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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /dom/canvas/CanvasRenderingContext2D.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/canvas/CanvasRenderingContext2D.h')
-rw-r--r-- | dom/canvas/CanvasRenderingContext2D.h | 1156 |
1 files changed, 1156 insertions, 0 deletions
diff --git a/dom/canvas/CanvasRenderingContext2D.h b/dom/canvas/CanvasRenderingContext2D.h new file mode 100644 index 000000000..c3ee3bdcb --- /dev/null +++ b/dom/canvas/CanvasRenderingContext2D.h @@ -0,0 +1,1156 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef CanvasRenderingContext2D_h +#define CanvasRenderingContext2D_h + +#include "mozilla/Attributes.h" +#include <vector> +#include "nsIDOMCanvasRenderingContext2D.h" +#include "nsICanvasRenderingContextInternal.h" +#include "mozilla/RefPtr.h" +#include "nsColor.h" +#include "mozilla/dom/HTMLCanvasElement.h" +#include "mozilla/dom/HTMLVideoElement.h" +#include "gfxTextRun.h" +#include "mozilla/ErrorResult.h" +#include "mozilla/dom/CanvasGradient.h" +#include "mozilla/dom/CanvasRenderingContext2DBinding.h" +#include "mozilla/dom/CanvasPattern.h" +#include "mozilla/gfx/Rect.h" +#include "mozilla/gfx/2D.h" +#include "mozilla/UniquePtr.h" +#include "gfx2DGlue.h" +#include "imgIEncoder.h" +#include "nsLayoutUtils.h" +#include "mozilla/EnumeratedArray.h" +#include "FilterSupport.h" +#include "nsSVGEffects.h" +#include "Layers.h" + +class nsGlobalWindow; +class nsXULElement; + +namespace mozilla { +namespace gl { +class SourceSurface; +} // namespace gl + +namespace dom { +class HTMLImageElementOrHTMLCanvasElementOrHTMLVideoElementOrImageBitmap; +typedef HTMLImageElementOrHTMLCanvasElementOrHTMLVideoElementOrImageBitmap CanvasImageSource; +class ImageData; +class StringOrCanvasGradientOrCanvasPattern; +class OwningStringOrCanvasGradientOrCanvasPattern; +class TextMetrics; +class CanvasFilterChainObserver; +class CanvasPath; + +extern const mozilla::gfx::Float SIGMA_MAX; + +template<typename T> class Optional; + +struct CanvasBidiProcessor; +class CanvasRenderingContext2DUserData; +class CanvasDrawObserver; +class CanvasShutdownObserver; + +/** + ** CanvasRenderingContext2D + **/ +class CanvasRenderingContext2D final : + public nsICanvasRenderingContextInternal, + public nsWrapperCache +{ + virtual ~CanvasRenderingContext2D(); + +public: + explicit CanvasRenderingContext2D(layers::LayersBackend aCompositorBackend); + + virtual JSObject* WrapObject(JSContext *aCx, JS::Handle<JSObject*> aGivenProto) override; + + HTMLCanvasElement* GetCanvas() const + { + if (!mCanvasElement || mCanvasElement->IsInNativeAnonymousSubtree()) { + return nullptr; + } + + // corresponds to changes to the old bindings made in bug 745025 + return mCanvasElement->GetOriginalCanvas(); + } + + void Save(); + void Restore(); + void Scale(double aX, double aY, mozilla::ErrorResult& aError); + void Rotate(double aAngle, mozilla::ErrorResult& aError); + void Translate(double aX, double aY, mozilla::ErrorResult& aError); + void Transform(double aM11, double aM12, double aM21, double aM22, double aDx, + double aDy, mozilla::ErrorResult& aError); + void SetTransform(double aM11, double aM12, double aM21, double aM22, double aDx, + double aDy, mozilla::ErrorResult& aError); + void ResetTransform(mozilla::ErrorResult& aError); + + double GlobalAlpha() + { + return CurrentState().globalAlpha; + } + + // Useful for silencing cast warnings + static mozilla::gfx::Float ToFloat(double aValue) { return mozilla::gfx::Float(aValue); } + + void SetGlobalAlpha(double aGlobalAlpha) + { + if (aGlobalAlpha >= 0.0 && aGlobalAlpha <= 1.0) { + CurrentState().globalAlpha = ToFloat(aGlobalAlpha); + } + } + + void GetGlobalCompositeOperation(nsAString& aOp, mozilla::ErrorResult& aError); + void SetGlobalCompositeOperation(const nsAString& aOp, + mozilla::ErrorResult& aError); + + void GetStrokeStyle(OwningStringOrCanvasGradientOrCanvasPattern& aValue) + { + GetStyleAsUnion(aValue, Style::STROKE); + } + + void SetStrokeStyle(const StringOrCanvasGradientOrCanvasPattern& aValue) + { + SetStyleFromUnion(aValue, Style::STROKE); + } + + void GetFillStyle(OwningStringOrCanvasGradientOrCanvasPattern& aValue) + { + GetStyleAsUnion(aValue, Style::FILL); + } + + void SetFillStyle(const StringOrCanvasGradientOrCanvasPattern& aValue) + { + SetStyleFromUnion(aValue, Style::FILL); + } + + already_AddRefed<CanvasGradient> + CreateLinearGradient(double