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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /devtools/client/shared/test/browser_cubic-bezier-02.js | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'devtools/client/shared/test/browser_cubic-bezier-02.js')
-rw-r--r-- | devtools/client/shared/test/browser_cubic-bezier-02.js | 200 |
1 files changed, 200 insertions, 0 deletions
diff --git a/devtools/client/shared/test/browser_cubic-bezier-02.js b/devtools/client/shared/test/browser_cubic-bezier-02.js new file mode 100644 index 000000000..f5e21e4d4 --- /dev/null +++ b/devtools/client/shared/test/browser_cubic-bezier-02.js @@ -0,0 +1,200 @@ +/* vim: set ts=2 et sw=2 tw=80: */ +/* Any copyright is dedicated to the Public Domain. + http://creativecommons.org/publicdomain/zero/1.0/ */ + +"use strict"; + +// Tests the CubicBezierWidget events + +const {CubicBezierWidget} = + require("devtools/client/shared/widgets/CubicBezierWidget"); +const {PREDEFINED} = require("devtools/client/shared/widgets/CubicBezierPresets"); + +// In this test we have to use a slightly more complete HTML tree, with <body> +// in order to remove its margin and prevent shifted positions +const TEST_URI = `data:text/html, + <html><body> + <div id="cubic-bezier-container"/> + </body></html>`; + +add_task(function* () { + let [host, win, doc] = yield createHost("bottom", TEST_URI); + + // Required or widget will be clipped inside of 'bottom' + // host by -14. Setting `fixed` zeroes this which is needed for + // calculating offsets. Occurs in test env only. + doc.body.setAttribute("style", "position: fixed; margin: 0;"); + + let container = doc.querySelector("#cubic-bezier-container"); + let w = new CubicBezierWidget(container, PREDEFINED.linear); + + let rect = w.curve.getBoundingClientRect(); + rect.graphTop = rect.height * w.bezierCanvas.padding[0]; + rect.graphBottom = rect.height - rect.graphTop; + rect.graphHeight = rect.graphBottom - rect.graphTop; + + yield pointsCanBeDragged(w, win, doc, rect); + yield curveCanBeClicked(w, win, doc, rect); + yield pointsCanBeMovedWithKeyboard(w, win, doc, rect); + + w.destroy(); + host.destroy(); +}); + +function* pointsCanBeDragged(widget, win, doc, offsets) { + info("Checking that the control points can be dragged with the mouse"); + + info("Listening for the update event"); + let onUpdated = widget.once("updated"); + + info("Generating a mousedown/move/up on P1"); + widget._onPointMouseDown({target: widget.p1}); + doc.onmousemove({pageX: offsets.left, pageY: offsets.graphTop}); + doc.onmouseup(); + + let bezier = yield onUpdated; + ok(true, "The widget fired the updated event"); + ok(bezier, "The updated event contains a bezier argument"); + is(bezier.P1[0], 0, "The new P1 time coordinate is correct"); + is(bezier.P1[1], 1, "The new P1 progress coordinate is correct"); + + info("Listening for the update event"); + onUpdated = widget.once("updated"); + + info("Generating a mousedown/move/up on P2"); + widget._onPointMouseDown({target: widget.p2}); + doc.onmousemove({pageX: offsets.right, pageY: offsets.graphBottom}); + doc.onmouseup(); + + bezier = yield onUpdated; + is(bezier.P2[0], 1, "The new P2 time coordinate is correct"); + is(bezier.P2[1], 0, "The new P2 progress coordinate is correct"); +} + +function* curveCanBeClicked(widget, win, doc, offsets) { + info("Checking that clicking on the curve moves the closest control point"); + + info("Listening for the update event"); + let onUpdated = widget.once("updated"); + + info("Click close to P1"); + let x = offsets.left + (offsets.width / 4.0); + let y = offsets.graphTop + (offsets.graphHeight / 4.0); + widget._onCurveClick({pageX: x, pageY: y}); + + let bezier = yield onUpdated; + ok(true, "The widget fired the updated event"); + is(bezier.P1[0], 0.25, "The new P1 time coordinate is correct"); + is(bezier.P1[1], 0.75, "The new P1 progress coordinate is correct"); + is(bezier.P2[0], 1, "P2 time coordinate remained unchanged"); + is(bezier.P2[1], 0, "P2 progress coordinate remained unchanged"); + + info("Listening