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authorMoonchild <mcwerewolf@gmail.com>2018-04-29 18:48:43 +0200
committerGitHub <noreply@github.com>2018-04-29 18:48:43 +0200
commitb83c51a1a51f58a7a68d1a4877b0f0a8f03a939e (patch)
tree8ba5cabbaa5390ce5bffb1af3b31a4e49a8def09 /dom/animation/AnimationEffectReadOnly.cpp
parent3fe37f6ae848f7d88e2316857a1a95d9c2abae14 (diff)
parent35c61a027dc6f4d58ca9d33e06da79adf2503ebd (diff)
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Merge pull request #296 from janekptacijarabaci/js_dom_animationcancel_1
DOM - implement animationcancel event
Diffstat (limited to 'dom/animation/AnimationEffectReadOnly.cpp')
-rw-r--r--dom/animation/AnimationEffectReadOnly.cpp18
1 files changed, 8 insertions, 10 deletions
diff --git a/dom/animation/AnimationEffectReadOnly.cpp b/dom/animation/AnimationEffectReadOnly.cpp
index aff28a37b..bf2e2197d 100644
--- a/dom/animation/AnimationEffectReadOnly.cpp
+++ b/dom/animation/AnimationEffectReadOnly.cpp
@@ -127,10 +127,6 @@ AnimationEffectReadOnly::GetComputedTimingAt(
}
const TimeDuration& localTime = aLocalTime.Value();
- // Calculate the time within the active interval.
- // https://w3c.github.io/web-animations/#active-time
- StickyTimeDuration activeTime;
-
StickyTimeDuration beforeActiveBoundary =
std::max(std::min(StickyTimeDuration(aTiming.mDelay), result.mEndTime),
zeroDuration);
@@ -148,7 +144,7 @@ AnimationEffectReadOnly::GetComputedTimingAt(
// The animation isn't active or filling at this time.
return result;
}
- activeTime =
+ result.mActiveTime =
std::max(std::min(StickyTimeDuration(localTime - aTiming.mDelay),
result.mActiveDuration),
zeroDuration);
@@ -159,13 +155,14 @@ AnimationEffectReadOnly::GetComputedTimingAt(
// The animation isn't active or filling at this time.
return result;
}
- activeTime = std::max(StickyTimeDuration(localTime - aTiming.mDelay),
- zeroDuration);
+ result.mActiveTime
+ = std::max(StickyTimeDuration(localTime - aTiming.mDelay),
+ zeroDuration);
} else {
MOZ_ASSERT(result.mActiveDuration != zeroDuration,
"How can we be in the middle of a zero-duration interval?");
result.mPhase = ComputedTiming::AnimationPhase::Active;
- activeTime = localTime - aTiming.mDelay;
+ result.mActiveTime = localTime - aTiming.mDelay;
}
// Convert active time to a multiple of iterations.
@@ -176,7 +173,7 @@ AnimationEffectReadOnly::GetComputedTimingAt(
? 0.0
: result.mIterations;
} else {
- overallProgress = activeTime / result.mDuration;
+ overallProgress = result.mActiveTime / result.mDuration;
}
// Factor in iteration start offset.
@@ -208,7 +205,8 @@ AnimationEffectReadOnly::GetComputedTimingAt(
if (result.mPhase == ComputedTiming::AnimationPhase::After &&
progress == 0.0 &&
result.mIterations != 0.0 &&
- (activeTime != zeroDuration || result.mDuration == zeroDuration)) {
+ (result.mActiveTime != zeroDuration ||
+ result.mDuration == zeroDuration)) {
// The only way we can be in the after phase with a progress of zero and
// a current iteration of zero, is if we have a zero iteration count or
// were clipped using a negative end delay--both of which we should have