToXYZ_D65[7] / whitept_D65[2], + C8 = sRGBToXYZ_D65[8] / whitept_D65[2]; + + for (int i = 0; i < aHeight; ++i) { + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + float* dstBuffer = (float*)((uint8_t*)(aDstBuffer) + aDstStride * i); + + for (int j = 0; j < aWidth; ++j) { + float r = (float)(srcBuffer[aRIndex]) / 255.0f; + float g = (float)(srcBuffer[aGIndex]) / 255.0f; + float b = (float)(srcBuffer[aBIndex]) / 255.0f; + + // gamma correction of sRGB + r = r <= 0.04045f ? r / 12.92f : std::pow((r + 0.055) / 1.055, 2.4); + g = g <= 0.04045f ? g / 12.92f : std::pow((g + 0.055) / 1.055, 2.4); + b = b <= 0.04045f ? b / 12.92f : std::pow((b + 0.055) / 1.055, 2.4); + + const float X = C0 * r + C1 * g + C2 * b; + const float Y = C3 * r + C4 * g + C5 * b; + const float Z = C6 * r + C7 * g + C8 * b; + + const float FX = X > _magic ? std::pow(X, _1_3) : (_a * X + _b); + const float FY = Y > _magic ? std::pow(Y, _1_3) : (_a * Y + _b); + const float FZ = Z > _magic ? std::pow(Z, _1_3) : (_a * Z + _b); + + dstBuffer[0] = 116.0f * FY - 16.0f; + dstBuffer[1] = 500.0f * (FX - FY); + dstBuffer[2] = 200.0f * (FY - FZ); + + // Step one pixel. + srcBuffer += aSrcStep; + dstBuffer += 3; + } + } + return 0; +} + +// If the destination is a RGB24 or BGR24, set the aAIndex to be 0, 1 or 2, +// so that the r, g or b value will be set to 255 first than to the right value. +template<int aRIndex, int aGIndex, int aBIndex, int aAIndex, int aDstStep> +int +LabToRGBAFamily(const float* aSrcBuffer, int aSrcStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + static_assert(aRIndex == 0 || aRIndex == 2, "Wrong R index."); + static_assert(aGIndex == 1, "Wrong G index."); + static_assert(aBIndex == 0 || aBIndex == 2, "Wrong B index."); + static_assert(aAIndex == 0 || aAIndex == 1 || aAIndex == 2 || aAIndex == 3, "Wrong A index."); + + const float C0 = XYZTosRGB_D65[0] * whitept_D65[0], + C1 = XYZTosRGB_D65[1] * whitept_D65[1], + C2 = XYZTosRGB_D65[2] * whitept_D65[2], + C3 = XYZTosRGB_D65[3] * whitept_D65[0], + C4 = XYZTosRGB_D65[4] * whitept_D65[1], + C5 = XYZTosRGB_D65[5] * whitept_D65[2], + C6 = XYZTosRGB_D65[6] * whitept_D65[0], + C7 = XYZTosRGB_D65[7] * whitept_D65[1], + C8 = XYZTosRGB_D65[8] * whitept_D65[2]; + + for (int i = 0; i < aHeight; ++i) { + const float* srcBuffer = (const float*)((const uint8_t*)(aSrcBuffer) + aSrcStride * i); + uint8_t* dstBuffer = aDstBuffer + aDstStride * i; + + for (int j = 0; j < aWidth; ++j) { + const float L = srcBuffer[0]; + const float a = srcBuffer[1]; + const float b = srcBuffer[2]; + + const float FY = (L + 16.0f) / 116.0f; + const float FX = (a / 500.0f) + FY; + const float FZ = FY - (b / 200.0f); + + const float X = FX > 6.0f / 29.0f ? std::pow((double)FX, 3.0) : 3.0 * std::pow((6.0 / 29.0), 2.0) * (FX - (4.0 / 29.0)); + const float Y = FY > 6.0f / 29.0f ? std::pow((double)FY, 3.0) : 3.0 * std::pow((6.0 / 29.0), 2.0) * (FY - (4.0 / 29.0)); + const float Z = FZ > 6.0f / 29.0f ? std::pow((double)FZ, 3.0) : 3.0 * std::pow((6.0 / 29.0), 2.0) * (FZ - (4.0 / 29.0)); + + const float r0 = C0 * X + C1 * Y + C2 * Z; + const float g0 = C3 * X + C4 * Y + C5 * Z; + const float b0 = C6 * X + C7 * Y + C8 * Z; + + // Apply gamma curve of sRGB to the linear rgb values. + dstBuffer[aAIndex] = 255; + dstBuffer[aRIndex] = Clamp((r0 <= 0.0031308f ? r0 * 12.92f : 1.055 * std::pow((double)r0, 1.0 / 2.4) - 0.055) * 255.0); + dstBuffer[aGIndex] = Clamp((g0 <= 0.0031308f ? g0 * 12.92f : 1.055 * std::pow((double)g0, 1.0 / 2.4) - 0.055) * 255.0); + dstBuffer[aBIndex] = Clamp((b0 <= 0.0031308f ? b0 * 12.92f : 1.055 * std::pow((double)b0, 1.0 / 2.4) - 0.055) * 255.0); + + // Step one pixel. + srcBuffer += 3; + dstBuffer += aDstStep; + } + } + return 0; +} + +int +RGBA32ToLab(const uint8_t* aSrcBuffer, int aSrcStride, + float* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + return RGBFamilyToLab<0, 1, 2, 4>(aSrcBuffer, aSrcStride, + aDstBuffer, aDstStride, + aWidth, aHeight); +} + +int +BGRA32ToLab(const uint8_t* aSrcBuffer, int aSrcStride, + float* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + return RGBFamilyToLab<2, 1, 0, 4>(aSrcBuffer, aSrcStride, + aDstBuffer, aDstStride, + aWidth, aHeight); +} + +int +RGB24ToLab(const uint8_t* aSrcBuffer, int aSrcStride, + float* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + return RGBFamilyToLab<0, 1, 2, 3>(aSrcBuffer, aSrcStride, + aDstBuffer, aDstStride, + aWidth, aHeight); +} + +int +BGR24ToLab(const uint8_t* aSrcBuffer, int