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author | Gaming4JC <g4jc@hyperbola.info> | 2020-01-25 08:59:17 -0500 |
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committer | Gaming4JC <g4jc@hyperbola.info> | 2020-01-26 15:50:51 -0500 |
commit | d84323905b149cda8063ef73cd92e852f36c96c9 (patch) | |
tree | a315c78e7a3be9a672335a837329effea3ce7e47 /dom/base/CustomElementRegistry.cpp | |
parent | e8f95f974fd378421f9ef1bbffd818ca2eae7c25 (diff) | |
download | UXP-d84323905b149cda8063ef73cd92e852f36c96c9.tar UXP-d84323905b149cda8063ef73cd92e852f36c96c9.tar.gz UXP-d84323905b149cda8063ef73cd92e852f36c96c9.tar.lz UXP-d84323905b149cda8063ef73cd92e852f36c96c9.tar.xz UXP-d84323905b149cda8063ef73cd92e852f36c96c9.zip |
Bug 1421544 - Lazy push/pop CustomElementReactionsStack entry;
Tag UXP Issue #1344
Diffstat (limited to 'dom/base/CustomElementRegistry.cpp')
-rw-r--r-- | dom/base/CustomElementRegistry.cpp | 24 |
1 files changed, 20 insertions, 4 deletions
diff --git a/dom/base/CustomElementRegistry.cpp b/dom/base/CustomElementRegistry.cpp index 4a803b710..4fb18381f 100644 --- a/dom/base/CustomElementRegistry.cpp +++ b/dom/base/CustomElementRegistry.cpp @@ -951,18 +951,24 @@ CustomElementRegistry::Upgrade(Element* aElement, void CustomElementReactionsStack::CreateAndPushElementQueue() { + MOZ_ASSERT(mRecursionDepth); + MOZ_ASSERT(!mIsElementQueuePushedForCurrentRecursionDepth); + // Push a new element queue onto the custom element reactions stack. mReactionsStack.AppendElement(MakeUnique<ElementQueue>()); + mIsElementQueuePushedForCurrentRecursionDepth = true; } void CustomElementReactionsStack::PopAndInvokeElementQueue() { - // Pop the element queue from the custom element reactions stack, - // and invoke custom element reactions in that queue. + MOZ_ASSERT(mRecursionDepth); + MOZ_ASSERT(mIsElementQueuePushedForCurrentRecursionDepth); MOZ_ASSERT(!mReactionsStack.IsEmpty(), "Reaction stack shouldn't be empty"); + // Pop the element queue from the custom element reactions stack, + // and invoke custom element reactions in that queue. const uint32_t lastIndex = mReactionsStack.Length() - 1; ElementQueue* elementQueue = mReactionsStack.ElementAt(lastIndex).get(); // Check element queue size in order to reduce function call overhead. @@ -986,6 +992,7 @@ CustomElementReactionsStack::PopAndInvokeElementQueue() "reactions created by InvokeReactions() should be consumed and removed"); mReactionsStack.RemoveElementAt(lastIndex); + mIsElementQueuePushedForCurrentRecursionDepth = false; } void @@ -1009,8 +1016,15 @@ CustomElementReactionsStack::Enqueue(Element* aElement, RefPtr<CustomElementData> elementData = aElement->GetCustomElementData(); MOZ_ASSERT(elementData, "CustomElementData should exist"); - // Add element to the current element queue. - if (!mReactionsStack.IsEmpty()) { + if (mRecursionDepth) { + // If the element queue is not created for current recursion depth, create + // and push an element queue to reactions stack first. + if (!mIsElementQueuePushedForCurrentRecursionDepth) { + CreateAndPushElementQueue(); + } + + MOZ_ASSERT(!mReactionsStack.IsEmpty()); + // Add element to the current element queue. mReactionsStack.LastElement()->AppendElement(aElement); elementData->mReactionQueue.AppendElement(aReaction); return; @@ -1018,6 +1032,8 @@ CustomElementReactionsStack::Enqueue(Element* aElement, // If the custom element reactions stack is empty, then: // Add element to the backup element queue. + MOZ_ASSERT(mReactionsStack.IsEmpty(), + "custom element reactions stack should be empty"); MOZ_ASSERT(!aReaction->IsUpgradeReaction(), "Upgrade reaction should not be scheduled to backup queue"); mBackupQueue.AppendElement(aElement); |