for the update event"); + onUpdated = widget.once("updated"); + + info("Click close to P2"); + x = offsets.right - (offsets.width / 4); + y = offsets.graphBottom - (offsets.graphHeight / 4); + widget._onCurveClick({pageX: x, pageY: y}); + + bezier = yield onUpdated; + is(bezier.P2[0], 0.75, "The new P2 time coordinate is correct"); + is(bezier.P2[1], 0.25, "The new P2 progress coordinate is correct"); + is(bezier.P1[0], 0.25, "P1 time coordinate remained unchanged"); + is(bezier.P1[1], 0.75, "P1 progress coordinate remained unchanged"); +} + +function* pointsCanBeMovedWithKeyboard(widget, win, doc, offsets) { + info("Checking that points respond to keyboard events"); + + let singleStep = 3; + let shiftStep = 30; + + info("Moving P1 to the left"); + let newOffset = parseInt(widget.p1.style.left, 10) - singleStep; + let x = widget.bezierCanvas + .offsetsToCoordinates({style: {left: newOffset}})[0]; + + let onUpdated = widget.once("updated"); + widget._onPointKeyDown(getKeyEvent(widget.p1, 37)); + let bezier = yield onUpdated; + + is(bezier.P1[0], x, "The new P1 time coordinate is correct"); + is(bezier.P1[1], 0.75, "The new P1 progress coordinate is correct"); + + info("Moving P1 to the left, fast"); + newOffset = parseInt(widget.p1.style.left, 10) - shiftStep; + x = widget.bezierCanvas + .offsetsToCoordinates({style: {left: newOffset}})[0]; + + onUpdated = widget.once("updated"); + widget._onPointKeyDown(getKeyEvent(widget.p1, 37, true)); + bezier = yield onUpdated; + is(bezier.P1[0], x, "The new P1 time coordinate is correct"); + is(bezier.P1[1], 0.75, "The new P1 progress coordinate is correct"); + + info("Moving P1 to the right, fast"); + newOffset = parseInt(widget.p1.style.left, 10) + shiftStep; + x = widget.bezierCanvas + .offsetsToCoordinates({style: {left: newOffset}})[0]; + + onUpdated = widget.once("updated"); + widget._onPointKeyDown(getKeyEvent(widget.p1, 39, true)); + bezier = yield onUpdated; + is(bezier.P1[0], x, "The new P1 time coordinate is correct"); + is(bezier.P1[1], 0.75, "The new P1 progress coordinate is correct"); + + info("Moving P1 to the bottom"); + newOffset = parseInt(widget.p1.style.top, 10) + singleStep; + let y = widget.bezierCanvas + .offsetsToCoordinates({style: {top: newOffset}})[1]; + + onUpdated = widget.once("updated"); + widget._onPointKeyDown(getKeyEvent(widget.p1, 40)); + bezier = yield onUpdated; + is(bezier.P1[0], x, "The new P1 time coordinate is correct"); + is(bezier.P1[1], y, "The new P1 progress coordinate is correct"); + + info("Moving P1 to the bottom, fast"); + newOffset = parseInt(widget.p1.style.top, 10) + shiftStep; + y = widget.bezierCanvas + .offsetsToCoordinates({style: {top: newOffset}})[1]; + + onUpdated = widget.once("updated"); + widget._onPointKeyDown(getKeyEvent(widget.p1, 40, true)); + bezier = yield onUpdated; + is(bezier.P1[0], x, "The new P1 time coordinate is correct"); + is(bezier.P1[1], y, "The new P1 progress coordinate is correct"); + + info("Moving P1 to the top, fast"); + newOffset = parseInt(widget.p1.style.top, 10) - shiftStep; + y = widget.bezierCanvas + .offsetsToCoordinates({style: {top: newOffset}})[1]; + + onUpdated = widget.once("updated"); + widget._onPointKeyDown(getKeyEvent(widget.p1, 38, true)); + bezier = yield onUpdated; + is(bezier.P1[0], x, "The new P1 time coordinate is correct"); + is(bezier.P1[1], y, "The new P1 progress coordinate is correct"); + + info("Checking that keyboard events also work with P2"); + info("Moving P2 to the left"); + newOffset = parseInt(widget.p2.style.left, 10) - singleStep; + x = widget.bezierCanvas + .offsetsToCoordinates({style: {left: newOffset}})[0]; + + onUpdated = widget.once("updated"); + widget._onPointKeyDown(getKeyEvent(widget.p2, 37)); + bezier = yield onUpdated; + is(bezier.P2[0], x, "The new P2 time coordinate is correct"); + is(bezier.P2[1], 0.25, "The new P2 progress coordinate is correct"); +} + +function getKeyEvent(target, keyCode, shift = false) { + return { + target: target, + keyCode: keyCode, + shiftKey: shift, + preventDefault: () => {} + }; +} |