aX0, double aY0, double aX1, double aY1); + already_AddRefed<CanvasGradient> + CreateRadialGradient(double aX0, double aY0, double aR0, double aX1, double aY1, + double aR1, ErrorResult& aError); + already_AddRefed<CanvasPattern> + CreatePattern(const CanvasImageSource& aElement, + const nsAString& aRepeat, ErrorResult& aError); + + double ShadowOffsetX() + { + return CurrentState().shadowOffset.x; + } + + void SetShadowOffsetX(double aShadowOffsetX) + { + CurrentState().shadowOffset.x = ToFloat(aShadowOffsetX); + } + + double ShadowOffsetY() + { + return CurrentState().shadowOffset.y; + } + + void SetShadowOffsetY(double aShadowOffsetY) + { + CurrentState().shadowOffset.y = ToFloat(aShadowOffsetY); + } + + double ShadowBlur() + { + return CurrentState().shadowBlur; + } + + void SetShadowBlur(double aShadowBlur) + { + if (aShadowBlur >= 0.0) { + CurrentState().shadowBlur = ToFloat(aShadowBlur); + } + } + + void GetShadowColor(nsAString& aShadowColor) + { + StyleColorToString(CurrentState().shadowColor, aShadowColor); + } + + void GetFilter(nsAString& aFilter) + { + aFilter = CurrentState().filterString; + } + + void SetShadowColor(const nsAString& aShadowColor); + void SetFilter(const nsAString& aFilter, mozilla::ErrorResult& aError); + void ClearRect(double aX, double aY, double aW, double aH); + void FillRect(double aX, double aY, double aW, double aH); + void StrokeRect(double aX, double aY, double aW, double aH); + void BeginPath(); + void Fill(const CanvasWindingRule& aWinding); + void Fill(const CanvasPath& aPath, const CanvasWindingRule& aWinding); + void Stroke(); + void Stroke(const CanvasPath& aPath); + void DrawFocusIfNeeded(mozilla::dom::Element& aElement, ErrorResult& aRv); + bool DrawCustomFocusRing(mozilla::dom::Element& aElement); + void Clip(const CanvasWindingRule& aWinding); + void Clip(const CanvasPath& aPath, const CanvasWindingRule& aWinding); + bool IsPointInPath(double aX, double aY, const CanvasWindingRule& aWinding); + bool IsPointInPath(const CanvasPath& aPath, double aX, double aY, const CanvasWindingRule& aWinding); + bool IsPointInStroke(double aX, double aY); + bool IsPointInStroke(const CanvasPath& aPath, double aX, double aY); + void FillText(const nsAString& aText, double aX, double aY, + const Optional<double>& aMaxWidth, + mozilla::ErrorResult& aError); + void StrokeText(const nsAString& aText, double aX, double aY, + const Optional<double>& aMaxWidth, + mozilla::ErrorResult& aError); + TextMetrics* + MeasureText(const nsAString& aRawText, mozilla::ErrorResult& aError); + + void AddHitRegion(const HitRegionOptions& aOptions, mozilla::ErrorResult& aError); + void RemoveHitRegion(const nsAString& aId); + void ClearHitRegions(); + + void DrawImage(const CanvasImageSource& aImage, + double aDx, double aDy, mozilla::ErrorResult& aError) + { + DrawImage(aImage, 0.0, 0.0, 0.0, 0.0, aDx, aDy, 0.0, 0.0, 0, aError); + } + + void DrawImage(const CanvasImageSource& aImage, + double aDx, double aDy, double aDw, double aDh, + mozilla::ErrorResult& aError) + { + DrawImage(aImage, 0.0, 0.0, 0.0, 0.0, aDx, aDy, aDw, aDh, 2, aError); + } + + void DrawImage(const CanvasImageSource& aImage, + double aSx, double aSy, double aSw, double aSh, double aDx, + double aDy, double aDw, double aDh, mozilla::ErrorResult& aError) + { + DrawImage(aImage, aSx, aSy, aSw, aSh, aDx, aDy, aDw, aDh, 6, aError); + } + + already_AddRefed<ImageData> + CreateImageData(JSContext* aCx, double aSw, double aSh, + mozilla::ErrorResult& aError); + already_AddRefed<ImageData> + CreateImageData(JSContext* aCx, ImageData& aImagedata, + mozilla::ErrorResult& aError); + already_AddRefed<ImageData> + GetImageData(JSContext* aCx, double aSx, double aSy, double aSw, double aSh, + mozilla::ErrorResult& aError); + void PutImageData(ImageData& aImageData, + double aDx, double aDy, mozilla::ErrorResult& aError); + void PutImageData(ImageData& aImageData, + double aDx, double aDy, double aDirtyX, double aDirtyY, + double aDirtyWidth, double aDirtyHeight, + mozilla::ErrorResult& aError); + + double LineWidth() + { + return CurrentState().lineWidth; + } + + void SetLineWidth(double aWidth) + { + if (aWidth > 0.0) { + CurrentState().lineWidth = ToFloat(aWidth); + } + } + void GetLineCap(nsAString& aLinecapStyle); + void SetLineCap(const nsAString& aLinecapStyle); + void GetLineJoin(nsAString& aLinejoinStyle, mozilla::ErrorResult& aError); + void SetLineJoin(const