aSrcStride, + float* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + return RGBFamilyToLab<2, 1, 0, 3>(aSrcBuffer, aSrcStride, + aDstBuffer, aDstStride, + aWidth, aHeight); +} + +int +LabToRGBA32(const float* aSrcBuffer, int aSrcStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + return LabToRGBAFamily<0, 1, 2, 3, 4>(aSrcBuffer, aSrcStride, + aDstBuffer, aDstStride, + aWidth, aHeight); +} + +int +LabToBGRA32(const float* aSrcBuffer, int aSrcStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + return LabToRGBAFamily<2, 1, 0, 3, 4>(aSrcBuffer, aSrcStride, + aDstBuffer, aDstStride, + aWidth, aHeight); +} + +int +LabToRGB24(const float* aSrcBuffer, int aSrcStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + return LabToRGBAFamily<0, 1, 2, 0, 3>(aSrcBuffer, aSrcStride, + aDstBuffer, aDstStride, + aWidth, aHeight); +} + +int +LabToBGR24(const float* aSrcBuffer, int aSrcStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + return LabToRGBAFamily<2, 1, 0, 0, 3>(aSrcBuffer, aSrcStride, + aDstBuffer, aDstStride, + aWidth, aHeight); +} + +/* + * RGBA/RGB family -> Gray8. + * Reference: + * (1) OpenCV implementation: + * http://docs.opencv.org/3.1.0/de/d25/imgproc_color_conversions.html + */ +template<int aRIndex, int aGIndex, int aBIndex, int aSrcStep> +int +RGBFamilyToGray8(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + static_assert(aRIndex == 0 || aRIndex == 2, "Wrong R index."); + static_assert(aGIndex == 1, "Wrong G index."); + static_assert(aBIndex == 0 || aBIndex == 2, "Wrong B index."); + + for (int i = 0; i < aHeight; ++i) { + const uint8_t* srcBuffer = aSrcBuffer + aSrcStride * i; + uint8_t* dstBuffer = aDstBuffer + aDstStride * i; + + for (int j = 0; j < aWidth; ++j) { + dstBuffer[j] = 0.299 * srcBuffer[aRIndex] + + 0.587 * srcBuffer[aGIndex] + + 0.114 * srcBuffer[aBIndex]; + srcBuffer += aSrcStep; + } + } + + return 0; +} + +int +RGB24ToGray8(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + return RGBFamilyToGray8<0, 1, 2, 3>(aSrcBuffer, aSrcStride, + aDstBuffer, aDstStride, + aWidth, aHeight); +} + +int +BGR24ToGray8(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + return RGBFamilyToGray8<2, 1, 0, 3>(aSrcBuffer, aSrcStride, + aDstBuffer, aDstStride, + aWidth, aHeight); +} + +int +RGBA32ToGray8(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + return RGBFamilyToGray8<0, 1, 2, 4>(aSrcBuffer, aSrcStride, + aDstBuffer, aDstStride, + aWidth, aHeight); +} + +int +BGRA32ToGray8(const uint8_t* aSrcBuffer, int aSrcStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + return RGBFamilyToGray8<2, 1, 0, 4>(aSrcBuffer, aSrcStride, + aDstBuffer, aDstStride, + aWidth, aHeight); +} + +/* + * YUV family -> Gray8. + * Reference: + * (1) OpenCV implementation: + * http://docs.opencv.org/3.1.0/de/d25/imgproc_color_conversions.html + */ +int +YUVFamilyToGray8(const uint8_t* aSrcYBuffer, int aSrcYStride, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + for (int i = 0; i < aHeight; ++i) { + const uint8_t* srcYBuffer = aSrcYBuffer + aSrcYStride * i; + uint8_t* dstBuffer = aDstBuffer + aDstStride * i; + + memcpy(dstBuffer, srcYBuffer, aDstStride); + } + + return 0; +} + +int +YUV444PToGray8(const uint8_t* aYBuffer, int aYStride, + const uint8_t*, int, + const uint8_t*, int, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + return YUVFamilyToGray8(aYBuffer, aYStride, + aDstBuffer, aDstStride, + aWidth, aHeight); +} + +int +YUV422PToGray8(const uint8_t* aYBuffer, int aYStride, + const uint8_t*, int, + const uint8_t*, int, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + return YUVFamilyToGray8(aYBuffer, aYStride, + aDstBuffer, aDstStride, + aWidth, aHeight); +} + +int +YUV420PToGray8(const uint8_t* aYBuffer, int aYStride, + const uint8_t*, int, + const uint8_t*, int, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + return YUVFamilyToGray8(aYBuffer, aYStride, + aDstBuffer, aDstStride, + aWidth, aHeight); +} + +int +NV12ToGray8(const uint8_t* aYBuffer, int aYStride, + const uint8_t*, int, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + return YUVFamilyToGray8(aYBuffer, aYStride, + aDstBuffer, aDstStride, + aWidth, aHeight); +} + +int +NV21ToGray8(const uint8_t* aYBuffer, int aYStride, + const uint8_t*, int, + uint8_t* aDstBuffer, int aDstStride, + int aWidth, int aHeight) +{ + return YUVFamilyToGray8(aYBuffer, aYStride, + aDstBuffer, aDstStride, + aWidth, aHeight); +} + +} // namespace dom +} // namespace mozilla |