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author | wolfbeast <mcwerewolf@gmail.com> | 2018-06-04 15:50:03 +0200 |
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committer | wolfbeast <mcwerewolf@gmail.com> | 2018-06-04 15:50:03 +0200 |
commit | e3b7744bee37c3d4a026d2193bed5e9439c40ff3 (patch) | |
tree | f3f7b07ca9bd78bf7ac2d76dd55b61b2a8bb549e /application/basilisk/components/translation/cld2/internal/lang_script.cc | |
parent | cbce4f0b6a337f8250b62cae028f1c6d4cce51df (diff) | |
parent | 031afcafe288bf0f46c0c5caae20dd3db8bd0297 (diff) | |
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Merge branch 'move-basilisk'
Diffstat (limited to 'application/basilisk/components/translation/cld2/internal/lang_script.cc')
-rw-r--r-- | application/basilisk/components/translation/cld2/internal/lang_script.cc | 560 |
1 files changed, 560 insertions, 0 deletions
diff --git a/application/basilisk/components/translation/cld2/internal/lang_script.cc b/application/basilisk/components/translation/cld2/internal/lang_script.cc new file mode 100644 index 000000000..10fc4557e --- /dev/null +++ b/application/basilisk/components/translation/cld2/internal/lang_script.cc @@ -0,0 +1,560 @@ +// Copyright 2013 Google Inc. All Rights Reserved. +// +// Licensed under the Apache License, Version 2.0 (the "License"); +// you may not use this file except in compliance with the License. +// You may obtain a copy of the License at +// +// http://www.apache.org/licenses/LICENSE-2.0 +// +// Unless required by applicable law or agreed to in writing, software +// distributed under the License is distributed on an "AS IS" BASIS, +// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +// See the License for the specific language governing permissions and +// limitations under the License. + +// +// File: lang_script.cc +// ================ +// +// Author: dsites@google.com (Dick Sites) +// +// This file declares language and script numbers and names for CLD2 +// + +#include "lang_script.h" + +#include <stdlib.h> +#include <string.h> + +#include "generated_language.h" +#include "generated_ulscript.h" + +namespace CLD2 { + +// Language tables +// Subscripted by enum Language +extern const int kLanguageToNameSize; +extern const char* const kLanguageToName[]; +extern const int kLanguageToCodeSize; +extern const char* const kLanguageToCode[]; +extern const int kLanguageToCNameSize; +extern const char* const kLanguageToCName[]; +extern const int kLanguageToScriptsSize; +extern const FourScripts kLanguageToScripts[]; + +// Subscripted by Language +extern const int kLanguageToPLangSize; +extern const uint8 kLanguageToPLang[]; +// Subscripted by per-script language +extern const uint16 kPLangToLanguageLatn[]; +extern const uint16 kPLangToLanguageOthr[]; + +// Alphabetical order for binary search +extern const int kNameToLanguageSize; +extern const CharIntPair kNameToLanguage[]; +extern const int kCodeToLanguageSize; +extern const CharIntPair kCodeToLanguage[]; + +// ULScript tables +// Subscripted by enum ULScript +extern const int kULScriptToNameSize; +extern const char* const kULScriptToName[]; +extern const int kULScriptToCodeSize; +extern const char* const kULScriptToCode[]; +extern const int kULScriptToCNameSize; +extern const char* const kULScriptToCName[]; +extern const int kULScriptToRtypeSize; +extern const ULScriptRType kULScriptToRtype[]; +extern const int kULScriptToDefaultLangSize; +extern const Language kULScriptToDefaultLang[]; + +// Alphabetical order for binary search +extern const int kNameToULScriptSize; +extern const CharIntPair kNameToULScript[]; +extern const int kCodeToULScriptSize; +extern