nsAString& aLinejoinStyle); + + double MiterLimit() + { + return CurrentState().miterLimit; + } + + void SetMiterLimit(double aMiter) + { + if (aMiter > 0.0) { + CurrentState().miterLimit = ToFloat(aMiter); + } + } + + void GetFont(nsAString& aFont) + { + aFont = GetFont(); + } + + void SetFont(const nsAString& aFont, mozilla::ErrorResult& aError); + void GetTextAlign(nsAString& aTextAlign); + void SetTextAlign(const nsAString& aTextAlign); + void GetTextBaseline(nsAString& aTextBaseline); + void SetTextBaseline(const nsAString& aTextBaseline); + + void ClosePath() + { + EnsureWritablePath(); + + if (mPathBuilder) { + mPathBuilder->Close(); + } else { + mDSPathBuilder->Close(); + } + } + + void MoveTo(double aX, double aY) + { + EnsureWritablePath(); + + if (mPathBuilder) { + mPathBuilder->MoveTo(mozilla::gfx::Point(ToFloat(aX), ToFloat(aY))); + } else { + mDSPathBuilder->MoveTo(mTarget->GetTransform().TransformPoint( + mozilla::gfx::Point(ToFloat(aX), ToFloat(aY)))); + } + } + + void LineTo(double aX, double aY) + { + EnsureWritablePath(); + + LineTo(mozilla::gfx::Point(ToFloat(aX), ToFloat(aY))); + } + + void QuadraticCurveTo(double aCpx, double aCpy, double aX, double aY) + { + EnsureWritablePath(); + + if (mPathBuilder) { + mPathBuilder->QuadraticBezierTo(mozilla::gfx::Point(ToFloat(aCpx), ToFloat(aCpy)), + mozilla::gfx::Point(ToFloat(aX), ToFloat(aY))); + } else { + mozilla::gfx::Matrix transform = mTarget->GetTransform(); + mDSPathBuilder->QuadraticBezierTo(transform.TransformPoint( + mozilla::gfx::Point(ToFloat(aCpx), ToFloat(aCpy))), + transform.TransformPoint( + mozilla::gfx::Point(ToFloat(aX), ToFloat(aY)))); + } + } + + void BezierCurveTo(double aCp1x, double aCp1y, double aCp2x, double aCp2y, double aX, double aY) + { + EnsureWritablePath(); + + BezierTo(mozilla::gfx::Point(ToFloat(aCp1x), ToFloat(aCp1y)), + mozilla::gfx::Point(ToFloat(aCp2x), ToFloat(aCp2y)), + mozilla::gfx::Point(ToFloat(aX), ToFloat(aY))); + } + + void ArcTo(double aX1, double aY1, double aX2, double aY2, double aRadius, + mozilla::ErrorResult& aError); + void Rect(double aX, double aY, double aW, double aH); + void Arc(double aX, double aY, double aRadius, double aStartAngle, + double aEndAngle, bool aAnticlockwise, mozilla::ErrorResult& aError); + void Ellipse(double aX, double aY, double aRadiusX, double aRadiusY, + double aRotation, double aStartAngle, double aEndAngle, + bool aAnticlockwise, ErrorResult& aError); + + void GetMozCurrentTransform(JSContext* aCx, + JS::MutableHandle<JSObject*> aResult, + mozilla::ErrorResult& aError); + void SetMozCurrentTransform(JSContext* aCx, + JS::Handle<JSObject*> aCurrentTransform, + mozilla::ErrorResult& aError); + void GetMozCurrentTransformInverse(JSContext* aCx, + JS::MutableHandle<JSObject*> aResult, + mozilla::ErrorResult& aError); + void SetMozCurrentTransformInverse(JSContext* aCx, + JS::Handle<JSObject*> aCurrentTransform, + mozilla::ErrorResult& aError); + void GetFillRule(nsAString& aFillRule); + void SetFillRule(const nsAString& aFillRule); + + void SetLineDash(const Sequence<double>& aSegments, + mozilla::ErrorResult& aRv); + void GetLineDash(nsTArray<double>& aSegments) const; + + void SetLineDashOffset(double aOffset); + double LineDashOffset() const; + + void GetMozTextStyle(nsAString& aMozTextStyle) + { + GetFont(aMozTextStyle); + } + + void SetMozTextStyle(const nsAString& aMozTextStyle, + mozilla::ErrorResult& aError) + { + SetFont(aMozTextStyle, aError); + } + + bool ImageSmoothingEnabled() + { + return CurrentState().imageSmoothingEnabled; + } + + void SetImageSmoothingEnabled(bool aImageSmoothingEnabled) + { + if (aImageSmoothingEnabled != CurrentState().imageSmoothingEnabled) { + CurrentState().imageSmoothingEnabled = aImageSmoothingEnabled; + } + } + + void DrawWindow(nsGlobalWindow& aWindow, double aX, double aY, + double aW, double aH, + const nsAString& aBgColor, uint32_t aFlags, + mozilla::ErrorResult& aError); + void AsyncDrawXULElement(nsXULElement& aElem, double aX, double aY, double aW, + double aH, const nsAString& aBgColor, uint32_t aFlags, + mozilla::ErrorResult& aError); + + enum RenderingMode { + SoftwareBackendMode, + OpenGLBackendMode, + DefaultBackendMode + }; + + bool SwitchRenderingMode(RenderingMode aRenderingMode); + + // Eventually this should be deprecated. Keeping for now to keep the binding functional. + void Demote(); + + nsresult Redraw(); + + virtual int32_t