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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /devtools/server/tests/browser/browser_animation_reconstructState.js | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'devtools/server/tests/browser/browser_animation_reconstructState.js')
-rw-r--r-- | devtools/server/tests/browser/browser_animation_reconstructState.js | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/devtools/server/tests/browser/browser_animation_reconstructState.js b/devtools/server/tests/browser/browser_animation_reconstructState.js new file mode 100644 index 000000000..cd3007b86 --- /dev/null +++ b/devtools/server/tests/browser/browser_animation_reconstructState.js @@ -0,0 +1,38 @@ +/* vim: set ft=javascript ts=2 et sw=2 tw=80: */ +/* Any copyright is dedicated to the Public Domain. + http://creativecommons.org/publicdomain/zero/1.0/ */ + +"use strict"; + +// Check that, even though the AnimationPlayerActor only sends the bits of its +// state that change, the front reconstructs the whole state everytime. + +add_task(function* () { + let {client, walker, animations} = + yield initAnimationsFrontForUrl(MAIN_DOMAIN + "animation.html"); + + yield playerHasCompleteStateAtAllTimes(walker, animations); + + yield client.close(); + gBrowser.removeCurrentTab(); +}); + +function* playerHasCompleteStateAtAllTimes(walker, animations) { + let node = yield walker.querySelector(walker.rootNode, ".simple-animation"); + let [player] = yield animations.getAnimationPlayersForNode(node); + yield player.ready(); + + // Get the list of state key names from the initialstate. + let keys = Object.keys(player.initialState); + + // Get the state over and over again and check that the object returned + // contains all keys. + // Normally, only the currentTime will have changed in between 2 calls. + for (let i = 0; i < 10; i++) { + yield player.refreshState(); + keys.forEach(key => { + ok(typeof player.state[key] !== "undefined", + "The state retrieved has key " + key); + }); + } +} |