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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /devtools/client/shadereditor/test/browser_webgl-actor-test-09.js | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip |
Add m-esr52 at 52.6.0
Diffstat (limited to 'devtools/client/shadereditor/test/browser_webgl-actor-test-09.js')
-rw-r--r-- | devtools/client/shadereditor/test/browser_webgl-actor-test-09.js | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/devtools/client/shadereditor/test/browser_webgl-actor-test-09.js b/devtools/client/shadereditor/test/browser_webgl-actor-test-09.js new file mode 100644 index 000000000..2054140a6 --- /dev/null +++ b/devtools/client/shadereditor/test/browser_webgl-actor-test-09.js @@ -0,0 +1,89 @@ +/* Any copyright is dedicated to the Public Domain. + http://creativecommons.org/publicdomain/zero/1.0/ */ + +/** + * Tests that errors are properly handled when trying to compile a + * defective shader source. + */ + +function* ifWebGLSupported() { + let { target, front } = yield initBackend(SIMPLE_CANVAS_URL); + front.setup({ reload: true }); + + let programActor = yield once(front, "program-linked"); + let vertexShader = yield programActor.getVertexShader(); + let fragmentShader = yield programActor.getFragmentShader(); + + let oldVertSource = yield vertexShader.getText(); + let newVertSource = oldVertSource.replace("vec4", "vec3"); + + try { + yield vertexShader.compile(newVertSource); + ok(false, "Vertex shader was compiled with a defective source!"); + } catch (error) { + ok(error, + "The new vertex shader source was compiled with errors."); + + // The implementation has the choice to defer all compile-time errors to link time. + let infoLog = (error.compile != "") ? error.compile : error.link; + + isnot(infoLog, "", + "The one of the compile or link info logs should not be empty."); + is(infoLog.split("ERROR").length - 1, 2, + "The info log contains two errors."); + ok(infoLog.includes("ERROR: 0:8: 'constructor'"), + "A constructor error is contained in the info log."); + ok(infoLog.includes("ERROR: 0:8: 'assign'"), + "An assignment error is contained in the info log."); + } + + yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true); + yield ensurePixelIs(front, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true); + ok(true, "The shader was reverted to the old source."); + + let vertSource = yield vertexShader.getText(); + ok(vertSource.includes("vec4(aVertexPosition, 1.0);"), + "The previous correct vertex shader source was preserved."); + + let oldFragSource = yield fragmentShader.getText(); + let newFragSource = oldFragSource.replace("vec3", "vec4"); + + try { + yield fragmentShader.compile(newFragSource); + ok(false, "Fragment shader was compiled with a defective source!"); + } catch (error) { + ok(error, + "The new fragment shader source was compiled with errors."); + + // The implementation has the choice to defer all compile-time errors to link time. + let infoLog = (error.compile != "") ? error.compile : error.link; + + isnot(infoLog, "", + "The one of the compile or link info logs should not be empty."); + is(infoLog.split("ERROR").length - 1, 1, + "The info log contains one error."); + ok(infoLog.includes("ERROR: 0:6: 'constructor'"), + "A constructor error is contained in the info log."); + } + + yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true); + yield ensurePixelIs(front, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true); + ok(true, "The shader was reverted to the old source."); + + let fragSource = yield fragmentShader.getText(); + ok(fragSource.includes("vec3 vFragmentColor;"), + "The previous correct fragment shader source was preserved."); + + yield programActor.highlight([0, 1, 0, 1]); + yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 0, g: 0, b: 0, a: 255 }, true); + yield ensurePixelIs(front, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true); + ok(true, "Highlighting worked after setting a defective fragment source."); + + yield programActor.unhighlight(); + yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true); + yield ensurePixelIs(front, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true); + ok(true, "Unhighlighting worked after setting a defective vertex source."); + + yield removeTab(target.tab); + finish(); +} |