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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /devtools/client/webaudioeditor/test/head.js | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip |
Add m-esr52 at 52.6.0
Diffstat (limited to 'devtools/client/webaudioeditor/test/head.js')
-rw-r--r-- | devtools/client/webaudioeditor/test/head.js | 556 |
1 files changed, 556 insertions, 0 deletions
diff --git a/devtools/client/webaudioeditor/test/head.js b/devtools/client/webaudioeditor/test/head.js new file mode 100644 index 000000000..7b0b0f01a --- /dev/null +++ b/devtools/client/webaudioeditor/test/head.js @@ -0,0 +1,556 @@ +/* Any copyright is dedicated to the Public Domain. + http://creativecommons.org/publicdomain/zero/1.0/ */ +"use strict"; + +var { classes: Cc, interfaces: Ci, utils: Cu, results: Cr } = Components; + +var { require } = Cu.import("resource://devtools/shared/Loader.jsm", {}); +var { Task } = require("devtools/shared/task"); +var Services = require("Services"); +var { gDevTools } = require("devtools/client/framework/devtools"); +var { TargetFactory } = require("devtools/client/framework/target"); +var { DebuggerServer } = require("devtools/server/main"); +var { generateUUID } = Cc["@mozilla.org/uuid-generator;1"].getService(Ci.nsIUUIDGenerator); + +var Promise = require("promise"); +var Services = require("Services"); +var { WebAudioFront } = require("devtools/shared/fronts/webaudio"); +var DevToolsUtils = require("devtools/shared/DevToolsUtils"); +var flags = require("devtools/shared/flags"); +var audioNodes = require("devtools/server/actors/utils/audionodes.json"); +var mm = null; + +const FRAME_SCRIPT_UTILS_URL = "chrome://devtools/content/shared/frame-script-utils.js"; +const EXAMPLE_URL = "http://example.com/browser/devtools/client/webaudioeditor/test/"; +const SIMPLE_CONTEXT_URL = EXAMPLE_URL + "doc_simple-context.html"; +const COMPLEX_CONTEXT_URL = EXAMPLE_URL + "doc_complex-context.html"; +const SIMPLE_NODES_URL = EXAMPLE_URL + "doc_simple-node-creation.html"; +const MEDIA_NODES_URL = EXAMPLE_URL + "doc_media-node-creation.html"; +const BUFFER_AND_ARRAY_URL = EXAMPLE_URL + "doc_buffer-and-array.html"; +const DESTROY_NODES_URL = EXAMPLE_URL + "doc_destroy-nodes.html"; +const CONNECT_PARAM_URL = EXAMPLE_URL + "doc_connect-param.html"; +const CONNECT_MULTI_PARAM_URL = EXAMPLE_URL + "doc_connect-multi-param.html"; +const IFRAME_CONTEXT_URL = EXAMPLE_URL + "doc_iframe-context.html"; +const AUTOMATION_URL = EXAMPLE_URL + "doc_automation.html"; + +// Enable logging for all the tests. Both the debugger server and frontend will +// be affected by this pref. +var gEnableLogging = Services.prefs.getBoolPref("devtools.debugger.log"); +Services.prefs.setBoolPref("devtools.debugger.log", false); + +// All tests are asynchronous. +waitForExplicitFinish(); + +var gToolEnabled = Services.prefs.getBoolPref("devtools.webaudioeditor.enabled"); + +flags.testing = true; + +registerCleanupFunction(() => { + flags.testing = false; + info("finish() was called, cleaning up..."); + Services.prefs.setBoolPref("devtools.debugger.log", gEnableLogging); + Services.prefs.setBoolPref("devtools.webaudioeditor.enabled", gToolEnabled); + Cu.forceGC(); +}); + +/** + * Call manually in tests that use frame script utils after initializing + * the web audio editor. Call after init but before navigating to a different page. + */ +function loadFrameScripts() { + mm = gBrowser.selectedBrowser.messageManager; + mm.loadFrameScript(FRAME_SCRIPT_UTILS_URL, false); +} + +function addTab(aUrl, aWindow) { + info("Adding tab: " + aUrl); + + let deferred = Promise.defer(); + let targetWindow = aWindow || window; + let targetBrowser = targetWindow.gBrowser; + + targetWindow.focus(); + let tab = targetBrowser.selectedTab = targetBrowser.addTab(aUrl); + let linkedBrowser = tab.linkedBrowser; + + BrowserTestUtils.browserLoaded(linkedBrowser).then(function () { + info("Tab added and finished loading: " + aUrl); + deferred.resolve(tab); + }); + + return deferred.promise; +} + +function removeTab(aTab, aWindow) { + info("Removing tab."); + + let deferred = Promise.defer(); + let targetWindow = aWindow || window; + let targetBrowser = targetWindow.gBrowser; + let tabContainer = targetBrowser.tabContainer; + + tabContainer.addEventListener("TabClose", function onClose(aEvent) { + tabContainer.removeEventListener("TabClose", onClose, false); + info("Tab removed and finished closing."); + deferred.resolve(); + }, false); + + targetBrowser.removeTab(aTab); + return deferred.promise; +} + +function once(aTarget, aEventName, aUseCapture = false) { + info("Waiting for event: '" + aEventName + "' on " + aTarget + "."); + + let deferred = Promise.defer(); + + for (let [add, remove] of [ + ["on", "off"], // Use event emitter before DOM events for consistency + ["addEventListener", "removeEventListener"], + ["addListener", "removeListener"] + ]) { + if ((add in aTarget) && (remove in aTarget)) { + aTarget[add](aEventName, function onEvent(...aArgs) { + aTarget[remove](aEventName, onEvent, aUseCapture); + info("Got event: '" + aEventName + "' on " + aTarget + "."); + deferred.resolve(...aArgs); + }, aUseCapture); + break; + } + } + + return deferred.promise; +} + +function reload(aTarget, aWaitForTargetEvent = "navigate") { + aTarget.activeTab.reload(); + return once(aTarget, aWaitForTargetEvent); +} + +function navigate(aTarget, aUrl, aWaitForTargetEvent = "navigate") { + executeSoon(() => aTarget.activeTab.navigateTo(aUrl)); + return once(aTarget, aWaitForTargetEvent); +} + +/** + * Call manually in tests that use frame script utils after initializing + * the shader editor. Call after init but before navigating to different pages. + */ +function loadFrameScripts() { + mm = gBrowser.selectedBrowser.messageManager; + mm.loadFrameScript(FRAME_SCRIPT_UTILS_URL, false); +} + +/** + * Adds a new tab, and instantiate a WebAudiFront object. + * This requires calling removeTab before the test ends. + */ +function initBackend(aUrl) { + info("Initializing a web audio editor front."); + + if (!DebuggerServer.initialized) { + DebuggerServer.init(); + DebuggerServer.addBrowserActors(); + } + + return Task.spawn(function* () { + let tab = yield addTab(aUrl); + let target = TargetFactory.forTab(tab); + + yield target.makeRemote(); + + let front = new WebAudioFront(target.client, target.form); + return { target, front }; + }); +} + +/** + * Adds a new tab, and open the toolbox for that tab, selecting the audio editor + * panel. + * This requires calling teardown before the test ends. + */ +function initWebAudioEditor(aUrl) { + info("Initializing a web audio editor pane."); + + return Task.spawn(function* () { + let tab = yield addTab(aUrl); + let target = TargetFactory.forTab(tab); + + yield target.makeRemote(); + + Services.prefs.setBoolPref("devtools.webaudioeditor.enabled", true); + let toolbox = yield gDevTools.showToolbox(target, "webaudioeditor"); + let panel = toolbox.getCurrentPanel(); + return { target, panel, toolbox }; + }); +} + +/** + * Close the toolbox, destroying all panels, and remove the added test tabs. + */ +function teardown(aTarget) { + info("Destroying the web audio editor."); + + return gDevTools.closeToolbox(aTarget).then(() => { + while (gBrowser.tabs.length > 1) { + gBrowser.removeCurrentTab(); + } + }); +} + +// Due to web audio will fire most events synchronously back-to-back, +// and