GetWidth() const override; + virtual int32_t GetHeight() const override; + gfx::IntSize GetSize() const { return gfx::IntSize(mWidth, mHeight); } + + // nsICanvasRenderingContextInternal + /** + * Gets the pres shell from either the canvas element or the doc shell + */ + virtual nsIPresShell *GetPresShell() override { + if (mCanvasElement) { + return mCanvasElement->OwnerDoc()->GetShell(); + } + if (mDocShell) { + return mDocShell->GetPresShell(); + } + return nullptr; + } + NS_IMETHOD SetDimensions(int32_t aWidth, int32_t aHeight) override; + NS_IMETHOD InitializeWithDrawTarget(nsIDocShell* aShell, + NotNull<gfx::DrawTarget*> aTarget) override; + + NS_IMETHOD GetInputStream(const char* aMimeType, + const char16_t* aEncoderOptions, + nsIInputStream** aStream) override; + + already_AddRefed<mozilla::gfx::SourceSurface> GetSurfaceSnapshot(bool* aPremultAlpha = nullptr) override + { + EnsureTarget(); + if (aPremultAlpha) { + *aPremultAlpha = true; + } + return mTarget->Snapshot(); + } + + NS_IMETHOD SetIsOpaque(bool aIsOpaque) override; + bool GetIsOpaque() override { return mOpaque; } + NS_IMETHOD Reset() override; + already_AddRefed<Layer> GetCanvasLayer(nsDisplayListBuilder* aBuilder, + Layer* aOldLayer, + LayerManager* aManager, + bool aMirror = false) override; + virtual bool ShouldForceInactiveLayer(LayerManager* aManager) override; + void MarkContextClean() override; + void MarkContextCleanForFrameCapture() override; + bool IsContextCleanForFrameCapture() override; + NS_IMETHOD SetIsIPC(bool aIsIPC) override; + // this rect is in canvas device space + void Redraw(const mozilla::gfx::Rect& aR); + NS_IMETHOD Redraw(const gfxRect& aR) override { Redraw(ToRect(aR)); return NS_OK; } + NS_IMETHOD SetContextOptions(JSContext* aCx, + JS::Handle<JS::Value> aOptions, + ErrorResult& aRvForDictionaryInit) override; + + /** + * An abstract base class to be implemented by callers wanting to be notified + * that a refresh has occurred. Callers must ensure an observer is removed + * before it is destroyed. + */ + virtual void DidRefresh() override; + + // this rect is in mTarget's current user space + void RedrawUser(const gfxRect& aR); + + // nsISupports interface + CC + NS_DECL_CYCLE_COLLECTING_ISUPPORTS + + NS_DECL_CYCLE_COLLECTION_SKIPPABLE_SCRIPT_HOLDER_CLASS(CanvasRenderingContext2D) + + enum class CanvasMultiGetterType : uint8_t { + STRING = 0, + PATTERN = 1, + GRADIENT = 2 + }; + + enum class Style : uint8_t { + STROKE = 0, + FILL, + MAX + }; + + nsINode* GetParentObject() + { + return mCanvasElement; + } + + void LineTo(const mozilla::gfx::Point& aPoint) + { + if (mPathBuilder) { + mPathBuilder->LineTo(aPoint); + } else { + mDSPathBuilder->LineTo(mTarget->GetTransform().TransformPoint(aPoint)); + } + } + + void BezierTo(const mozilla::gfx::Point& aCP1, + const mozilla::gfx::Point& aCP2, + const mozilla::gfx::Point& aCP3) + { + if (mPathBuilder) { + mPathBuilder->BezierTo(aCP1, aCP2, aCP3); + } else { + mozilla::gfx::Matrix transform = mTarget->GetTransform(); + mDSPathBuilder->BezierTo(transform.TransformPoint(aCP1), + transform.TransformPoint(aCP2), + transform.TransformPoint(aCP3)); + } + } + + friend class CanvasRenderingContext2DUserData; + + virtual UniquePtr<uint8_t[]> GetImageBuffer(int32_t* aFormat) override; + + + // Given a point, return hit region ID if it exists + nsString GetHitRegion(const mozilla::gfx::Point& aPoint) override; + + + // return true and fills in the bound rect if element has a hit region. + bool GetHitRegionRect(Element* aElement, nsRect& aRect) override; + + void OnShutdown(); + + // Check the global setup, as well as the compositor type: + bool AllowOpenGLCanvas() const; + +protected: + nsresult GetImageDataArray(JSContext* aCx, int32_t aX, int32_t aY, + uint32_t aWidth, uint32_t aHeight, + JSObject** aRetval); + + nsresult PutImageData_explicit(int32_t aX, int32_t aY, uint32_t aW, uint32_t aH, + dom::Uint8ClampedArray* aArray, + bool aHasDirtyRect, int32_t aDirtyX, int32_t aDirtyY, + int32_t aDirtyWidth, int32_t aDirtyHeight); + + /** + * Internal method to complete initialisation, expects mTarget to have been set + */ + nsresult Initialize(int32_t aWidth, int32_t aHeight); + + nsresult InitializeWithTarget(mozilla::gfx::DrawTarget* aSurface, + int32_t aWidth, int32_t aHeight); + + /** + * The number of living nsCanvasRenderingContexts. When this goes down to + * 0, we free the premultiply and unpremultiply tables, if they