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authorwolfbeast <mcwerewolf@gmail.com>2018-11-22 12:12:58 +0100
committerwolfbeast <mcwerewolf@gmail.com>2018-12-04 20:03:58 +0100
commit4af3ad5dfe1b51edfb2604dc5f92312570f7affc (patch)
tree638868efc8a216a2824203118cd79c15643b260f
parentff66da9af457766672a3d9a7d96121d287fb8929 (diff)
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Fix debug assertion.
See: https://github.com/MoonchildProductions/UXP/commit/622098073e132995994fac4d61e3629d08ee1801#commitcomment-31390051
-rw-r--r--image/Decoder.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/image/Decoder.cpp b/image/Decoder.cpp
index a6fd67c3f..5ff8c72b5 100644
--- a/image/Decoder.cpp
+++ b/image/Decoder.cpp
@@ -295,7 +295,7 @@ Decoder::AllocateFrame(const gfx::IntSize& aOutputSize,
// We should now be on |aFrameNum|. (Note that we're comparing the frame
// number, which is zero-based, with the frame count, which is one-based.)
- MOZ_ASSERT(aAnimParams, aAnimParams->mFrameNum + 1 == mFrameCount);
+ MOZ_ASSERT_IF(aAnimParams, aAnimParams->mFrameNum + 1 == mFrameCount);
// If we're past the first frame, PostIsAnimated() should've been called.
MOZ_ASSERT_IF(mFrameCount > 1, HasAnimation());