const CharIntPair kCodeToULScript[]; + + +// +// File: lang_script.h +// ================ +// +// Author: dsites@google.com (Dick Sites) +// +// This file declares language and script numbers and names for CLD2 +// + + +// NOTE: The script numbers and language numbers here are not guaranteed to be +// stable. If you want to record a result for posterity, save the ISO codes +// as character strings. +// +// +// The Unicode scripts recognized by CLD2 are numbered almost arbitrarily, +// specified in an enum. Each script has human-readable script name and a +// 4-letter ISO 15924 script code. Each has a C name (largely for use by +// programs that generate declarations in cld2_generated_scripts.h). Each +// also has a recognition type +// r_type: 0 script-only, 1 nilgrams, 2 quadgrams, 3 CJK +// +// The declarations for a particular version of Unicode are machine-generated in +// cld2_generated_scripts.h +// +// This file includes that one and declares the access routines. The type +// involved is called "ULScript" to signify Unicode Letters-Marks Scripts, +// which are not quite Unicode Scripts. In particular, the CJK scripts are +// merged into a single number because CLD2 recognizes the CJK languages from +// four scripts intermixed: Hani (both Hans and Hant), Hangul, Hiragana, and +// Katakana. + +// Each script has one of these four recognition types. +// RTypeNone: There is no language associated with this script. In extended +// language recognition calls, return a fake language number that maps to +// xx-Cham, with literally "xx" for the language code,and with the script +// code instead of "Cham". In non-extended calls, return UNKNOWN_LANGUAGE. +// RTypeOne: The script maps 1:1 to a single language. No letters are examined +// during recognition and no lookups done. +// RTypeMany: The usual quadgram + delta-octagram + distinctive-words scoring +// is done to determine the languages involved. +// RTypeCJK: The CJK unigram + delta-bigram scoring is done to determine the +// languages involved. +// +// Note that the choice of recognition type is a function of script, not +// language. In particular, some languges are recognized in multiple scripts +// and those have different recognition types (Mongolian mn-Latn vs. mn-Mong +// for example). + +//----------------------------------------------------------------------------// +// Functions of ULScript // +//----------------------------------------------------------------------------// + +// If the input is out of range or otherwise unrecognized, it is treated +// as UNKNOWN_ULSCRIPT (which never participates in language recognition) +const char* ULScriptName(ULScript ulscript) { + int i_ulscript = ulscript; + if (i_ulscript < 0) {i_ulscript = UNKNOWN_ULSCRIPT;} + if (i_ulscript >= NUM_ULSCRIPTS) {i_ulscript = UNKNOWN_ULSCRIPT;} + return kULScriptToName[i_ulscript]; +} + +const char* ULScriptCode(ULScript ulscript) { + int i_ulscript = ulscript; + if (i_ulscript < 0) {i_ulscript = UNKNOWN_ULSCRIPT;} + if (i_ulscript >= NUM_ULSCRIPTS) {i_ulscript = UNKNOWN_ULSCRIPT;} + return kULScriptToCode[i_ulscript]; +} + +const char* ULScriptDeclaredName(ULScript ulscript) { + int i_ulscript = ulscript; + if (i_ulscript < 0) {i_ulscript = UNKNOWN_ULSCRIPT;} + if (i_ulscript >= NUM_ULSCRIPTS) {i_ulscript = UNKNOWN_ULSCRIPT;} + return kULScriptToCName[i_ulscript]; +} + +ULScriptRType ULScriptRecognitionType(ULScript ulscript) { + int i_ulscript = ulscript; + if (i_ulscript < 0) {i_ulscript = UNKNOWN_ULSCRIPT;} + if (i_ulscript >= NUM_ULSCRIPTS) {i_ulscript = UNKNOWN_ULSCRIPT;} + return kULScriptToRtype[i_ulscript]; +} + + + +// The