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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /dom/base/DOMMatrix.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip |
Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/base/DOMMatrix.cpp')
-rw-r--r-- | dom/base/DOMMatrix.cpp | 655 |
1 files changed, 655 insertions, 0 deletions
diff --git a/dom/base/DOMMatrix.cpp b/dom/base/DOMMatrix.cpp new file mode 100644 index 000000000..0a8b25526 --- /dev/null +++ b/dom/base/DOMMatrix.cpp @@ -0,0 +1,655 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "mozilla/dom/BindingUtils.h" +#include "mozilla/dom/DOMMatrixBinding.h" +#include "mozilla/dom/DOMPointBinding.h" +#include "mozilla/dom/BindingDeclarations.h" +#include "mozilla/dom/ToJSValue.h" + +#include "mozilla/dom/DOMPoint.h" +#include "mozilla/dom/DOMMatrix.h" + +#include "SVGTransformListParser.h" +#include "SVGTransform.h" + +#include <math.h> + +namespace mozilla { +namespace dom { + +static const double radPerDegree = 2.0 * M_PI / 360.0; + +NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE(DOMMatrixReadOnly, mParent) + +NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(DOMMatrixReadOnly, AddRef) +NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(DOMMatrixReadOnly, Release) + +already_AddRefed<DOMMatrix> +DOMMatrixReadOnly::Translate(double aTx, + double aTy, + double aTz) const +{ + RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this); + retval->TranslateSelf(aTx, aTy, aTz); + + return retval.forget(); +} + +already_AddRefed<DOMMatrix> +DOMMatrixReadOnly::Scale(double aScale, + double aOriginX, + double aOriginY) const +{ + RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this); + retval->ScaleSelf(aScale, aOriginX, aOriginY); + + return retval.forget(); +} + +already_AddRefed<DOMMatrix> +DOMMatrixReadOnly::Scale3d(double aScale, + double aOriginX, + double aOriginY, + double aOriginZ) const +{ + RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this); + retval->Scale3dSelf(aScale, aOriginX, aOriginY, aOriginZ); + + return retval.forget(); +} + +already_AddRefed<DOMMatrix> +DOMMatrixReadOnly::ScaleNonUniform(double aScaleX, + double aScaleY, + double aScaleZ, + double aOriginX, + double aOriginY, + double aOriginZ) const +{ + RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this); + retval->ScaleNonUniformSelf(aScaleX, aScaleY, aScaleZ, aOriginX, aOriginY, aOriginZ); + + return retval.forget(); +} + +already_AddRefed<DOMMatrix> +DOMMatrixReadOnly::Rotate(double aAngle, + double aOriginX , + double aOriginY) const +{ + RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this); + retval->RotateSelf(aAngle, aOriginX, aOriginY); + + return retval.forget(); +} + +already_AddRefed<DOMMatrix> +DOMMatrixReadOnly::RotateFromVector(double x, + double y) const +{ + RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this); + retval->RotateFromVectorSelf(x, y); + + return retval.forget(); +} + +already_AddRefed<DOMMatrix> +DOMMatrixReadOnly::RotateAxisAngle(double aX, + double aY, + double aZ, + double aAngle) const +{ + RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this); + retval->RotateAxisAngleSelf(aX, aY, aZ, aAngle); + + return