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authorMatt A. Tobin <email@mattatobin.com>2019-11-03 00:17:46 -0400
committerMatt A. Tobin <email@mattatobin.com>2019-11-03 00:17:46 -0400
commit302bf1b523012e11b60425d6eee1221ebc2724eb (patch)
treeb191a895f8716efcbe42f454f37597a545a6f421 /db/mork/src/morkDeque.cpp
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Issue #1258 - Part 1: Import mailnews, ldap, and mork from comm-esr52.9.1
Diffstat (limited to 'db/mork/src/morkDeque.cpp')
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+/*************************************************************************
+This software is part of a public domain IronDoc source code distribution,
+and is provided on an "AS IS" basis, with all risks borne by the consumers
+or users of the IronDoc software. There are no warranties, guarantees, or
+promises about quality of any kind; and no remedies for failure exist.
+
+Permission is hereby granted to use this IronDoc software for any purpose
+at all, without need for written agreements, without royalty or license
+fees, and without fees or obligations of any other kind. Anyone can use,
+copy, change and distribute this software for any purpose, and nothing is
+required, implicitly or otherwise, in exchange for this usage.
+
+You cannot apply your own copyright to this software, but otherwise you
+are encouraged to enjoy the use of this software in any way you see fit.
+However, it would be rude to remove names of developers from the code.
+(IronDoc is also known by the short name "Fe" and a longer name "Ferrum",
+which are used interchangeably with the name IronDoc in the sources.)
+*************************************************************************/
+/*
+ * File: morkDeque.cpp
+ * Contains: Ferrum deque (double ended queue (linked list))
+ *
+ * Copied directly from public domain IronDoc, with minor naming tweaks:
+ * Designed and written by David McCusker, but all this code is public domain.
+ * There are no warranties, no guarantees, no promises, and no remedies.
+ */
+
+#ifndef _MDB_
+#include "mdb.h"
+#endif
+
+#ifndef _MORK_
+#include "mork.h"
+#endif
+
+#ifndef _MORKDEQUE_
+#include "morkDeque.h"
+#endif
+
+#ifndef _MORKNODE_
+#include "morkNode.h"
+#endif
+
+#ifndef _MORKENV_
+#include "morkEnv.h"
+#endif
+
+/*=============================================================================
+ * morkNext: linked list node for very simple, singly-linked list
+ */
+
+morkNext::morkNext() : mNext_Link( 0 )
+{
+}
+
+/*static*/ void*
+morkNext::MakeNewNext(size_t inSize, nsIMdbHeap& ioHeap, morkEnv* ev)
+{
+ void* next = 0;
+ ioHeap.Alloc(ev->AsMdbEnv(), inSize, (void**) &next);
+ if ( !next )
+ ev->OutOfMemoryError();
+
+ return next;
+}
+
+/*static*/
+void morkNext::ZapOldNext(morkEnv* ev, nsIMdbHeap* ioHeap)
+{
+ if ( ioHeap )
+ {
+ ioHeap->Free(ev->AsMdbEnv(), this);
+ }
+ else
+ ev->NilPointerError();
+}
+
+/*=============================================================================
+ * morkList: simple, singly-linked list
+ */
+
+morkList::morkList() : mList_Head( 0 ), mList_Tail( 0 )
+{
+}
+
+void morkList::CutAndZapAllListMembers(morkEnv* ev, nsIMdbHeap* ioHeap)
+// make empty list, zapping every member by calling ZapOldNext()
+{
+ if ( ioHeap )
+ {
+ morkNext* next = 0;
+ while ( (next = this->PopHead()) != 0 )
+ next->ZapOldNext(ev, ioHeap);
+
+ mList_Head = 0;
+ mList_Tail = 0;
+ }
+ else
+ ev->NilPointerError();
+}
+
+void morkList::CutAllListMembers()
+// just make list empty, dropping members without zapping
+{
+ while ( this->PopHead() )
+ /* empty */;
+
+ mList_Head = 0;
+ mList_Tail = 0;
+}
+
+morkNext* morkList::PopHead() // cut head of list
+{
+ morkNext* outHead = mList_Head;
+ if ( outHead ) // anything to cut from list?
+ {
+ morkNext* next = outHead->mNext_Link;
+ mList_Head = next;
+ if ( !next ) // cut the last member, so tail no longer exists?
