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authorwolfbeast <mcwerewolf@gmail.com>2018-09-03 10:11:38 +0200
committerwolfbeast <mcwerewolf@gmail.com>2018-09-03 10:11:38 +0200
commitab961aeb54335fd07c66de2e3b8c3b6af6f89ea2 (patch)
treec44670a25d942a672951e430499f70978ec7d337 /dom/canvas/CanvasRenderingContextHelper.cpp
parent45f9a0daad81d1c6a1188b3473e5f0c67d27c0aa (diff)
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Remove all C++ Telemetry Accumulation calls.
This creates a number of stubs and leaves some surrounding code that may be irrelevant (eg. recorded time stamps, status variables). Stub resolution/removal should be a follow-up to this.
Diffstat (limited to 'dom/canvas/CanvasRenderingContextHelper.cpp')
-rw-r--r--dom/canvas/CanvasRenderingContextHelper.cpp14
1 files changed, 0 insertions, 14 deletions
diff --git a/dom/canvas/CanvasRenderingContextHelper.cpp b/dom/canvas/CanvasRenderingContextHelper.cpp
index 3000e59bd..61317fb51 100644
--- a/dom/canvas/CanvasRenderingContextHelper.cpp
+++ b/dom/canvas/CanvasRenderingContextHelper.cpp
@@ -7,7 +7,6 @@
#include "ImageBitmapRenderingContext.h"
#include "ImageEncoder.h"
#include "mozilla/dom/CanvasRenderingContext2D.h"
-#include "mozilla/Telemetry.h"
#include "mozilla/UniquePtr.h"
#include "nsContentUtils.h"
#include "nsDOMJSUtils.h"
@@ -138,13 +137,10 @@ CanvasRenderingContextHelper::CreateContextHelper(CanvasContextType aContextType
break;
case CanvasContextType::Canvas2D:
- Telemetry::Accumulate(Telemetry::CANVAS_2D_USED, 1);
ret = new CanvasRenderingContext2D(aCompositorBackend);
break;
case CanvasContextType::WebGL1:
- Telemetry::Accumulate(Telemetry::CANVAS_WEBGL_USED, 1);
-
ret = WebGL1Context::Create();
if (!ret)
return nullptr;
@@ -152,8 +148,6 @@ CanvasRenderingContextHelper::CreateContextHelper(CanvasContextType aContextType
break;
case CanvasContextType::WebGL2:
- Telemetry::Accumulate(Telemetry::CANVAS_WEBGL_USED, 1);
-
ret = WebGL2Context::Create();
if (!ret)
return nullptr;
@@ -205,16 +199,8 @@ CanvasRenderingContextHelper::GetContext(JSContext* aCx,
// See bug 645792 and bug 1215072.
// We want to throw only if dictionary initialization fails,
// so only in case aRv has been set to some error value.
- if (contextType == CanvasContextType::WebGL1)
- Telemetry::Accumulate(Telemetry::CANVAS_WEBGL_SUCCESS, 0);
- else if (contextType == CanvasContextType::WebGL2)
- Telemetry::Accumulate(Telemetry::CANVAS_WEBGL2_SUCCESS, 0);
return nullptr;
}
- if (contextType == CanvasContextType::WebGL1)
- Telemetry::Accumulate(Telemetry::CANVAS_WEBGL_SUCCESS, 1);
- else if (contextType == CanvasContextType::WebGL2)
- Telemetry::Accumulate(Telemetry::CANVAS_WEBGL2_SUCCESS, 1);
} else {
// We already have a context of some type.
if (contextType != mCurrentContextType)