/* Copyright 2013-2019 MultiMC Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include "net/NetAction.h" #include "net/NetJob.h" struct AssetObject { QString getRelPath(); QUrl getUrl(); QString getLocalPath(); NetActionPtr getDownloadAction(); QString hash; qint64 size; }; struct AssetsIndex { NetJobPtr getDownloadJob(); QString id; QMap objects; bool isVirtual = false; bool mapToResources = false; }; /// FIXME: this is absolutely horrendous. REDO!!!! namespace AssetsUtils { bool loadAssetsIndexJson(const QString &id, const QString &file, AssetsIndex& index); QDir getAssetsDir(const QString &assetsId, const QString &resourcesFolder); /// Reconstruct a virtual assets folder for the given assets ID and return the folder bool reconstructAssets(QString assetsId, QString resourcesFolder); }