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authorMoonchild <mcwerewolf@wolfbeast.com>2019-04-03 19:51:52 +0200
committerGitHub <noreply@github.com>2019-04-03 19:51:52 +0200
commita04fdfd890ca64988b4fd43a30c284cb994e7ddc (patch)
tree5ad603af31162b324d76d6e510bbc5146c5a12ff
parent352121c2a31c70cb1aa3effda88138ec94291464 (diff)
parent00baf283622b47ad7926c6e62364854d3dfbc00a (diff)
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Merge pull request #1035 from kn-yami/bug1360343
Fix SVG mask crashes
-rw-r--r--gfx/2d/2D.h3
-rw-r--r--layout/svg/nsSVGMaskFrame.cpp3
-rw-r--r--layout/svg/nsSVGUtils.cpp2
3 files changed, 6 insertions, 2 deletions
diff --git a/gfx/2d/2D.h b/gfx/2d/2D.h
index c1fba3463..e2020dc9e 100644
--- a/gfx/2d/2D.h
+++ b/gfx/2d/2D.h
@@ -488,6 +488,9 @@ public:
/**
* Returns a DataSourceSurface with the same data as this one, but
* guaranteed to have surface->GetType() == SurfaceType::DATA.
+ *
+ * The returning surface might be null, because of OOM or gfx device reset.
+ * The caller needs to do null-check before using it.
*/
virtual already_AddRefed<DataSourceSurface> GetDataSurface() override;
diff --git a/layout/svg/nsSVGMaskFrame.cpp b/layout/svg/nsSVGMaskFrame.cpp
index b8e4b32ae..a22833d61 100644
--- a/layout/svg/nsSVGMaskFrame.cpp
+++ b/layout/svg/nsSVGMaskFrame.cpp
@@ -274,7 +274,8 @@ nsSVGMaskFrame::GetMaskForMaskedFrame(gfxContext* aContext,
}
RefPtr<DataSourceSurface> maskSurface = maskSnapshot->GetDataSurface();
DataSourceSurface::MappedSurface map;
- if (!maskSurface->Map(DataSourceSurface::MapType::READ, &map)) {
+ if (!maskSurface ||
+ !maskSurface->Map(DataSourceSurface::MapType::READ, &map)) {
return nullptr;
}
diff --git a/layout/svg/nsSVGUtils.cpp b/layout/svg/nsSVGUtils.cpp
index 0bded21ff..b8794a05d 100644
--- a/layout/svg/nsSVGUtils.cpp
+++ b/layout/svg/nsSVGUtils.cpp
@@ -685,7 +685,7 @@ nsSVGUtils::PaintFrameWithEffects(nsIFrame *aFrame,
bool isOK = effectProperties.HasNoFilterOrHasValidFilter();
nsSVGClipPathFrame *clipPathFrame = effectProperties.GetClipPathFrame(&isOK);
nsSVGMaskFrame *maskFrame = effectProperties.GetFirstMaskFrame(&isOK);
- if (!isOK) {
+ if (!isOK || !maskFrame) {
// Some resource is invalid. We shouldn't paint anything.
return DrawResult::SUCCESS;
}