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authorwolfbeast <mcwerewolf@wolfbeast.com>2020-06-27 02:09:19 +0200
committerwolfbeast <mcwerewolf@wolfbeast.com>2020-06-27 02:19:50 +0200
commit1fa428a7898b213149cc4737a71e79aeb18d60cc (patch)
treef9b2505c1896a2739dce18f8167fbb651f611e8f /dom/base/ScriptSettings.cpp
parentd41fe2f55a0a2d342ef5e415855bdaa62b22b389 (diff)
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Issue #1602 - Make sure we have a JSObject before trying to get global.
Dynamic script loading/unloading (thank you modules) can yank the script out from under us before the JS API for it is initialized, leading to null deref crashes. This adds a simple check if the passed-in object is sane and present. Resolves #1602
Diffstat (limited to 'dom/base/ScriptSettings.cpp')
-rw-r--r--dom/base/ScriptSettings.cpp8
1 files changed, 7 insertions, 1 deletions
diff --git a/dom/base/ScriptSettings.cpp b/dom/base/ScriptSettings.cpp
index d67f2167a..92ab221c9 100644
--- a/dom/base/ScriptSettings.cpp
+++ b/dom/base/ScriptSettings.cpp
@@ -485,7 +485,13 @@ AutoJSAPI::Init(nsIGlobalObject* aGlobalObject)
bool
AutoJSAPI::Init(JSObject* aObject)
{
- return Init(xpc::NativeGlobal(aObject));
+ nsIGlobalObject* global = nullptr;
+ if (aObject)
+ global = xpc::NativeGlobal(aObject);
+ if (global)
+ return Init(global);
+ else
+ return false;
}
bool