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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /dom/base/DOMMatrix.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/base/DOMMatrix.cpp')
-rw-r--r--dom/base/DOMMatrix.cpp655
1 files changed, 655 insertions, 0 deletions
diff --git a/dom/base/DOMMatrix.cpp b/dom/base/DOMMatrix.cpp
new file mode 100644
index 000000000..0a8b25526
--- /dev/null
+++ b/dom/base/DOMMatrix.cpp
@@ -0,0 +1,655 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "mozilla/dom/BindingUtils.h"
+#include "mozilla/dom/DOMMatrixBinding.h"
+#include "mozilla/dom/DOMPointBinding.h"
+#include "mozilla/dom/BindingDeclarations.h"
+#include "mozilla/dom/ToJSValue.h"
+
+#include "mozilla/dom/DOMPoint.h"
+#include "mozilla/dom/DOMMatrix.h"
+
+#include "SVGTransformListParser.h"
+#include "SVGTransform.h"
+
+#include <math.h>
+
+namespace mozilla {
+namespace dom {
+
+static const double radPerDegree = 2.0 * M_PI / 360.0;
+
+NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(DOMMatrixReadOnly, mParent)
+
+NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(DOMMatrixReadOnly, AddRef)
+NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(DOMMatrixReadOnly, Release)
+
+already_AddRefed<DOMMatrix>
+DOMMatrixReadOnly::Translate(double aTx,
+ double aTy,
+ double aTz) const
+{
+ RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
+ retval->TranslateSelf(aTx, aTy, aTz);
+
+ return retval.forget();
+}
+
+already_AddRefed<DOMMatrix>
+DOMMatrixReadOnly::Scale(double aScale,
+ double aOriginX,
+ double aOriginY) const
+{
+ RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
+ retval->ScaleSelf(aScale, aOriginX, aOriginY);
+
+ return retval.forget();
+}
+
+already_AddRefed<DOMMatrix>
+DOMMatrixReadOnly::Scale3d(double aScale,
+ double aOriginX,
+ double aOriginY,
+ double aOriginZ) const
+{
+ RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
+ retval->Scale3dSelf(aScale, aOriginX, aOriginY, aOriginZ);
+
+ return retval.forget();
+}
+
+already_AddRefed<DOMMatrix>
+DOMMatrixReadOnly::ScaleNonUniform(double aScaleX,
+ double aScaleY,
+ double aScaleZ,
+ double aOriginX,
+ double aOriginY,
+ double aOriginZ) const
+{
+ RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
+ retval->ScaleNonUniformSelf(aScaleX, aScaleY, aScaleZ, aOriginX, aOriginY, aOriginZ);
+
+ return retval.forget();
+}
+
+already_AddRefed<DOMMatrix>
+DOMMatrixReadOnly::Rotate(double aAngle,
+ double aOriginX ,
+ double aOriginY) const
+{
+ RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
+ retval->RotateSelf(aAngle, aOriginX, aOriginY);
+
+ return retval.forget();
+}
+
+already_AddRefed<DOMMatrix>
+DOMMatrixReadOnly::RotateFromVector(double x,
+ double y) const
+{
+ RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
+ retval->RotateFromVectorSelf(x, y);
+
+ return retval.forget();
+}
+
+already_AddRefed<DOMMatrix>
+DOMMatrixReadOnly::RotateAxisAngle(double aX,
+ double aY,
+ double aZ,
+ double aAngle) const
+{
+ RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
+ retval->RotateAxisAngleSelf(aX, aY, aZ, aAngle);
+
+ return retval.forget();
+}
+
+already_AddRefed<DOMMatrix>
+DOMMatrixReadOnly::SkewX(double aSx) const