we can't yield them in a chain without missing actors, this allows +// us to listen for `n` events and return a promise resolving to them. +// +// Takes a `front` object that is an event emitter, the number of +// programs that should be listened to and waited on, and an optional +// `onAdd` function that calls with the entire actors array on program link +function getN(front, eventName, count, spread) { + let actors = []; + let deferred = Promise.defer(); + info(`Waiting for ${count} ${eventName} events`); + front.on(eventName, function onEvent(...args) { + let actor = args[0]; + if (actors.length !== count) { + actors.push(spread ? args : actor); + } + info(`Got ${actors.length} / ${count} ${eventName} events`); + if (actors.length === count) { + front.off(eventName, onEvent); + deferred.resolve(actors); + } + }); + return deferred.promise; +} + +function get(front, eventName) { return getN(front, eventName, 1); } +function get2(front, eventName) { return getN(front, eventName, 2); } +function get3(front, eventName) { return getN(front, eventName, 3); } +function getSpread(front, eventName) { return getN(front, eventName, 1, true); } +function get2Spread(front, eventName) { return getN(front, eventName, 2, true); } +function get3Spread(front, eventName) { return getN(front, eventName, 3, true); } +function getNSpread(front, eventName, count) { return getN(front, eventName, count, true); } + +/** + * Waits for the UI_GRAPH_RENDERED event to fire, but only + * resolves when the graph was rendered with the correct count of + * nodes and edges. + */ +function waitForGraphRendered(front, nodeCount, edgeCount, paramEdgeCount) { + let deferred = Promise.defer(); + let eventName = front.EVENTS.UI_GRAPH_RENDERED; + info(`Wait for graph rendered with ${nodeCount} nodes, ${edgeCount} edges`); + front.on(eventName, function onGraphRendered(_, nodes, edges, pEdges) { + let paramEdgesDone = paramEdgeCount != null ? paramEdgeCount === pEdges : true; + info(`Got graph rendered with ${nodes} / ${nodeCount} nodes, ` + + `${edges} / ${edgeCount} edges`); + if (nodes === nodeCount && edges === edgeCount && paramEdgesDone) { + front.off(eventName, onGraphRendered); + deferred.resolve(); + } + }); + return deferred.promise; +} + +function checkVariableView(view, index, hash, description = "") { + info("Checking Variable View"); + let scope = view.getScopeAtIndex(index); + let variables = Object.keys(hash); + + // If node shouldn't display any properties, ensure that the 'empty' message is + // visible + if (!variables.length) { + ok(isVisible(scope.window.$("#properties-empty")), + description + " should show the empty properties tab."); + return; + } + + // Otherwise, iterate over expected properties + variables.forEach(variable => { + let aVar = scope.get(variable); + is(aVar.target.querySelector(".name").getAttribute("value"), variable, + "Correct property name for " + variable); + let value = aVar.target.querySelector(".value").getAttribute("value"); + + // Cast value with JSON.parse if possible; + // will fail when displaying Object types like "ArrayBuffer" + // and "Float32Array", but will match the original value. + try { + value = JSON.parse(value); + } + catch (e) {} + if (typeof hash[variable] === "function") { + ok(hash[variable](value), + "Passing property value of " + value + " for " + variable + " " + description); + } + else { + is(value, hash[variable], + "Correct property value of " + hash[variable] + " for " + variable + " " + description); + } + }); +} + +function modifyVariableView(win, view, index, prop, value) { + let deferred = Promise.defer(); + let scope = view.getScopeAtIndex(index); + let aVar = scope.get(prop); + scope.expand(); + + win.on(win.EVENTS.UI_SET_PARAM, handleSetting); + win.on(win.EVENTS.UI_SET_PARAM_ERROR, handleSetting); + + // Focus and select the variable to begin editing + win.focus(); + aVar.focus(); + EventUtils.sendKey("RETURN", win); + + // Must wait for the scope DOM to be available to receive + // events + executeSoon(() => { + info("Setting " + value + " for " + prop + "...."); + for (let c of (value + "")) { + EventUtils.synthesizeKey(c, {}, win); + } + EventUtils.sendKey("RETURN", win); + }); + + function handleSetting(eventName) { + win.off(win.EVENTS.UI_SET_PARAM, handleSetting); + win.off(win.EVENTS.UI_SET_PARAM_ERROR, handleSetting); + if (eventName === win.EVENTS.UI_SET_PARAM) + deferred.resolve(); + if (eventName === win.EVENTS.UI_SET_PARAM_ERROR) + deferred.reject(); + } + + return deferred.promise; +} + +function findGraphEdge(win, source, target, param) { + let selector = ".edgePaths .edgePath[data-source='" + source + "'][data-target='" + target + "']"; + if (param) { + selector += "[data-param='" + param + "']"; + } + return win.document.querySelector(selector); +} + +function findGraphNode(win, node) { + let selector = ".nodes > g[data-id='" + node + "']"; + return win.document.querySelector(selector); +} + +function click(win, element) { + EventUtils.sendMouseEvent({ type: "click" }, element, win); +} + +function mouseOver(win, element) { + EventUtils.sendMouseEvent({ type: "mouseover" }, element, win); +} + +function command(button) { + let ev = button.ownerDocument.createEvent("XULCommandEvent"); + ev.initCommandEvent("command", true, true, button.ownerDocument.defaultView, 0, false, false, false, false, null); + button.dispatchEvent(ev); +} + +function isVisible(element) { + return !element.getAttribute("hidden"); +} + +/** + * Used in debugging, returns a promise that resolves in `n` milliseconds. + */ +function wait(n) { + let { promise, resolve } = Promise.defer(); + setTimeout(resolve, n); + info("Waiting " + n / 1000 + " seconds."); + return promise; +} + +/** + * Clicks a graph node based on actorID or passing in an element. + * Returns a promise that resolves once UI_INSPECTOR_NODE_SET is fired and + * the tabs have rendered, completing all RDP requests for the node. + */ +function clickGraphNode(panelWin, el, waitForToggle = false) { + let { promise, resolve } = Promise.defer(); + let promises = [ + once(panelWin, panelWin.EVENTS.UI_INSPECTOR_NODE_SET), + once(panelWin, panelWin.EVENTS.UI_PROPERTIES_TAB_RENDERED), + once(panelWin, panelWin.EVENTS.UI_AUTOMATION_TAB_RENDERED) + ]; + + if (waitForToggle) { + promises.push(once(panelWin, panelWin.EVENTS.UI_INSPECTOR_TOGGLED)); + } + + // Use `el` as the element if it is one, otherwise + // assume it's an ID and find the related graph node + let element = el.tagName ? el : findGraphNode(panelWin, el); + click(panelWin, element); + + return Promise.all(promises); +} + +/** + * Returns the primitive value of a grip's value, or the + * original form that the string grip.type comes from. + */ +function getGripValue(value) { + if (~["boolean", "string", "number"].indexOf(typeof value)) { + return value; + } + + switch (value.type) { + case "undefined": return undefined; + case "Infinity": return Infinity; + case "-Infinity": return -Infinity; + case "NaN": return NaN; + case "-0": return -0; + case "null": return null; + default: return value; + } +} + +/** + * Counts how many nodes and edges are currently in the graph. + */ +function countGraphObjects(win) { + return { + nodes: win.document.querySelectorAll(".nodes > .audionode").length, + edges: win.document.querySelectorAll(".edgePaths > .edgePath").length + }; +} + +/** +* Forces cycle collection