retval.forget(); +} + +already_AddRefed<DOMMatrix> +DOMMatrixReadOnly::SkewX(double aSx) const +{ + RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this); + retval->SkewXSelf(aSx); + + return retval.forget(); +} + +already_AddRefed<DOMMatrix> +DOMMatrixReadOnly::SkewY(double aSy) const +{ + RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this); + retval->SkewYSelf(aSy); + + return retval.forget(); +} + +already_AddRefed<DOMMatrix> +DOMMatrixReadOnly::Multiply(const DOMMatrix& other) const +{ + RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this); + retval->MultiplySelf(other); + + return retval.forget(); +} + +already_AddRefed<DOMMatrix> +DOMMatrixReadOnly::FlipX() const +{ + RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this); + if (mMatrix3D) { + gfx::Matrix4x4 m; + m._11 = -1; + retval->mMatrix3D = new gfx::Matrix4x4(m * *mMatrix3D); + } else { + gfx::Matrix m; + m._11 = -1; + retval->mMatrix2D = new gfx::Matrix(mMatrix2D ? m * *mMatrix2D : m); + } + + return retval.forget(); +} + +already_AddRefed<DOMMatrix> +DOMMatrixReadOnly::FlipY() const +{ + RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this); + if (mMatrix3D) { + gfx::Matrix4x4 m; + m._22 = -1; + retval->mMatrix3D = new gfx::Matrix4x4(m * *mMatrix3D); + } else { + gfx::Matrix m; + m._22 = -1; + retval->mMatrix2D = new gfx::Matrix(mMatrix2D ? m * *mMatrix2D : m); + } + + return retval.forget(); +} + +already_AddRefed<DOMMatrix> +DOMMatrixReadOnly::Inverse() const +{ + RefPtr<DOMMatrix> retval = new DOMMatrix(mParent, *this); + retval->InvertSelf(); + + return retval.forget(); +} + +bool +DOMMatrixReadOnly::Is2D() const +{ + return !mMatrix3D; +} + +bool +DOMMatrixReadOnly::Identity() const +{ + if (mMatrix3D) { + return mMatrix3D->IsIdentity(); + } + + return mMatrix2D->IsIdentity(); +} + +already_AddRefed<DOMPoint> +DOMMatrixReadOnly::TransformPoint(const DOMPointInit& point) const +{ + RefPtr<DOMPoint> retval = new DOMPoint(mParent); + + if (mMatrix3D) { + gfx::Point4D transformedPoint; + transformedPoint.x = point.mX; + transformedPoint.y = point.mY; + transformedPoint.z = point.mZ; + transformedPoint.w = point.mW; + + transformedPoint = mMatrix3D->TransformPoint(transformedPoint); + + retval->SetX(transformedPoint.x); + retval->SetY(transformedPoint.y); + retval->SetZ(transformedPoint.z); + retval->SetW(transformedPoint.w); + } else if (point.mZ != 0 || point.mW != 1.0) { + gfx::Matrix4x4 tempMatrix(gfx::Matrix4x4::From2D(*mMatrix2D)); + + gfx::Point4D transformedPoint; + transformedPoint.x = point.mX; + transformedPoint.y = point.mY; + transformedPoint.z = point.mZ; + transformedPoint.w = point.mW; + + transformedPoint = tempMatrix.TransformPoint(transformedPoint); + + retval->SetX(transformedPoint.x); + retval->SetY(transformedPoint.y); + retval->SetZ(transformedPoint.z); + retval->SetW(transformedPoint.w); + } else { + gfx::Point transformedPoint; + transformedPoint.x = point.mX; + transformedPoint.y = point.mY; + + transformedPoint = mMatrix2D->TransformPoint(transformedPoint); + + retval->SetX(transformedPoint.x); + retval->SetY(transformedPoint.y); + retval->SetZ(point.mZ); + retval->SetW(point.mW); + } + return retval.forget(); +} + +template <typename T> void GetDataFromMatrix(const DOMMatrixReadOnly* aMatrix, T* aData) +{ + aData[0] = static_cast<T>(aMatrix->M11()); + aData[1] = static_cast<T>(aMatrix->M12()); + aData[2] = static_cast<T>(aMatrix->M13()); + aData[3] = static_cast<T>(aMatrix->M14()); + aData[4] = static_cast<T>(aMatrix->M21()); + aData[5] = static_cast<T>(aMatrix->M22()); + aData[6] = static_cast<T>(aMatrix->M23()); + aData[7] = static_cast<T>(aMatrix->M24()); + aData[8] = static_cast<T>(aMatrix->M31()); + aData[9] = static_cast<T>(aMatrix->M32()); + aData[10] = static_cast<T>(aMatrix->M33()); + aData[11] = static_cast<T>(aMatrix->M34()); + aData[12] = static_cast<T>(aMatrix->M41()); + aData[13] = static_cast<T>(aMatrix->M42()); + aData[14] = static_cast<T>(aMatrix->M43()); + aData[15] = static_cast<T>(aMatrix->M44()); +} + +void +DOMMatrixReadOnly::ToFloat32Array(JSContext* aCx, JS::MutableHandle<JSObject*> aResult, ErrorResult& aRv) const +{ + AutoTArray<float, 16> arr; + arr.SetLength(16); + GetDataFromMatrix(this, arr.Elements()); + JS::Rooted<JS::Value> value(aCx); + if (!ToJSValue(aCx, TypedArrayCreator<Float32Array>(arr), &value)) { + aRv.Throw(NS_ERROR_OUT_OF_MEMORY); + return; + } + aResult.set(&value.toObject()); +} + +void +DOMMatrixReadOnly::ToFloat64Array(JSContext* aCx, JS::MutableHandle<JSObject*> aResult, ErrorResult& aRv) const +{ + AutoTArray<double, 16> arr; + arr.SetLength(16); + GetDataFromMatrix(this, arr.Elements()); + JS::Rooted<JS::Value> value(aCx); + if (!ToJSValue(aCx, TypedArrayCreator<Float64Array>(arr), &value)) { + aRv.Throw(NS_ERROR_OUT_OF_MEMORY); + return; + } + aResult.set(&value.toObject()); +} + +void +DOMMatrixReadOnly::Stringify(nsAString& aResult) +{ + nsAutoString matrixStr; + if (mMatrix3D) { + matrixStr.AppendPrintf("matrix3d(%g, %g, %g, %g, %g, %g, %g, %g, %g, %g, %g, %g, %g, %g, %g, %g)", + M11(), M12(), M13(), M14(), + M21(), M22(), M23(), M24(), + M31(), M32(), M33(), M34(), + M41(), M42(), M43(), M44()); + } else { + matrixStr.AppendPrintf("matrix(%g, %g, %g, %g, %g, %g)", A(), B(), C(), D(), E(), F()); + } + + aResult = matrixStr; +} + +already_AddRefed<DOMMatrix> +DOMMatrix::Constructor(const GlobalObject& aGlobal, ErrorResult& aRv) +{ + RefPtr<DOMMatrix> obj = new DOMMatrix(aGlobal.GetAsSupports()); + return obj.forget(); +} + +already_AddRefed<DOMMatrix> +DOMMatrix::Constructor(const GlobalObject& aGlobal, const nsAString& aTransformList, ErrorResult& aRv) +{ + RefPtr<DOMMatrix> obj = new DOMMatrix(aGlobal.GetAsSupports()); + + obj = obj->SetMatrixValue(aTransformList, aRv); + return obj.forget(); +} + +already_AddRefed<DOMMatrix> +DOMMatrix::Constructor(const GlobalObject& aGlobal, const DOMMatrixReadOnly& aOther, ErrorResult& aRv) +{ + RefPtr<DOMMatrix> obj = new DOMMatrix(aGlobal.GetAsSupports(), aOther); + return obj.forget(); +} + +template <typename T> void SetDataInMatrix(DOMMatrix* aMatrix, const T* aData, int aLength, ErrorResult& aRv) +{ + if (aLength == 