+{
+ RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
+ retval->SkewXSelf(aSx);
+
+ return retval.forget();
+}
+
+already_AddRefed<DOMMatrix>
+DOMMatrixReadOnly::SkewY(double aSy) const
+{
+ RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
+ retval->SkewYSelf(aSy);
+
+ return retval.forget();
+}
+
+already_AddRefed<DOMMatrix>
+DOMMatrixReadOnly::Multiply(const DOMMatrix& other) const
+{
+ RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
+ retval->MultiplySelf(other);
+
+ return retval.forget();
+}
+
+already_AddRefed<DOMMatrix>
+DOMMatrixReadOnly::FlipX() const
+{
+ RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
+ if (mMatrix3D) {
+ gfx::Matrix4x4 m;
+ m._11 = -1;
+ retval->mMatrix3D = new gfx::Matrix4x4(m * *mMatrix3D);
+ } else {
+ gfx::Matrix m;
+ m._11 = -1;
+ retval->mMatrix2D = new gfx::Matrix(mMatrix2D ? m * *mMatrix2D : m);
+ }
+
+ return retval.forget();
+}
+
+already_AddRefed<DOMMatrix>
+DOMMatrixReadOnly::FlipY() const
+{
+ RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
+ if (mMatrix3D) {
+ gfx::Matrix4x4 m;
+ m._22 = -1;
+ retval->mMatrix3D = new gfx::Matrix4x4(m * *mMatrix3D);
+ } else {
+ gfx::Matrix m;
+ m._22 = -1;
+ retval->mMatrix2D = new gfx::Matrix(mMatrix2D ? m * *mMatrix2D : m);
+ }
+
+ return retval.forget();
+}
+
+already_AddRefed<DOMMatrix>
+DOMMatrixReadOnly::Inverse() const
+{
+ RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this);
+ retval->InvertSelf();
+
+ return retval.forget();
+}
+
+bool
+DOMMatrixReadOnly::Is2D() const
+{
+ return !mMatrix3D;
+}
+
+bool
+DOMMatrixReadOnly::Identity() const
+{
+ if (mMatrix3D) {
+ return mMatrix3D->IsIdentity();
+ }
+
+ return mMatrix2D->IsIdentity();
+}
+
+already_AddRefed<DOMPoint>
+DOMMatrixReadOnly::TransformPoint(const DOMPointInit& point) const
+{
+ RefPtr<DOMPoint> retval = new DOMPoint(mParent);
+
+ if (mMatrix3D) {
+ gfx::Point4D transformedPoint;
+ transformedPoint.x = point.mX;
+ transformedPoint.y = point.mY;
+ transformedPoint.z = point.mZ;
+ transformedPoint.w = point.mW;
+
+ transformedPoint = mMatrix3D->TransformPoint(transformedPoint);
+
+ retval->SetX(transformedPoint.x);
+ retval->SetY(transformedPoint.y);
+ retval->SetZ(transformedPoint.z);
+ retval->SetW(transformedPoint.w);
+ } else if (point.mZ != 0 || point.mW != 1.0) {
+ gfx::Matrix4x4 tempMatrix(gfx::Matrix4x4::From2D(*mMatrix2D));
+
+ gfx::Point4D transformedPoint;
+ transformedPoint.x = point.mX;
+ transformedPoint.y = point.mY;
+ transformedPoint.z = point.mZ;
+ transformedPoint.w = point.mW;
+
+ transformedPoint = tempMatrix.TransformPoint(transformedPoint);
+
+ retval->SetX(transformedPoint.x);
+ retval->SetY(transformedPoint.y);
+ retval->SetZ(transformedPoint.z);
+ retval->SetW(transformedPoint.w);
+ } else {
+ gfx::Point transformedPoint;
+ transformedPoint.x = point.mX;
+ transformedPoint.y = point.mY;
+
+ transformedPoint = mMatrix2D->TransformPoint(transformedPoint);
+
+ retval->SetX(transformedPoint.x);
+ retval->SetY(transformedPoint.y);
+ retval->SetZ(point.mZ);
+ retval->SetW(point.mW);
+ }
+ return retval.forget();
+}
+
+template <typename T> void GetDataFromMatrix(const DOMMatrixReadOnly* aMatrix, T* aData)