exist. + */ + static uintptr_t sNumLivingContexts; + + static mozilla::gfx::DrawTarget* sErrorTarget; + + void SetTransformInternal(const mozilla::gfx::Matrix& aTransform); + + // Some helpers. Doesn't modify a color on failure. + void SetStyleFromUnion(const StringOrCanvasGradientOrCanvasPattern& aValue, + Style aWhichStyle); + void SetStyleFromString(const nsAString& aStr, Style aWhichStyle); + + void SetStyleFromGradient(CanvasGradient& aGradient, Style aWhichStyle) + { + CurrentState().SetGradientStyle(aWhichStyle, &aGradient); + } + + void SetStyleFromPattern(CanvasPattern& aPattern, Style aWhichStyle) + { + CurrentState().SetPatternStyle(aWhichStyle, &aPattern); + } + + void GetStyleAsUnion(OwningStringOrCanvasGradientOrCanvasPattern& aValue, + Style aWhichStyle); + + // Returns whether a color was successfully parsed. + bool ParseColor(const nsAString& aString, nscolor* aColor); + + static void StyleColorToString(const nscolor& aColor, nsAString& aStr); + + // Returns whether a filter was successfully parsed. + bool ParseFilter(const nsAString& aString, + nsTArray<nsStyleFilter>& aFilterChain, + ErrorResult& aError); + + // Returns whether the font was successfully updated. + bool SetFontInternal(const nsAString& aFont, mozilla::ErrorResult& aError); + + + /** + * Creates the error target, if it doesn't exist + */ + static void EnsureErrorTarget(); + + /* This function ensures there is a writable pathbuilder available, this + * pathbuilder may be working in user space or in device space or + * device space. + * After calling this function mPathTransformWillUpdate will be false + */ + void EnsureWritablePath(); + + // Ensures a path in UserSpace is available. + void EnsureUserSpacePath(const CanvasWindingRule& aWinding = CanvasWindingRule::Nonzero); + + /** + * Needs to be called before updating the transform. This makes a call to + * EnsureTarget() so you don't have to. + */ + void TransformWillUpdate(); + + // Report the fillRule has changed. + void FillRuleChanged(); + + /** + * Create the backing surfacing, if it doesn't exist. If there is an error + * in creating the target then it will put sErrorTarget in place. If there + * is in turn an error in creating the sErrorTarget then they would both + * be null so IsTargetValid() would still return null. + * + * Returns the actual rendering mode being used by the created target. + */ + RenderingMode EnsureTarget(const gfx::Rect* aCoveredRect = nullptr, + RenderingMode aRenderMode = RenderingMode::DefaultBackendMode); + + void RestoreClipsAndTransformToTarget(); + + bool TrySkiaGLTarget(RefPtr<gfx::DrawTarget>& aOutDT, + RefPtr<layers::PersistentBufferProvider>& aOutProvider); + + bool TrySharedTarget(RefPtr<gfx::DrawTarget>& aOutDT, + RefPtr<layers::PersistentBufferProvider>& aOutProvider); + + bool TryBasicTarget(RefPtr<gfx::DrawTarget>& aOutDT, + RefPtr<layers::PersistentBufferProvider>& aOutProvider); + + void RegisterAllocation(); + + void SetInitialState(); + + void SetErrorState(); + + /** + * This method is run at the end of the event-loop spin where + * ScheduleStableStateCallback was called. + * + * We use it to unlock resources that need to be locked while drawing. + */ + void OnStableState(); + + /** + * Cf. OnStableState. + */ + void ScheduleStableStateCallback(); + + /** + * Disposes an old target and prepares to lazily create a new target. + */ + void ClearTarget(); + + /* + * Returns the target to the buffer provider. i.e. this will queue a frame for + * rendering. + */ + void ReturnTarget(bool aForceReset = false); + + /** + * Check if the target is valid after calling EnsureTarget. + */ + bool IsTargetValid() const { + return (sErrorTarget == nullptr || mTarget != sErrorTarget) && (mBufferProvider != nullptr || mTarget); + } + + /** + * Returns the surface format this canvas should be allocated using. Takes + * into account mOpaque, platform requirements, etc. + */ + mozilla::gfx::SurfaceFormat GetSurfaceFormat() const; + + /** + * Returns true if we know for sure that the pattern for a given style is opaque. + * Usefull to know if we can discard the content below in certain situations. + */ + bool PatternIsOpaque(Style aStyle) const; + + /** + * Update CurrentState().filter with the filter description for + * CurrentState().filterChain. + * Flushes the PresShell, so the world can change if you call this function. + */ + void UpdateFilter(); + + nsLayoutUtils::SurfaceFromElementResult + CachedSurfaceFromElement(Element* aElement); + + void DrawImage(const CanvasImageSource& aImgElt, + double aSx, double aSy, double aSw, double aSh, + double aDx, double aDy, double aDw, double aDh, + uint8_t aOptional_argc, mozilla::ErrorResult& aError); + + void DrawDirectlyToCanvas(const nsLayoutUtils::DirectDrawInfo& aImage, + mozilla::gfx::Rect* aBounds, + mozilla::gfx::Rect aDest, + mozilla::gfx::Rect aSrc, + gfx::IntSize aImgSize); + + nsString& GetFont() + { + /* will initilize the value if not set, else does nothing */ + GetCurrentFontStyle(); + + return CurrentState().font; + } + + // This function maintains a list of raw pointers to cycle-collected + // objects. We need to ensure that no entries persist beyond unlink, + // since the objects are logically destructed at that point. + static std::vector<CanvasRenderingContext2D*>& DemotableContexts(); + static void DemoteOldestContextIfNecessary(); + + static void AddDemotableContext(CanvasRenderingContext2D* aContext); + static void RemoveDemotableContext(CanvasRenderingContext2D* aContext); + + RenderingMode mRenderingMode; + + layers::LayersBackend mCompositorBackend; + + // Member vars + int32_t mWidth, mHeight; + + // This is true when the canvas is valid, but of zero size, this requires + // specific behavior on some operations. + bool mZero; + + bool mOpaque; + + // This is true when the next time our layer is retrieved we need to + // recreate it (i.e. our backing surface changed) + bool mResetLayer; + // This is needed for drawing in drawAsyncXULElement + bool mIPC; + // True if the current DrawTarget is using skia-gl, used so we can avoid + // requesting the DT from mBufferProvider to check. + bool mIsSkiaGL; + + bool mHasPendingStableStateCallback; + + nsTArray<CanvasRenderingContext2DUserData*> mUserDatas; + + // If mCanvasElement is not provided, then a docshell is + nsCOMPtr<nsIDocShell> mDocShell; + + // This is created lazily so it is necessary to call EnsureTarget before + // accessing it. In the event of an error it will be equal to + // sErrorTarget. + RefPtr<mozilla::gfx::DrawTarget> mTarget; + + RefPtr<mozilla::layers::PersistentBufferProvider> mBufferProvider; + + uint32_t SkiaGLTex() const; + + // This observes our draw calls at the beginning of the canvas + // lifetime and switches to software or GPU mode depending on + // what it thinks is best + CanvasDrawObserver* mDrawObserver; + void RemoveDrawObserver(); + + RefPtr<CanvasShutdownObserver> mShutdownObserver; + void RemoveShutdownObserver(); + bool AlreadyShutDown() const { return !mShutdownObserver; } + + /** + * Flag to avoid duplicate calls to InvalidateFrame. Set to true whenever + * Redraw is called, reset to false when Render is called. + */ + bool mIsEntireFrameInvalid; + /** + * When this is set, the first call to Redraw(gfxRect) should set + * mIsEntireFrameInvalid since we expect it will be followed by + * many more Redraw calls. + */ + bool mPredictManyRedrawCalls; + + /** + * Flag to avoid unnecessary surface copies to FrameCaptureListeners in the + * case when the canvas is not currently being drawn into and not rendered + * but canvas capturing is still ongoing. + */ + bool mIsCapturedFrameInvalid; + + /** + * We also have a device space pathbuilder. The reason for this is as + * follows, when a path is being built, but the transform changes, we + * can no longer keep a single path in userspace, considering there's + * several 'user spaces' now. We therefore transform the current path + * into device space, and add all operations to this path in device + * space. + * + * When then finally executing a render, the Azure drawing API expects + * the path to be in userspace. We could then set an identity transform + * on the DrawTarget and do all drawing in device space. This is + * undesirable because it requires transforming patterns, gradients, + * clips, etc. into device space and it would not work for stroking. + * What we do instead is convert the path back to user space when it is + * drawn, and draw it with the current transform. This makes all drawing + * occur correctly. + * + * There's never both a device space path builder and a user space path + * builder present at the same time. There is also never a path and a + * path builder present at the same time. When writing proceeds on an + * existing path the Path is cleared and a new builder is created. + * + * mPath is always in