and GC, used in AudioNode destruction tests. +*/ +function forceNodeCollection() { + ContentTask.spawn(gBrowser.selectedBrowser, {}, function*() { + // Kill the reference keeping stuff alive. + content.wrappedJSObject.keepAlive = null; + + // Collect the now-deceased nodes. + Cu.forceGC(); + Cu.forceCC(); + Cu.forceGC(); + Cu.forceCC(); + }); +} + +/** + * Takes a `values` array of automation value entries, + * looking for the value at `time` seconds, checking + * to see if the value is close to `expected`. + */ +function checkAutomationValue(values, time, expected) { + // Remain flexible on values as we can approximate points + let EPSILON = 0.01; + + let value = getValueAt(values, time); + ok(Math.abs(value - expected) < EPSILON, "Timeline value at " + time + " with value " + value + " should have value very close to " + expected); + + /** + * Entries are ordered in `values` according to time, so if we can't find an exact point + * on a time of interest, return the point in between the threshold. This should + * get us a very close value. + */ + function getValueAt(values, time) { + for (let i = 0; i < values.length; i++) { + if (values[i].delta === time) { + return values[i].value; + } + if (values[i].delta > time) { + return (values[i - 1].value + values[i].value) / 2; + } + } + return values[values.length - 1].value; + } +} + +/** + * Wait for all inspector tabs to complete rendering. + */ +function waitForInspectorRender(panelWin, EVENTS) { + return Promise.all([ + once(panelWin, EVENTS.UI_PROPERTIES_TAB_RENDERED), + once(panelWin, EVENTS.UI_AUTOMATION_TAB_RENDERED) + ]); +} + +/** + * Takes a string `script` and evaluates it directly in the content + * in potentially a different process. + */ +function evalInDebuggee(script) { + let deferred = Promise.defer(); + + if (!mm) { + throw new Error("`loadFrameScripts()` must be called when using MessageManager."); + } + + let id = generateUUID().toString(); + mm.sendAsyncMessage("devtools:test:eval", { script: script, id: id }); + mm.addMessageListener("devtools:test:eval:response", handler); + + function handler({ data }) { + if (id !== data.id) { + return; + } + + mm.removeMessageListener("devtools:test:eval:response", handler); + deferred.resolve(data.value); + } + + return deferred.promise; +} + +/** + * Takes an AudioNode type and returns it's properties (from audionode.json) + * as keys and their default values as keys + */ +function nodeDefaultValues(nodeName) { + let fn = NODE_CONSTRUCTORS[nodeName]; + + if (typeof fn === "undefined") return {}; + + let init = nodeName === "AudioDestinationNode" ? "destination" : `create${fn}()`; + + let definition = JSON.stringify(audioNodes[nodeName].properties); + + let evalNode = evalInDebuggee(` + let ins = (new AudioContext()).${init}; + let props = ${definition}; + let answer = {}; + + for(let k in props) { + if (props[k].param) { + answer[k] = ins[k].defaultValue; + } else if (typeof ins[k] === "object" && ins[k] !== null) { + answer[k] = ins[k].toString().slice(8, -1); + } else { + answer[k] = ins[k]; + } + } + answer;`); + + return evalNode; +} + +const NODE_CONSTRUCTORS = { + "MediaStreamAudioDestinationNode": "MediaStreamDestination", + "AudioBufferSourceNode": "BufferSource", + "ScriptProcessorNode": "ScriptProcessor", + "AnalyserNode": "Analyser", + "GainNode": "Gain", + "DelayNode": "Delay", + "BiquadFilterNode": "BiquadFilter", + "WaveShaperNode": "WaveShaper", + "PannerNode": "Panner", + "ConvolverNode": "Convolver", + "ChannelSplitterNode": "ChannelSplitter", + "ChannelMergerNode": "ChannelMerger", + "DynamicsCompressorNode": "DynamicsCompressor", + "OscillatorNode": "Oscillator", + "StereoPannerNode": "StereoPanner" +}; |