+{
+ aData[0] = static_cast<T>(aMatrix->M11());
+ aData[1] = static_cast<T>(aMatrix->M12());
+ aData[2] = static_cast<T>(aMatrix->M13());
+ aData[3] = static_cast<T>(aMatrix->M14());
+ aData[4] = static_cast<T>(aMatrix->M21());
+ aData[5] = static_cast<T>(aMatrix->M22());
+ aData[6] = static_cast<T>(aMatrix->M23());
+ aData[7] = static_cast<T>(aMatrix->M24());
+ aData[8] = static_cast<T>(aMatrix->M31());
+ aData[9] = static_cast<T>(aMatrix->M32());
+ aData[10] = static_cast<T>(aMatrix->M33());
+ aData[11] = static_cast<T>(aMatrix->M34());
+ aData[12] = static_cast<T>(aMatrix->M41());
+ aData[13] = static_cast<T>(aMatrix->M42());
+ aData[14] = static_cast<T>(aMatrix->M43());
+ aData[15] = static_cast<T>(aMatrix->M44());
+}
+
+void
+DOMMatrixReadOnly::ToFloat32Array(JSContext* aCx, JS::MutableHandle<JSObject*> aResult, ErrorResult& aRv) const
+{
+ AutoTArray<float, 16> arr;
+ arr.SetLength(16);
+ GetDataFromMatrix(this, arr.Elements());
+ JS::Rooted<JS::Value> value(aCx);
+ if (!ToJSValue(aCx, TypedArrayCreator<Float32Array>(arr), &value)) {
+ aRv.Throw(NS_ERROR_OUT_OF_MEMORY);
+ return;
+ }
+ aResult.set(&value.toObject());
+}
+
+void
+DOMMatrixReadOnly::ToFloat64Array(JSContext* aCx, JS::MutableHandle<JSObject*> aResult, ErrorResult& aRv) const
+{
+ AutoTArray<double, 16> arr;
+ arr.SetLength(16);
+ GetDataFromMatrix(this, arr.Elements());
+ JS::Rooted<JS::Value> value(aCx);
+ if (!ToJSValue(aCx, TypedArrayCreator<Float64Array>(arr), &value)) {
+ aRv.Throw(NS_ERROR_OUT_OF_MEMORY);
+ return;
+ }
+ aResult.set(&value.toObject());
+}
+
+void
+DOMMatrixReadOnly::Stringify(nsAString& aResult)
+{
+ nsAutoString matrixStr;
+ if (mMatrix3D) {
+ matrixStr.AppendPrintf("matrix3d(%g, %g, %g, %g, %g, %g, %g, %g, %g, %g, %g, %g, %g, %g, %g, %g)",
+ M11(), M12(), M13(), M14(),
+ M21(), M22(), M23(), M24(),
+ M31(), M32(), M33(), M34(),
+ M41(), M42(), M43(), M44());
+ } else {
+ matrixStr.AppendPrintf("matrix(%g, %g, %g, %g, %g, %g)", A(), B(), C(), D(), E(), F());
+ }
+
+ aResult = matrixStr;
+}
+
+already_AddRefed<DOMMatrix>
+DOMMatrix::Constructor(const GlobalObject& aGlobal, ErrorResult& aRv)
+{
+ RefPtr<DOMMatrix> obj = new DOMMatrix(aGlobal.GetAsSupports());
+ return obj.forget();
+}
+
+already_AddRefed<DOMMatrix>
+DOMMatrix::Constructor(const GlobalObject& aGlobal, const nsAString& aTransformList, ErrorResult& aRv)
+{
+ RefPtr<DOMMatrix> obj = new DOMMatrix(aGlobal.GetAsSupports());
+
+ obj = obj->SetMatrixValue(aTransformList, aRv);
+ return obj.forget();
+}
+
+already_AddRefed<DOMMatrix>
+DOMMatrix::Constructor(const GlobalObject& aGlobal, const DOMMatrixReadOnly& aOther, ErrorResult& aRv)
+{
+ RefPtr<DOMMatrix> obj = new DOMMatrix(aGlobal.GetAsSupports(), aOther);
+ return obj.forget();
+}
+
+template <typename T> void SetDataInMatrix(DOMMatrix* aMatrix, const T* aData, int aLength, ErrorResult& aRv)
+{
+ if (aLength == 16) {
+ aMatrix->SetM11(aData[0]);
+ aMatrix->SetM12(aData[1]);
+ aMatrix->SetM13(aData[2]);
+ aMatrix->SetM14(aData[3]);
+ aMatrix->SetM21(aData[4]);
+ aMatrix->SetM22(aData[5]);
+ aMatrix->SetM23(aData[6]);
+ aMatrix->SetM24(aData[7]);
+ aMatrix->SetM31(aData[8]);
+ aMatrix->SetM32(aData[9]);
