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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /devtools/client/shadereditor/test/browser_webgl-actor-test-08.js | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'devtools/client/shadereditor/test/browser_webgl-actor-test-08.js')
-rw-r--r-- | devtools/client/shadereditor/test/browser_webgl-actor-test-08.js | 37 |
1 files changed, 37 insertions, 0 deletions
diff --git a/devtools/client/shadereditor/test/browser_webgl-actor-test-08.js b/devtools/client/shadereditor/test/browser_webgl-actor-test-08.js new file mode 100644 index 000000000..8025bc703 --- /dev/null +++ b/devtools/client/shadereditor/test/browser_webgl-actor-test-08.js @@ -0,0 +1,37 @@ +/* Any copyright is dedicated to the Public Domain. + http://creativecommons.org/publicdomain/zero/1.0/ */ + +/** + * Tests that the rendering is updated when a varying variable is + * changed in one shader. + */ + +function* ifWebGLSupported() { + let { target, front } = yield initBackend(SIMPLE_CANVAS_URL); + front.setup({ reload: true }); + + let programActor = yield once(front, "program-linked"); + let vertexShader = yield programActor.getVertexShader(); + let fragmentShader = yield programActor.getFragmentShader(); + + let oldVertSource = yield vertexShader.getText(); + let newVertSource = oldVertSource.replace("= aVertexColor", "= vec3(0, 0, 1)"); + let status = yield vertexShader.compile(newVertSource); + ok(!status, + "The new vertex shader source was compiled without errors."); + + yield front.waitForFrame(); + yield ensurePixelIs(front, { x: 0, y: 0 }, { r: 0, g: 0, b: 255, a: 255 }, true); + yield ensurePixelIs(front, { x: 128, y: 128 }, { r: 0, g: 0, b: 255, a: 255 }, true); + yield ensurePixelIs(front, { x: 511, y: 511 }, { r: 0, g: 0, b: 255, a: 255 }, true); + + let vertSource = yield vertexShader.getText(); + let fragSource = yield fragmentShader.getText(); + ok(vertSource.includes("vFragmentColor = vec3(0, 0, 1);"), + "The vertex shader source is correct after changing it."); + ok(fragSource.includes("gl_FragColor = vec4(vFragmentColor, 1.0);"), + "The fragment shader source is correct after changing the vertex shader."); + + yield removeTab(target.tab); + finish(); +} |