/* Copyright 2013-2019 MultiMC Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "ReconstructAssets.h" #include "minecraft/MinecraftInstance.h" #include "minecraft/ComponentList.h" #include "minecraft/AssetsUtils.h" #include "launch/LaunchTask.h" void ReconstructAssets::executeTask() { auto instance = m_parent->instance(); std::shared_ptr minecraftInstance = std::dynamic_pointer_cast(instance); auto components = minecraftInstance->getComponentList(); auto profile = components->getProfile(); auto assets = profile->getMinecraftAssets(); if(!AssetsUtils::reconstructAssets(assets->id, minecraftInstance->resourcesDir())) { emit logLine("Failed to reconstruct Minecraft assets.", MessageLevel::Error); } emitSucceeded(); }