+ aMatrix->SetM33(aData[10]);
+ aMatrix->SetM34(aData[11]);
+ aMatrix->SetM41(aData[12]);
+ aMatrix->SetM42(aData[13]);
+ aMatrix->SetM43(aData[14]);
+ aMatrix->SetM44(aData[15]);
+ } else if (aLength == 6) {
+ aMatrix->SetA(aData[0]);
+ aMatrix->SetB(aData[1]);
+ aMatrix->SetC(aData[2]);
+ aMatrix->SetD(aData[3]);
+ aMatrix->SetE(aData[4]);
+ aMatrix->SetF(aData[5]);
+ } else {
+ aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
+ }
+}
+
+already_AddRefed<DOMMatrix>
+DOMMatrix::Constructor(const GlobalObject& aGlobal, const Float32Array& aArray32, ErrorResult& aRv)
+{
+ RefPtr<DOMMatrix> obj = new DOMMatrix(aGlobal.GetAsSupports());
+ aArray32.ComputeLengthAndData();
+ SetDataInMatrix(obj, aArray32.Data(), aArray32.Length(), aRv);
+
+ return obj.forget();
+}
+
+already_AddRefed<DOMMatrix>
+DOMMatrix::Constructor(const GlobalObject& aGlobal, const Float64Array& aArray64, ErrorResult& aRv)
+{
+ RefPtr<DOMMatrix> obj = new DOMMatrix(aGlobal.GetAsSupports());
+ aArray64.ComputeLengthAndData();
+ SetDataInMatrix(obj, aArray64.Data(), aArray64.Length(), aRv);
+
+ return obj.forget();
+}
+
+already_AddRefed<DOMMatrix>
+DOMMatrix::Constructor(const GlobalObject& aGlobal, const Sequence<double>& aNumberSequence, ErrorResult& aRv)
+{
+ RefPtr<DOMMatrix> obj = new DOMMatrix(aGlobal.GetAsSupports());
+ SetDataInMatrix(obj, aNumberSequence.Elements(), aNumberSequence.Length(), aRv);
+
+ return obj.forget();
+}
+
+void DOMMatrix::Ensure3DMatrix()
+{
+ if (!mMatrix3D) {
+ mMatrix3D = new gfx::Matrix4x4(gfx::Matrix4x4::From2D(*mMatrix2D));
+ mMatrix2D = nullptr;
+ }
+}
+
+DOMMatrix*
+DOMMatrix::MultiplySelf(const DOMMatrix& aOther)
+{
+ if (aOther.Identity()) {
+ return this;
+ }
+
+ if (aOther.Is2D()) {
+ if (mMatrix3D) {
+ *mMatrix3D = gfx::Matrix4x4::From2D(*aOther.mMatrix2D) * *mMatrix3D;
+ } else {
+ *mMatrix2D = *aOther.mMatrix2D * *mMatrix2D;
+ }
+ } else {
+ Ensure3DMatrix();
+ *mMatrix3D = *aOther.mMatrix3D * *mMatrix3D;
+ }
+
+ return this;
+}
+
+DOMMatrix*
+DOMMatrix::PreMultiplySelf(const DOMMatrix& aOther)
+{
+ if (aOther.Identity()) {
+ return this;
+ }
+
+ if (aOther.Is2D()) {
+ if (mMatrix3D) {
+ *mMatrix3D = *mMatrix3D * gfx::Matrix4x4::From2D(*aOther.mMatrix2D);
+ } else {
+ *mMatrix2D = *mMatrix2D * *aOther.mMatrix2D;
+ }
+ } else {
+ Ensure3DMatrix();
+ *mMatrix3D = *mMatrix3D * *aOther.mMatrix3D;
+ }
+
+ return this;
+}
+
+DOMMatrix*
+DOMMatrix::TranslateSelf(double aTx,
+ double aTy,
+ double aTz)
+{
+ if (aTx == 0 && aTy == 0 && aTz == 0) {
+ return this;
+ }
+
+ if (mMatrix3D || aTz != 0) {
+ Ensure3DMatrix();
+ mMatrix3D->PreTranslate(aTx, aTy, aTz);
+ } else {
+ mMatrix2D->PreTranslate(aTx, aTy);
+ }
+
+ return this;
+}
+
+DOMMatrix*
+DOMMatrix::ScaleSelf(double aScale, double aOriginX, double aOriginY)
+{
+ ScaleNonUniformSelf(aScale, aScale, 1.0, aOriginX, aOriginY, 0);
+
+ return this;
+}
+
+DOMMatrix*
+DOMMatrix::Scale3dSelf(double aScale, double aOriginX,
+ double aOriginY, double aOriginZ)
+{
+ ScaleNonUniformSelf(aScale, aScale, aScale, aOriginX, aOriginY, aOriginZ);
+
+ return this;
+}
+
+DOMMatrix*
+DOMMatrix::ScaleNonUniformSelf(double aScaleX,
+ double aScaleY,
+ double aScaleZ,