16) { + aMatrix->SetM11(aData[0]); + aMatrix->SetM12(aData[1]); + aMatrix->SetM13(aData[2]); + aMatrix->SetM14(aData[3]); + aMatrix->SetM21(aData[4]); + aMatrix->SetM22(aData[5]); + aMatrix->SetM23(aData[6]); + aMatrix->SetM24(aData[7]); + aMatrix->SetM31(aData[8]); + aMatrix->SetM32(aData[9]); + aMatrix->SetM33(aData[10]); + aMatrix->SetM34(aData[11]); + aMatrix->SetM41(aData[12]); + aMatrix->SetM42(aData[13]); + aMatrix->SetM43(aData[14]); + aMatrix->SetM44(aData[15]); + } else if (aLength == 6) { + aMatrix->SetA(aData[0]); + aMatrix->SetB(aData[1]); + aMatrix->SetC(aData[2]); + aMatrix->SetD(aData[3]); + aMatrix->SetE(aData[4]); + aMatrix->SetF(aData[5]); + } else { + aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR); + } +} + +already_AddRefed<DOMMatrix> +DOMMatrix::Constructor(const GlobalObject& aGlobal, const Float32Array& aArray32, ErrorResult& aRv) +{ + RefPtr<DOMMatrix> obj = new DOMMatrix(aGlobal.GetAsSupports()); + aArray32.ComputeLengthAndData(); + SetDataInMatrix(obj, aArray32.Data(), aArray32.Length(), aRv); + + return obj.forget(); +} + +already_AddRefed<DOMMatrix> +DOMMatrix::Constructor(const GlobalObject& aGlobal, const Float64Array& aArray64, ErrorResult& aRv) +{ + RefPtr<DOMMatrix> obj = new DOMMatrix(aGlobal.GetAsSupports()); + aArray64.ComputeLengthAndData(); + SetDataInMatrix(obj, aArray64.Data(), aArray64.Length(), aRv); + + return obj.forget(); +} + +already_AddRefed<DOMMatrix> +DOMMatrix::Constructor(const GlobalObject& aGlobal, const Sequence<double>& aNumberSequence, ErrorResult& aRv) +{ + RefPtr<DOMMatrix> obj = new DOMMatrix(aGlobal.GetAsSupports()); + SetDataInMatrix(obj, aNumberSequence.Elements(), aNumberSequence.Length(), aRv); + + return obj.forget(); +} + +void DOMMatrix::Ensure3DMatrix() +{ + if (!mMatrix3D) { + mMatrix3D = new gfx::Matrix4x4(gfx::Matrix4x4::From2D(*mMatrix2D)); + mMatrix2D = nullptr; + } +} + +DOMMatrix* +DOMMatrix::MultiplySelf(const DOMMatrix& aOther) +{ + if (aOther.Identity()) { + return this; + } + + if (aOther.Is2D()) { + if (mMatrix3D) { + *mMatrix3D = gfx::Matrix4x4::From2D(*aOther.mMatrix2D) * *mMatrix3D; + } else { + *mMatrix2D = *aOther.mMatrix2D * *mMatrix2D; + } + } else { + Ensure3DMatrix(); + *mMatrix3D = *aOther.mMatrix3D * *mMatrix3D; + } + + return this; +} + +DOMMatrix* +DOMMatrix::PreMultiplySelf(const DOMMatrix& aOther) +{ + if (aOther.Identity()) { + return this; + } + + if (aOther.Is2D()) { + if (mMatrix3D) { + *mMatrix3D = *mMatrix3D * gfx::Matrix4x4::From2D(*aOther.mMatrix2D); + } else { + *mMatrix2D = *mMatrix2D * *aOther.mMatrix2D; + } + } else { + Ensure3DMatrix(); + *mMatrix3D = *mMatrix3D * *aOther.mMatrix3D; + } + + return this; +} + +DOMMatrix* +DOMMatrix::TranslateSelf(double aTx, + double aTy, + double aTz) +{ + if (aTx == 0 && aTy == 0 && aTz == 0) { + return this; + } + + if (mMatrix3D || aTz != 0) { + Ensure3DMatrix(); + mMatrix3D->PreTranslate(aTx, aTy, aTz); + } else { + mMatrix2D->PreTranslate(aTx, aTy); + } + + return this; +} + +DOMMatrix* +DOMMatrix::ScaleSelf(double aScale, double aOriginX, double aOriginY) +{ + ScaleNonUniformSelf(aScale, aScale, 1.0, aOriginX, aOriginY, 0); + + return this; +} + +DOMMatrix* +DOMMatrix::Scale3dSelf(double aScale, double aOriginX, + double aOriginY, double aOriginZ) +{ + ScaleNonUniformSelf(aScale, aScale, aScale, aOriginX, aOriginY, aOriginZ); + + return this; +} + +DOMMatrix* +DOMMatrix::ScaleNonUniformSelf(double aScaleX, + double