user-space. + */ + RefPtr<mozilla::gfx::Path> mPath; + RefPtr<mozilla::gfx::PathBuilder> mDSPathBuilder; + RefPtr<mozilla::gfx::PathBuilder> mPathBuilder; + bool mPathTransformWillUpdate; + mozilla::gfx::Matrix mPathToDS; + + /** + * Number of times we've invalidated before calling redraw + */ + uint32_t mInvalidateCount; + static const uint32_t kCanvasMaxInvalidateCount = 100; + + /** + * State information for hit regions + */ + struct RegionInfo + { + nsString mId; + // fallback element for a11y + RefPtr<Element> mElement; + // Path of the hit region in the 2d context coordinate space (not user space) + RefPtr<gfx::Path> mPath; + }; + + nsTArray<RegionInfo> mHitRegionsOptions; + + /** + * Returns true if a shadow should be drawn along with a + * drawing operation. + */ + bool NeedToDrawShadow() + { + const ContextState& state = CurrentState(); + + // The spec says we should not draw shadows if the operator is OVER. + // If it's over and the alpha value is zero, nothing needs to be drawn. + return NS_GET_A(state.shadowColor) != 0 && + (state.shadowBlur != 0.f || state.shadowOffset.x != 0.f || state.shadowOffset.y != 0.f); + } + + /** + * Returns true if the result of a drawing operation should be + * drawn with a filter. + */ + bool NeedToApplyFilter() + { + return EnsureUpdatedFilter().mPrimitives.Length() > 0; + } + + /** + * Calls UpdateFilter if the canvas's WriteOnly state has changed between the + * last call to UpdateFilter and now. + */ + const gfx::FilterDescription& EnsureUpdatedFilter() { + bool isWriteOnly = mCanvasElement && mCanvasElement->IsWriteOnly(); + if (CurrentState().filterSourceGraphicTainted != isWriteOnly) { + UpdateFilter(); + EnsureTarget(); + } + MOZ_ASSERT(CurrentState().filterSourceGraphicTainted == isWriteOnly); + return CurrentState().filter; + } + + bool NeedToCalculateBounds() + { + return NeedToDrawShadow() || NeedToApplyFilter(); + } + + mozilla::gfx::CompositionOp UsedOperation() + { + if (NeedToDrawShadow() || NeedToApplyFilter()) { + // In this case the shadow or filter rendering will use the operator. + return mozilla::gfx::CompositionOp::OP_OVER; + } + + return CurrentState().op; + } + + // text + +protected: + enum class TextAlign : uint8_t { + START, + END, + LEFT, + RIGHT, + CENTER + }; + + enum class TextBaseline : uint8_t { + TOP, + HANGING, + MIDDLE, + ALPHABETIC, + IDEOGRAPHIC, + BOTTOM + }; + + enum class TextDrawOperation : uint8_t { + FILL, + STROKE, + MEASURE + }; + +protected: + gfxFontGroup *GetCurrentFontStyle(); + + /** + * Implementation of the fillText, strokeText, and measure functions with + * the operation abstracted to a flag. + */ + nsresult DrawOrMeasureText(const nsAString& aText, + float aX, + float aY, + const Optional<double>& aMaxWidth, + TextDrawOperation aOp, + float* aWidth); + + bool CheckSizeForSkiaGL(mozilla::gfx::IntSize aSize); + + // A clip or a transform, recorded and restored in order. + struct ClipState { + explicit ClipState(mozilla::gfx::Path* aClip) + : clip(aClip) + {} + + explicit ClipState(const mozilla::gfx::Matrix& aTransform) + : transform(aTransform) + {} + + bool IsClip() const { return !!clip; } + + RefPtr<mozilla::gfx::Path> clip; + mozilla::gfx::Matrix transform; + }; + + // state stack handling + class ContextState { + public: + ContextState() : textAlign(TextAlign::START), + textBaseline(TextBaseline::ALPHABETIC), + shadowColor(0), + lineWidth(1.0f), + miterLimit(10.0f), + globalAlpha(1.0f), + shadowBlur(0.0), + dashOffset(0.0f), + op(mozilla::gfx::CompositionOp::OP_OVER), + fillRule(mozilla::gfx::FillRule::FILL_WINDING), + lineCap(mozilla::gfx::CapStyle::BUTT), + lineJoin(mozilla::gfx::JoinStyle::MITER_OR_BEVEL), + filterString(u"none"), + filterSourceGraphicTainted(false), + imageSmoothingEnabled(true), + fontExplicitLanguage(false) + { } + + ContextState(const ContextState& aOther) + : fontGroup(aOther.fontGroup), + fontLanguage(aOther.fontLanguage), + fontFont(aOther.fontFont), + gradientStyles(aOther.gradientStyles), + patternStyles(aOther.patternStyles), + colorStyles(aOther.colorStyles), + font(aOther.font), + textAlign(aOther.textAlign), + textBaseline(aOther.textBaseline), + shadowColor(aOther.shadowColor), + transform(aOther.transform), + shadowOffset(aOther.shadowOffset), + lineWidth(aOther.lineWidth), + miterLimit(aOther.miterLimit), + globalAlpha(aOther.globalAlpha), + shadowBlur(aOther.shadowBlur), + dash(aOther.dash), + dashOffset(aOther.dashOffset), + op(aOther.op), + fillRule(aOther.fillRule), + lineCap(aOther.lineCap), + lineJoin(aOther.lineJoin), + filterString(aOther.filterString), + filterChain(aOther.filterChain), + filterChainObserver(aOther.filterChainObserver), + filter(aOther.filter), + filterAdditionalImages(aOther.filterAdditionalImages), + filterSourceGraphicTainted(aOther.filterSourceGraphicTainted), + imageSmoothingEnabled(aOther.imageSmoothingEnabled), + fontExplicitLanguage(aOther.fontExplicitLanguage) + { } + + void