diff options
Diffstat (limited to 'api/logic/minecraft/gameoptions')
-rw-r--r-- | api/logic/minecraft/gameoptions/GameOptions.cpp | 144 | ||||
-rw-r--r-- | api/logic/minecraft/gameoptions/GameOptions.h | 34 |
2 files changed, 178 insertions, 0 deletions
diff --git a/api/logic/minecraft/gameoptions/GameOptions.cpp b/api/logic/minecraft/gameoptions/GameOptions.cpp new file mode 100644 index 00000000..e547b32a --- /dev/null +++ b/api/logic/minecraft/gameoptions/GameOptions.cpp @@ -0,0 +1,144 @@ +#include "GameOptions.h" +#include "FileSystem.h" +#include <QDebug> +#include <QSaveFile> + +namespace { +bool load(const QString& path, std::vector<GameOptionItem> &contents, int & version) +{ + contents.clear(); + QFile file(path); + if (!file.open(QFile::ReadOnly)) + { + qWarning() << "Failed to read options file."; + return false; + } + version = 0; + while(!file.atEnd()) + { + auto line = file.readLine(); + if(line.endsWith('\n')) + { + line.chop(1); + } + auto separatorIndex = line.indexOf(':'); + if(separatorIndex == -1) + { + continue; + } + auto key = QString::fromUtf8(line.data(), separatorIndex); + auto value = QString::fromUtf8(line.data() + separatorIndex + 1, line.size() - 1 - separatorIndex); + qDebug() << "!!" << key << "!!"; + if(key == "version") + { + version = value.toInt(); + continue; + } + contents.emplace_back(GameOptionItem{key, value}); + } + qDebug() << "Loaded" << path << "with version:" << version; + return true; +} +bool save(const QString& path, std::vector<GameOptionItem> &mapping, int version) +{ + QSaveFile out(path); + if(!out.open(QIODevice::WriteOnly)) + { + return false; + } + if(version != 0) + { + QString versionLine = QString("version:%1\n").arg(version); + out.write(versionLine.toUtf8()); + } + auto iter = mapping.begin(); + while (iter != mapping.end()) + { + out.write(iter->key.toUtf8()); + out.write(":"); + out.write(iter->value.toUtf8()); + out.write("\n"); + iter++; + } + return out.commit(); +} +} + +GameOptions::GameOptions(const QString& path): + path(path) +{ + reload(); +} + +QVariant GameOptions::headerData(int section, Qt::Orientation orientation, int role) const +{ + if(role != Qt::DisplayRole) + { + return QAbstractListModel::headerData(section, orientation, role); + } + switch(section) + { + case 0: + return tr("Key"); + case 1: + return tr("Value"); + default: + return QVariant(); + } +} + +QVariant GameOptions::data(const QModelIndex& index, int role) const +{ + if (!index.isValid()) + return QVariant(); + + int row = index.row(); + int column = index.column(); + + if (row < 0 || row >= int(contents.size())) + return QVariant(); + + switch (role) + { + case Qt::DisplayRole: + if(column == 0) + { + return contents[row].key; + } + else + { + return contents[row].value; + } + default: + return QVariant(); + } + return QVariant(); +} + +int GameOptions::rowCount(const QModelIndex&) const +{ + return contents.size(); +} + +int GameOptions::columnCount(const QModelIndex&) const +{ + return 2; +} + +bool GameOptions::isLoaded() const +{ + return loaded; +} + +bool GameOptions::reload() +{ + beginResetModel(); + loaded = load(path, contents, version); + endResetModel(); + return loaded; +} + +bool GameOptions::save() +{ + return ::save(path, contents, version); +} diff --git a/api/logic/minecraft/gameoptions/GameOptions.h b/api/logic/minecraft/gameoptions/GameOptions.h new file mode 100644 index 00000000..c6d25492 --- /dev/null +++ b/api/logic/minecraft/gameoptions/GameOptions.h @@ -0,0 +1,34 @@ +#pragma once + +#include <map> +#include <QString> +#include <QAbstractListModel> + +struct GameOptionItem +{ + QString key; + QString value; +}; + +class GameOptions : public QAbstractListModel +{ + Q_OBJECT +public: + explicit GameOptions(const QString& path); + virtual ~GameOptions() = default; + + int rowCount(const QModelIndex &parent = QModelIndex()) const override; + int columnCount(const QModelIndex & parent) const override; + QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override; + QVariant headerData(int section, Qt::Orientation orientation, int role) const override; + + bool isLoaded() const; + bool reload(); + bool save(); + +private: + std::vector<GameOptionItem> contents; + bool loaded = false; + QString path; + int version = 0; +}; |