languages recognized by CLD2 are numbered almost arbitrarily, +// specified in an enum. Each language has human-readable language name and a +// 2- or 3-letter ISO 639 language code. Each has a C name (largely for use by +// programs that generate declarations in cld2_generated_languagess.h). +// Each has a list of up to four scripts in which it is currently recognized. +// +// The declarations for a particular set of recognized languages are +// machine-generated in +// cld2_generated_languages.h +// +// The Language enum is intended to match the internal Google Language enum +// in i18n/languages/proto/languages.proto up to NUM_LANGUAGES, with additional +// languages assigned above that. Over time, some languages may be renumbered +// if they are moved into the Language enum. +// +// The Language enum includes the fake language numbers for RTypeNone above. +// +// In an open-source environment, the Google-specific Language enum is not +// available. Language decouples the two environments while maintaining +// internal compatibility. + + +// If the input is out of range or otherwise unrecognized, it is treated +// as UNKNOWN_LANGUAGE +// +// LanguageCode +// ------------ +// Given the Language, return the language code, e.g. "ko" +// This is determined by +// the following (in order of preference): +// - ISO-639-1 two-letter language code +// (all except those mentioned below) +// - ISO-639-2 three-letter bibliographic language code +// (Tibetan, Dhivehi, Cherokee, Syriac) +// - Google-specific language code +// (ChineseT ("zh-TW"), Teragram Unknown, Unknown, +// Portuguese-Portugal, Portuguese-Brazil, Limbu) +// - Fake RTypeNone names. + +//----------------------------------------------------------------------------// +// Functions of Language // +//----------------------------------------------------------------------------// + +const char* LanguageName(Language lang) { + int i_lang = lang; + if (i_lang < 0) {i_lang = UNKNOWN_LANGUAGE;} + if (i_lang >= NUM_LANGUAGES) {i_lang = UNKNOWN_LANGUAGE;} + return kLanguageToName[i_lang]; +} +const char* LanguageCode(Language lang) { + int i_lang = lang; + if (i_lang < 0) {i_lang = UNKNOWN_LANGUAGE;} + if (i_lang >= NUM_LANGUAGES) {i_lang = UNKNOWN_LANGUAGE;} + return kLanguageToCode[i_lang]; +} + +const char* LanguageDeclaredName(Language lang) { + int i_lang = lang; + if (i_lang < 0) {i_lang = UNKNOWN_LANGUAGE;} + if (i_lang >= NUM_LANGUAGES) {i_lang = UNKNOWN_LANGUAGE;} + return kLanguageToCName[i_lang]; +} + +// n is in 0..3. Trailing entries are filled with +// UNKNOWN_LANGUAGE (which never participates in language recognition) +ULScript LanguageRecognizedScript(Language lang, int n) { + int i_lang = lang; + if (i_lang < 0) {i_lang = UNKNOWN_LANGUAGE;} + if (i_lang >= NUM_LANGUAGES) {i_lang = UNKNOWN_LANGUAGE;} + return static_cast<ULScript>(kLanguageToScripts[i_lang][n]); +} + +// Given the Language, returns its string name used as the output by +// the lang/enc identifier, e.g. "Korean" +// "invalid_language" if the input is invalid. +// TG_UNKNOWN_LANGUAGE is used as a placeholder for the "ignore me" language, +// used to subtract out HTML, link farms, DNA strings, and alittle English porn +const char* ExtLanguageName(const Language lang) { + return LanguageName(lang); +} + +// Given the Language, return the language code, e.g. "ko" +const char* ExtLanguageCode(const Language lang) { + return LanguageCode(lang); +} + + +// Given the Language, returns its Language enum spelling, for use by +// programs that create C declarations, e.g. "KOREAN" +// "UNKNOWN_LANGUAGE" if the input is invalid. +const