+ mList_Tail = 0;
+
+ outHead->mNext_Link = 0; // nil outgoing node link; unnecessary, but tidy
+ }
+ return outHead;
+}
+
+
+void morkList::PushHead(morkNext* ioLink) // add to head of list
+{
+ morkNext* head = mList_Head; // old head of list
+ morkNext* tail = mList_Tail; // old tail of list
+
+ MORK_ASSERT( (head && tail) || (!head && !tail));
+
+ ioLink->mNext_Link = head; // make old head follow the new link
+ if ( !head ) // list was previously empty?
+ mList_Tail = ioLink; // head is also tail for first member added
+
+ mList_Head = ioLink; // head of list is the new link
+}
+
+void morkList::PushTail(morkNext* ioLink) // add to tail of list
+{
+ morkNext* head = mList_Head; // old head of list
+ morkNext* tail = mList_Tail; // old tail of list
+
+ MORK_ASSERT( (head && tail) || (!head && !tail));
+
+ ioLink->mNext_Link = 0;
+ if ( tail )
+ {
+ tail->mNext_Link = ioLink;
+ mList_Tail = ioLink;
+ }
+ else // list was previously empty?
+ mList_Head = mList_Tail = ioLink; // tail is also head for first member added
+}
+
+/*=============================================================================
+ * morkLink: linked list node embedded in objs to allow insertion in morkDeques
+ */
+
+morkLink::morkLink() : mLink_Next( 0 ), mLink_Prev( 0 )
+{
+}
+
+/*static*/ void*
+morkLink::MakeNewLink(size_t inSize, nsIMdbHeap& ioHeap, morkEnv* ev)
+{
+ void* alink = 0;
+ ioHeap.Alloc(ev->AsMdbEnv(), inSize, (void**) &alink);
+ if ( !alink )
+ ev->OutOfMemoryError();
+
+ return alink;
+}
+
+/*static*/
+void morkLink::ZapOldLink(morkEnv* ev, nsIMdbHeap* ioHeap)
+{
+ if ( ioHeap )
+ {
+ ioHeap->Free(ev->AsMdbEnv(), this);
+ }
+ else
+ ev->NilPointerError();
+}
+
+/*=============================================================================
+ * morkDeque: doubly linked list modeled after VAX queue instructions
+ */
+
+morkDeque::morkDeque()
+{
+ mDeque_Head.SelfRefer();
+}
+
+
+/*| RemoveFirst:
+|*/
+morkLink*
+morkDeque::RemoveFirst() /*i*/
+{
+ morkLink* alink = mDeque_Head.mLink_Next;
+ if ( alink != &mDeque_Head )
+ {
+ (mDeque_Head.mLink_Next = alink->mLink_Next)->mLink_Prev =
+ &mDeque_Head;
+ return alink;
+ }
+ return (morkLink*) 0;
+}
+
+/*| RemoveLast:
+|*/
+morkLink*
+morkDeque::RemoveLast() /*i*/
+{
+ morkLink* alink = mDeque_Head.mLink_Prev;
+ if ( alink != &mDeque_Head )
+ {
+ (mDeque_Head.mLink_Prev = alink->mLink_Prev)->mLink_Next =
+ &mDeque_Head;
+ return alink;
+ }
+ return (morkLink*) 0;
+}
+
+/*| At:
+|*/
+morkLink*
+morkDeque::At(mork_pos index) const /*i*/
+ /* indexes are one based (and not zero based) */
+{
+ mork_num count = 0;
+ morkLink* alink;
+ for ( alink = this->First(); alink; alink = this->After(alink) )
+ {
+ if ( ++count == (mork_num) index )
+ break;
+ }
+ return alink;
+}
+
+/*| IndexOf:
+|*/
+mork_pos
+morkDeque::IndexOf(const morkLink* member) const /*i*/
+ /* indexes are one based (and not zero based) */
+ /* zero means member is not in deque */
+{
+ mork_num count = 0;
+ const morkLink* alink;
+ for ( alink = this->First(); alink; alink = this->After(alink) )
+ {
+ ++count;
+ if ( member == alink )
+ return (mork_pos) count;
+ }
+ return 0;
+}
+
+/*| Length:
+|*/
+mork_num
+morkDeque::Length() const /*i*/
+{
+ mork_num count = 0;
+ morkLink* alink;
+ for ( alink = this->First(); alink; alink = this->After(alink) )
+ ++count;
+ return count;
+}
+
+/*| LengthCompare:
+|*/
+int
+morkDeque::LengthCompare(mork_num c) const /*i*/
+{
+ mork_num count = 0;
+ const morkLink* alink;
+ for ( alink = this->First(); alink; alink = this->After(alink) )
+ {
+ if ( ++count > c )
+ return 1;
+ }
+ return ( count == c )? 0 : -1;
+}