SetColorStyle(Style aWhichStyle, nscolor aColor) + { + colorStyles[aWhichStyle] = aColor; + gradientStyles[aWhichStyle] = nullptr; + patternStyles[aWhichStyle] = nullptr; + } + + void SetPatternStyle(Style aWhichStyle, CanvasPattern* aPat) + { + gradientStyles[aWhichStyle] = nullptr; + patternStyles[aWhichStyle] = aPat; + } + + void SetGradientStyle(Style aWhichStyle, CanvasGradient* aGrad) + { + gradientStyles[aWhichStyle] = aGrad; + patternStyles[aWhichStyle] = nullptr; + } + + /** + * returns true iff the given style is a solid color. + */ + bool StyleIsColor(Style aWhichStyle) const + { + return !(patternStyles[aWhichStyle] || gradientStyles[aWhichStyle]); + } + + int32_t ShadowBlurRadius() const + { + static const gfxFloat GAUSSIAN_SCALE_FACTOR = (3 * sqrt(2 * M_PI) / 4) * 1.5; + return (int32_t)floor(ShadowBlurSigma() * GAUSSIAN_SCALE_FACTOR + 0.5); + } + + mozilla::gfx::Float ShadowBlurSigma() const + { + return std::min(SIGMA_MAX, shadowBlur / 2.0f); + } + + nsTArray<ClipState> clipsAndTransforms; + + RefPtr<gfxFontGroup> fontGroup; + nsCOMPtr<nsIAtom> fontLanguage; + nsFont fontFont; + + EnumeratedArray<Style, Style::MAX, RefPtr<CanvasGradient>> gradientStyles; + EnumeratedArray<Style, Style::MAX, RefPtr<CanvasPattern>> patternStyles; + EnumeratedArray<Style, Style::MAX, nscolor> colorStyles; + + nsString font; + TextAlign textAlign; + TextBaseline textBaseline; + + nscolor shadowColor; + + mozilla::gfx::Matrix transform; + mozilla::gfx::Point shadowOffset; + mozilla::gfx::Float lineWidth; + mozilla::gfx::Float miterLimit; + mozilla::gfx::Float globalAlpha; + mozilla::gfx::Float shadowBlur; + nsTArray<mozilla::gfx::Float> dash; + mozilla::gfx::Float dashOffset; + + mozilla::gfx::CompositionOp op; + mozilla::gfx::FillRule fillRule; + mozilla::gfx::CapStyle lineCap; + mozilla::gfx::JoinStyle lineJoin; + + nsString filterString; + nsTArray<nsStyleFilter> filterChain; + RefPtr<nsSVGFilterChainObserver> filterChainObserver; + mozilla::gfx::FilterDescription filter; + nsTArray<RefPtr<mozilla::gfx::SourceSurface>> filterAdditionalImages; + + // This keeps track of whether the canvas was "tainted" or not when + // we last used a filter. This is a security measure, whereby the + // canvas is flipped to write-only if a cross-origin image is drawn to it. + // This is to stop bad actors from reading back data they shouldn't have + // access to. + // + // This also limits what filters we can apply to the context; in particular + // feDisplacementMap is restricted. + // + // We keep track of this to ensure that if this gets out of sync with the + // tainted state of the canvas itself, we update our filters accordingly. + bool filterSourceGraphicTainted; + + bool imageSmoothingEnabled; + bool fontExplicitLanguage; + }; + + AutoTArray<ContextState, 3> mStyleStack; + + inline ContextState& CurrentState() { + return mStyleStack[mStyleStack.Length() - 1]; + } + + inline const ContextState& CurrentState() const { + return mStyleStack[mStyleStack.Length() - 1]; + } + + friend class CanvasGeneralPattern; + friend class CanvasFilterChainObserver; + friend class AdjustedTarget; + friend class AdjustedTargetForShadow; + friend class AdjustedTargetForFilter; + + // other helpers + void GetAppUnitsValues(int32_t* aPerDevPixel, int32_t* aPerCSSPixel) + { + // If we don't have a canvas element, we just return something generic. + int32_t devPixel = 60; + int32_t cssPixel = 60; + + nsIPresShell *ps = GetPresShell(); + nsPresContext *pc; + + if (!ps) goto FINISH; + pc = ps->GetPresContext(); + if (!pc) goto FINISH; + devPixel = pc->AppUnitsPerDevPixel(); + cssPixel = pc->AppUnitsPerCSSPixel(); + + FINISH: + if (aPerDevPixel) + *aPerDevPixel = devPixel; + if (aPerCSSPixel) + *aPerCSSPixel = cssPixel; + } + + friend struct CanvasBidiProcessor; + friend class CanvasDrawObserver; +}; + +} // namespace dom +} // namespace mozilla + +#endif /* CanvasRenderingContext2D_h */ |