+ double aOriginX,
+ double aOriginY,
+ double aOriginZ)
+{
+ if (aScaleX == 1.0 && aScaleY == 1.0 && aScaleZ == 1.0) {
+ return this;
+ }
+
+ TranslateSelf(aOriginX, aOriginY, aOriginZ);
+
+ if (mMatrix3D || aScaleZ != 1.0 || aOriginZ != 0) {
+ Ensure3DMatrix();
+ gfx::Matrix4x4 m;
+ m._11 = aScaleX;
+ m._22 = aScaleY;
+ m._33 = aScaleZ;
+ *mMatrix3D = m * *mMatrix3D;
+ } else {
+ gfx::Matrix m;
+ m._11 = aScaleX;
+ m._22 = aScaleY;
+ *mMatrix2D = m * *mMatrix2D;
+ }
+
+ TranslateSelf(-aOriginX, -aOriginY, -aOriginZ);
+
+ return this;
+}
+
+DOMMatrix*
+DOMMatrix::RotateFromVectorSelf(double aX, double aY)
+{
+ if (aX == 0.0 || aY == 0.0) {
+ return this;
+ }
+
+ RotateSelf(atan2(aY, aX) / radPerDegree);
+
+ return this;
+}
+
+DOMMatrix*
+DOMMatrix::RotateSelf(double aAngle, double aOriginX, double aOriginY)
+{
+ if (fmod(aAngle, 360) == 0) {
+ return this;
+ }
+
+ TranslateSelf(aOriginX, aOriginY);
+
+ if (mMatrix3D) {
+ RotateAxisAngleSelf(0, 0, 1, aAngle);
+ } else {
+ *mMatrix2D = mMatrix2D->PreRotate(aAngle * radPerDegree);
+ }
+
+ TranslateSelf(-aOriginX, -aOriginY);
+
+ return this;
+}
+
+DOMMatrix*
+DOMMatrix::RotateAxisAngleSelf(double aX, double aY,
+ double aZ, double aAngle)
+{
+ if (fmod(aAngle, 360) == 0) {
+ return this;
+ }
+
+ aAngle *= radPerDegree;
+
+ Ensure3DMatrix();
+ gfx::Matrix4x4 m;
+ m.SetRotateAxisAngle(aX, aY, aZ, aAngle);
+
+ *mMatrix3D = m * *mMatrix3D;
+
+ return this;
+}
+
+DOMMatrix*
+DOMMatrix::SkewXSelf(double aSx)
+{
+ if (fmod(aSx, 360) == 0) {
+ return this;
+ }
+
+ if (mMatrix3D) {
+ gfx::Matrix4x4 m;
+ m._21 = tan(aSx * radPerDegree);
+ *mMatrix3D = m * *mMatrix3D;
+ } else {
+ gfx::Matrix m;
+ m._21 = tan(aSx * radPerDegree);
+ *mMatrix2D = m * *mMatrix2D;
+ }
+
+ return this;
+}
+
+DOMMatrix*
+DOMMatrix::SkewYSelf(double aSy)
+{
+ if (fmod(aSy, 360) == 0) {
+ return this;
+ }
+
+ if (mMatrix3D) {
+ gfx::Matrix4x4 m;
+ m._12 = tan(aSy * radPerDegree);
+ *mMatrix3D = m * *mMatrix3D;
+ } else {
+ gfx::Matrix m;
+ m._12 = tan(aSy * radPerDegree);
+ *mMatrix2D = m * *mMatrix2D;
+ }
+
+ return this;
+}
+
+DOMMatrix*
+DOMMatrix::InvertSelf()
+{
+ if (mMatrix3D) {
+ if (!mMatrix3D->Invert()) {
+ mMatrix3D->SetNAN();
+ }
+ } else if (!mMatrix2D->Invert()) {
+ mMatrix2D = nullptr;
+
+ mMatrix3D = new gfx::Matrix4x4();
+ mMatrix3D->SetNAN();
+ }
+
+ return this;
+}
+
+DOMMatrix*
+DOMMatrix::SetMatrixValue(const nsAString& aTransformList, ErrorResult& aRv)
+{
+ SVGTransformListParser parser(aTransformList);
+ if (!parser.Parse()) {
+ aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
+ } else {
+ mMatrix3D = nullptr;
+ mMatrix2D = new gfx::Matrix();
+ gfxMatrix result;
+ const nsTArray<nsSVGTransform>& mItems = parser.GetTransformList();
+
+ for (uint32_t i = 0; i < mItems.Length(); ++i) {
+ result.PreMultiply(mItems[i].GetMatrix());
+ }
+
+ SetA(result._11);
+ SetB(result._12);
+ SetC(result._21);
+ SetD(result._22);
+ SetE(result._31);
+ SetF(result._32);
+ }
+
+ return this;
+}
+
+JSObject*
+DOMMatrix::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto)
+{
+ return DOMMatrixBinding::Wrap(aCx, this, aGivenProto);
+}
+
+} // namespace dom
+} // namespace mozilla