char* ExtLanguageDeclaredName(const Language lang) { + return LanguageDeclaredName(lang); +} + + +extern const int kCloseSetSize = 10; + +// Returns which set of statistically-close languages lang is in. 0 means none. +int LanguageCloseSet(Language lang) { + // Scaffolding + // id ms # INDONESIAN MALAY coef=0.4698 Problematic w/o extra words + // bo dz # TIBETAN DZONGKHA coef=0.4571 + // cs sk # CZECH SLOVAK coef=0.4273 + // zu xh # ZULU XHOSA coef=0.3716 + // + // bs hr sr srm # BOSNIAN CROATIAN SERBIAN MONTENEGRIN + // hi mr bh ne # HINDI MARATHI BIHARI NEPALI + // no nn da # NORWEGIAN NORWEGIAN_N DANISH + // gl es pt # GALICIAN SPANISH PORTUGUESE + // rw rn # KINYARWANDA RUNDI + + if (lang == INDONESIAN) {return 1;} + if (lang == MALAY) {return 1;} + + if (lang == TIBETAN) {return 2;} + if (lang == DZONGKHA) {return 2;} + + if (lang == CZECH) {return 3;} + if (lang == SLOVAK) {return 3;} + + if (lang == ZULU) {return 4;} + if (lang == XHOSA) {return 4;} + + if (lang == BOSNIAN) {return 5;} + if (lang == CROATIAN) {return 5;} + if (lang == SERBIAN) {return 5;} + if (lang == MONTENEGRIN) {return 5;} + + if (lang == HINDI) {return 6;} + if (lang == MARATHI) {return 6;} + if (lang == BIHARI) {return 6;} + if (lang == NEPALI) {return 6;} + + if (lang == NORWEGIAN) {return 7;} + if (lang == NORWEGIAN_N) {return 7;} + if (lang == DANISH) {return 7;} + + if (lang == GALICIAN) {return 8;} + if (lang == SPANISH) {return 8;} + if (lang == PORTUGUESE) {return 8;} + + if (lang == KINYARWANDA) {return 9;} + if (lang == RUNDI) {return 9;} + + return 0; +} + +//----------------------------------------------------------------------------// +// Functions of ULScript and Language // +//----------------------------------------------------------------------------// + +Language DefaultLanguage(ULScript ulscript) { + if (ulscript < 0) {return UNKNOWN_LANGUAGE;} + if (ulscript >= NUM_ULSCRIPTS) {return UNKNOWN_LANGUAGE;} + return kULScriptToDefaultLang[ulscript]; +} + +uint8 PerScriptNumber(ULScript ulscript, Language lang) { + if (ulscript < 0) {return 0;} + if (ulscript >= NUM_ULSCRIPTS) {return 0;} + if (kULScriptToRtype[ulscript] == RTypeNone) {return 1;} + if (lang >= kLanguageToPLangSize) {return 0;} + return kLanguageToPLang[lang]; +} + +Language FromPerScriptNumber(ULScript ulscript, uint8 perscript_number) { + if (ulscript < 0) {return UNKNOWN_LANGUAGE;} + if (ulscript >= NUM_ULSCRIPTS) {return UNKNOWN_LANGUAGE;} + if ((kULScriptToRtype[ulscript] == RTypeNone) || + (kULScriptToRtype[ulscript] == RTypeOne)) { + return kULScriptToDefaultLang[ulscript]; + } + + if (ulscript == ULScript_Latin) { + return static_cast<Language>(kPLangToLanguageLatn[perscript_number]); + } else { + return static_cast<Language>(kPLangToLanguageOthr[perscript_number]); + } +} + +// Return true if language can be in the Latin script +bool IsLatnLanguage(Language lang) { + if (lang >= kLanguageToPLangSize) {return false;} + return (lang == kPLangToLanguageLatn[kLanguageToPLang[lang]]); +} + +// Return true if language can be in a non-Latin script +bool IsOthrLanguage(Language lang) { + if (lang >= kLanguageToPLangSize) {return false;} + return (lang == kPLangToLanguageOthr[kLanguageToPLang[lang]]); +} + + +//----------------------------------------------------------------------------// +// Other // +//----------------------------------------------------------------------------// + +// Returns mid if key found in lo <= mid < hi, else -1 +int BinarySearch(const char* key, int lo, int hi, const CharIntPair* cipair) { + // binary search + while (lo < hi) { + int mid = (lo + hi) >> 1; + if (strcmp(key, cipair[mid].s) < 