aScaleY, + double aScaleZ, + double aOriginX, + double aOriginY, + double aOriginZ) +{ + if (aScaleX == 1.0 && aScaleY == 1.0 && aScaleZ == 1.0) { + return this; + } + + TranslateSelf(aOriginX, aOriginY, aOriginZ); + + if (mMatrix3D || aScaleZ != 1.0 || aOriginZ != 0) { + Ensure3DMatrix(); + gfx::Matrix4x4 m; + m._11 = aScaleX; + m._22 = aScaleY; + m._33 = aScaleZ; + *mMatrix3D = m * *mMatrix3D; + } else { + gfx::Matrix m; + m._11 = aScaleX; + m._22 = aScaleY; + *mMatrix2D = m * *mMatrix2D; + } + + TranslateSelf(-aOriginX, -aOriginY, -aOriginZ); + + return this; +} + +DOMMatrix* +DOMMatrix::RotateFromVectorSelf(double aX, double aY) +{ + if (aX == 0.0 || aY == 0.0) { + return this; + } + + RotateSelf(atan2(aY, aX) / radPerDegree); + + return this; +} + +DOMMatrix* +DOMMatrix::RotateSelf(double aAngle, double aOriginX, double aOriginY) +{ + if (fmod(aAngle, 360) == 0) { + return this; + } + + TranslateSelf(aOriginX, aOriginY); + + if (mMatrix3D) { + RotateAxisAngleSelf(0, 0, 1, aAngle); + } else { + *mMatrix2D = mMatrix2D->PreRotate(aAngle * radPerDegree); + } + + TranslateSelf(-aOriginX, -aOriginY); + + return this; +} + +DOMMatrix* +DOMMatrix::RotateAxisAngleSelf(double aX, double aY, + double aZ, double aAngle) +{ + if (fmod(aAngle, 360) == 0) { + return this; + } + + aAngle *= radPerDegree; + + Ensure3DMatrix(); + gfx::Matrix4x4 m; + m.SetRotateAxisAngle(aX, aY, aZ, aAngle); + + *mMatrix3D = m * *mMatrix3D; + + return this; +} + +DOMMatrix* +DOMMatrix::SkewXSelf(double aSx) +{ + if (fmod(aSx, 360) == 0) { + return this; + } + + if (mMatrix3D) { + gfx::Matrix4x4 m; + m._21 = tan(aSx * radPerDegree); + *mMatrix3D = m * *mMatrix3D; + } else { + gfx::Matrix m; + m._21 = tan(aSx * radPerDegree); + *mMatrix2D = m * *mMatrix2D; + } + + return this; +} + +DOMMatrix* +DOMMatrix::SkewYSelf(double aSy) +{ + if (fmod(aSy, 360) == 0) { + return this; + } + + if (mMatrix3D) { + gfx::Matrix4x4 m; + m._12 = tan(aSy * radPerDegree); + *mMatrix3D = m * *mMatrix3D; + } else { + gfx::Matrix m; + m._12 = tan(aSy * radPerDegree); + *mMatrix2D = m * *mMatrix2D; + } + + return this; +} + +DOMMatrix* +DOMMatrix::InvertSelf() +{ + if (mMatrix3D) { + if (!mMatrix3D->Invert()) { + mMatrix3D->SetNAN(); + } + } else if (!mMatrix2D->Invert()) { + mMatrix2D = nullptr; + + mMatrix3D = new gfx::Matrix4x4(); + mMatrix3D->SetNAN(); + } + + return this; +} + +DOMMatrix* +DOMMatrix::SetMatrixValue(const nsAString& aTransformList, ErrorResult& aRv) +{ + SVGTransformListParser parser(aTransformList); + if (!parser.Parse()) { + aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR); + } else { + mMatrix3D = nullptr; + mMatrix2D = new gfx::Matrix(); + gfxMatrix result; + const nsTArray<nsSVGTransform>& mItems = parser.GetTransformList(); + + for (uint32_t i = 0; i < mItems.Length(); ++i) { + result.PreMultiply(mItems[i].GetMatrix()); + } + + SetA(result._11); + SetB(result._12); + SetC(result._21); + SetD(result._22); + SetE(result._31); + SetF(result._32); + } + + return this; +} + +JSObject* +DOMMatrix::WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) +{ + return DOMMatrixBinding::Wrap(aCx, this, aGivenProto); +} + +} // namespace dom +} // namespace mozilla |