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authorGaming4JC <g4jc@hyperbola.info>2020-01-25 08:59:17 -0500
committerGaming4JC <g4jc@hyperbola.info>2020-01-26 15:50:51 -0500
commitd84323905b149cda8063ef73cd92e852f36c96c9 (patch)
treea315c78e7a3be9a672335a837329effea3ce7e47 /dom/base/CustomElementRegistry.cpp
parente8f95f974fd378421f9ef1bbffd818ca2eae7c25 (diff)
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Bug 1421544 - Lazy push/pop CustomElementReactionsStack entry;
Tag UXP Issue #1344
Diffstat (limited to 'dom/base/CustomElementRegistry.cpp')
-rw-r--r--dom/base/CustomElementRegistry.cpp24
1 files changed, 20 insertions, 4 deletions
diff --git a/dom/base/CustomElementRegistry.cpp b/dom/base/CustomElementRegistry.cpp
index 4a803b710..4fb18381f 100644
--- a/dom/base/CustomElementRegistry.cpp
+++ b/dom/base/CustomElementRegistry.cpp
@@ -951,18 +951,24 @@ CustomElementRegistry::Upgrade(Element* aElement,
void
CustomElementReactionsStack::CreateAndPushElementQueue()
{
+ MOZ_ASSERT(mRecursionDepth);
+ MOZ_ASSERT(!mIsElementQueuePushedForCurrentRecursionDepth);
+
// Push a new element queue onto the custom element reactions stack.
mReactionsStack.AppendElement(MakeUnique<ElementQueue>());
+ mIsElementQueuePushedForCurrentRecursionDepth = true;
}
void
CustomElementReactionsStack::PopAndInvokeElementQueue()
{
- // Pop the element queue from the custom element reactions stack,
- // and invoke custom element reactions in that queue.
+ MOZ_ASSERT(mRecursionDepth);
+ MOZ_ASSERT(mIsElementQueuePushedForCurrentRecursionDepth);
MOZ_ASSERT(!mReactionsStack.IsEmpty(),
"Reaction stack shouldn't be empty");
+ // Pop the element queue from the custom element reactions stack,
+ // and invoke custom element reactions in that queue.
const uint32_t lastIndex = mReactionsStack.Length() - 1;
ElementQueue* elementQueue = mReactionsStack.ElementAt(lastIndex).get();
// Check element queue size in order to reduce function call overhead.
@@ -986,6 +992,7 @@ CustomElementReactionsStack::PopAndInvokeElementQueue()
"reactions created by InvokeReactions() should be consumed and removed");
mReactionsStack.RemoveElementAt(lastIndex);
+ mIsElementQueuePushedForCurrentRecursionDepth = false;
}
void
@@ -1009,8 +1016,15 @@ CustomElementReactionsStack::Enqueue(Element* aElement,
RefPtr<CustomElementData> elementData = aElement->GetCustomElementData();
MOZ_ASSERT(elementData, "CustomElementData should exist");
- // Add element to the current element queue.
- if (!mReactionsStack.IsEmpty()) {
+ if (mRecursionDepth) {
+ // If the element queue is not created for current recursion depth, create
+ // and push an element queue to reactions stack first.
+ if (!mIsElementQueuePushedForCurrentRecursionDepth) {
+ CreateAndPushElementQueue();
+ }
+
+ MOZ_ASSERT(!mReactionsStack.IsEmpty());
+ // Add element to the current element queue.
mReactionsStack.LastElement()->AppendElement(aElement);
elementData->mReactionQueue.AppendElement(aReaction);
return;
@@ -1018,6 +1032,8 @@ CustomElementReactionsStack::Enqueue(Element* aElement,
// If the custom element reactions stack is empty, then:
// Add element to the backup element queue.
+ MOZ_ASSERT(mReactionsStack.IsEmpty(),
+ "custom element reactions stack should be empty");
MOZ_ASSERT(!aReaction->IsUpgradeReaction(),
"Upgrade reaction should not be scheduled to backup queue");
mBackupQueue.AppendElement(aElement);