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author | Moonchild <mcwerewolf@gmail.com> | 2018-04-29 18:48:43 +0200 |
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committer | GitHub <noreply@github.com> | 2018-04-29 18:48:43 +0200 |
commit | b83c51a1a51f58a7a68d1a4877b0f0a8f03a939e (patch) | |
tree | 8ba5cabbaa5390ce5bffb1af3b31a4e49a8def09 /dom/animation/Animation.h | |
parent | 3fe37f6ae848f7d88e2316857a1a95d9c2abae14 (diff) | |
parent | 35c61a027dc6f4d58ca9d33e06da79adf2503ebd (diff) | |
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Merge pull request #296 from janekptacijarabaci/js_dom_animationcancel_1
DOM - implement animationcancel event
Diffstat (limited to 'dom/animation/Animation.h')
-rw-r--r-- | dom/animation/Animation.h | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/dom/animation/Animation.h b/dom/animation/Animation.h index c59d7d6ce..3263b30c4 100644 --- a/dom/animation/Animation.h +++ b/dom/animation/Animation.h @@ -326,6 +326,16 @@ public: void NotifyEffectTimingUpdated(); + /** + * Used by subclasses to synchronously queue a cancel event in situations + * where the Animation may have been cancelled. + * + * We need to do this synchronously because after a CSS animation/transition + * is canceled, it will be released by its owning element and may not still + * exist when we would normally go to queue events on the next tick. + */ + virtual void MaybeQueueCancelEvent(StickyTimeDuration aActiveTime) {}; + protected: void SilentlySetCurrentTime(const TimeDuration& aNewCurrentTime); void SilentlySetPlaybackRate(double aPlaybackRate); |