0) { + hi = mid; + } else if (strcmp(key, cipair[mid].s) > 0) { + lo = mid + 1; + } else { + return mid; + } + } + return -1; +} + +Language MakeLang(int i) {return static_cast<Language>(i);} + +// Name can be either full name or ISO code, or can be ISO code embedded in +// a language-script combination such as "ABKHAZIAN", "en", "en-Latn-GB" +Language GetLanguageFromName(const char* src) { + const char* hyphen1 = strchr(src, '-'); + const char* hyphen2 = NULL; + if (hyphen1 != NULL) {hyphen2 = strchr(hyphen1 + 1, '-');} + + int match = -1; + if (hyphen1 == NULL) { + // Bare name. Look at full name, then code + match = BinarySearch(src, 0, kNameToLanguageSize, kNameToLanguage); + if (match >= 0) {return MakeLang(kNameToLanguage[match].i);} // aa + match = BinarySearch(src, 0, kCodeToLanguageSize, kCodeToLanguage); + if (match >= 0) {return MakeLang(kCodeToLanguage[match].i);} // aa + return UNKNOWN_LANGUAGE; + } + + if (hyphen2 == NULL) { + // aa-bb. Not a full name; must be code-something. Try zh-TW then bare zh + match = BinarySearch(src, 0, kCodeToLanguageSize, kCodeToLanguage); + if (match >= 0) {return MakeLang(kCodeToLanguage[match].i);} // aa-bb + + int len = strlen(src); + if (len >= 16) {return UNKNOWN_LANGUAGE;} // Real codes are shorter + + char temp[16]; + int hyphen1_offset = hyphen1 - src; + // Take off part after hyphen1 + memcpy(temp, src, len); + temp[hyphen1_offset] = '\0'; + match = BinarySearch(temp, 0, kCodeToLanguageSize, kCodeToLanguage); + if (match >= 0) {return MakeLang(kCodeToLanguage[match].i);} // aa + + return UNKNOWN_LANGUAGE; + } + + // aa-bb-cc. Must be code-something. Try en-Latn-US, en-Latn, en-US, en + match = BinarySearch(src, 0, kCodeToLanguageSize, kCodeToLanguage); + if (match >= 0) {return MakeLang(kCodeToLanguage[match].i);} // aa-bb-cc + + + int len = strlen(src); + if (len >= 16) {return UNKNOWN_LANGUAGE;} // Real codes are shorter + + char temp[16]; + int hyphen1_offset = hyphen1 - src; + int hyphen2_offset = hyphen2 - src; + // Take off part after hyphen2 + memcpy(temp, src, len); + temp[hyphen2_offset] = '\0'; + match = BinarySearch(temp, 0, kCodeToLanguageSize, kCodeToLanguage); + if (match >= 0) {return MakeLang(kCodeToLanguage[match].i);} // aa-bb + + + // Take off part between hyphen1 and hyphen2 + int len2 = len - hyphen2_offset; + memcpy(temp, src, len); + memcpy(&temp[hyphen1_offset], hyphen2, len2); + temp[hyphen1_offset + len2] = '\0'; + match = BinarySearch(temp, 0, kCodeToLanguageSize, kCodeToLanguage); + if (match >= 0) {return MakeLang(kCodeToLanguage[match].i);} // aa-cc + + + // Take off everything after hyphen1 + memcpy(temp, src, len); + temp[hyphen1_offset] = '\0'; + match = BinarySearch(temp, 0, kCodeToLanguageSize, kCodeToLanguage); + if (match >= 0) {return MakeLang(kCodeToLanguage[match].i);} // aa + + + return UNKNOWN_LANGUAGE; +} + + +// Name can be either full name or ISO code, or can be ISO code embedded in +// a language-script combination such as "en-Latn-GB" +// MORE WORK to do here. also kLanguageToScripts [4] is bogus +// if bare language name, no script, want zh, ja, ko to Hani, pt to Latn, etc. +// Something like map code to Language, then Language to kLanguageToScripts[x][0] +// ADD BIAS: kLanguageToScripts lists default script first +// If total mismatch, reutrn Latn +// if (strcmp(src, "nd") == 0) {return NDEBELE;} // [nd was wrong] +// if (strcmp(src, "sit-NP-Limb") == 0) {return ULScript_Limbu;} + +ULScript MakeULScr(int i) {return static_cast<ULScript>(i);} + +ULScript GetULScriptFromName(const char* src) { + const char* hyphen1 = strchr(src, '-'); + const char* hyphen2 = NULL; + if (hyphen1 != NULL) {hyphen2 = strchr(hyphen1 + 1, '-');} + + int match = -1; + if (hyphen1 == NULL) { + // Bare name. Look at full name, then code, then try backmapping as Language + match = BinarySearch(src, 0, kNameToULScriptSize, kNameToULScript); + if (match >= 0) {return MakeULScr(kNameToULScript[match].i);} // aa + match = BinarySearch(src, 0, kCodeToULScriptSize, kCodeToULScript); + if (match >= 0) {return MakeULScr(kCodeToULScript[match].i);} // aa + + Language backmap_me = GetLanguageFromName(src); + if (backmap_me != UNKNOWN_LANGUAGE) { + return static_cast<ULScript>(kLanguageToScripts[backmap_me][0]); + } + return ULScript_Latin; + } + + if (hyphen2 == NULL) { + // aa-bb. Not a full name; must be code-something. Try en-Latn, bare Latn + if (strcmp(src, "zh-TW") == 0) {return ULScript_Hani;} + if (strcmp(src, "zh-CN") == 0) {return ULScript_Hani;} + if (strcmp(src, "sit-NP") == 0) {return ULScript_Limbu;} + if (strcmp(src, "sit-Limb") == 0) {return ULScript_Limbu;} + if (strcmp(src, "sr-ME") == 0) {return ULScript_Latin;} + match = BinarySearch(src, 0, kCodeToULScriptSize, kCodeToULScript); + if (match >= 0) {return MakeULScr(kCodeToULScript[match].i);} // aa-bb + + int len = strlen(src); + if (len >= 16) {return ULScript_Latin;} // Real codes are shorter + + char temp[16]; + int hyphen1_offset = hyphen1 - src; + int len1 = len - hyphen1_offset - 1; // Exclude the hyphen + // Take off part before hyphen1 + memcpy(temp, hyphen1 + 1, len1); + temp[len1] = '\0'; + match = BinarySearch(temp, 0, kCodeToULScriptSize, kCodeToULScript); + if (match >= 0) {return MakeULScr(kCodeToULScript[match].i);} // bb + + // Take off part after hyphen1 + memcpy(temp, src, len); + temp[hyphen1_offset] = '\0'; + match = BinarySearch(temp, 0, kCodeToULScriptSize, kCodeToULScript); + if (match >= 0) {return MakeULScr(kCodeToULScript[match].i);} // aa + + return ULScript_Latin; + } + + // aa-bb-cc. Must be code-something. Try en-Latn-US, en-Latn, en-US, en + if (strcmp(src, "sit-NP-Limb") == 0) {return ULScript_Limbu;} + if (strcmp(src, "sr-ME-Latn") == 0) {return ULScript_Latin;} + if (strcmp(src, "sr-ME-Cyrl") == 0) {return ULScript_Cyrillic;} + match = BinarySearch(src, 0, kCodeToULScriptSize, kCodeToULScript); + if (match >= 0) {return MakeULScr(kCodeToULScript[match].i);} // aa-bb-cc + + int len = strlen(src); + if (len >= 16) {return ULScript_Latin;} // Real codes are shorter + + char temp[16]; + int hyphen1_offset = hyphen1 - src; + int hyphen2_offset = hyphen2 - src; + int len2 = len - hyphen2_offset - 1; // Exclude the hyphen + int lenmid = hyphen2_offset - hyphen1_offset - 1; // Exclude the hyphen + // Keep part between hyphen1 and hyphen2 + memcpy(temp, hyphen1 + 1, lenmid); + temp[lenmid] = '\0'; + match = BinarySearch(temp, 0, kCodeToULScriptSize, kCodeToULScript); + if (match >= 0) {return MakeULScr(kCodeToULScript[match].i);} // bb + + // Keep part after hyphen2 + memcpy(temp, hyphen2 + 1, len2); + temp[len2] = '\0'; + match = BinarySearch(temp, 0, kCodeToULScriptSize, kCodeToULScript); + if (match >= 0) {return MakeULScr(kCodeToULScript[match].i);} // cc + + // Keep part before hyphen1 + memcpy(temp, src, len); + temp[hyphen1_offset] = '\0'; + match = BinarySearch(temp, 0, kCodeToULScriptSize, kCodeToULScript); + if (match >= 0) {return MakeULScr(kCodeToULScript[match].i);} // aa + + return ULScript_Latin; +} + +// Map script into Latin, Cyrillic, Arabic, Other +int LScript4(ULScript ulscript) { + if (ulscript == ULScript_Latin) {return 0;} + if (ulscript == ULScript_Cyrillic) {return 1;} + if (ulscript == ULScript_Arabic) {return 2;} + return 3; +} + +} // namespace CLD2 + |